What could possibly be more fun than making progress on your TAS??? Why, starting over, of course!
I picked up on a much better strategy for the 1v1 fights. In the fight against Nam it had always bugged me that the fight went extremely smoothly and fast even though he had never jumped. I tried the same strategy in the Tao Pai Pai fight, and I ended up saving 48 frames in an unoptimized trial run(!).
The damage output of the ki blasts are so much more efficient than using regular attacks.
There was slight change in the last tutorial level that saved 3 frames. It wasn't implemented in the previous WIP due to RNG manipulation.
Fight against Giran - 34 Frames saved
Fight against Nam - 50 Frames saved. I was able to break his defense gauge quicker, and it turns out to be a lot more efficient to do the lvl. 2 ki first followed by the lvl. 1 blast as a finisher
Fight again Juckie-Chun -
63 87 Frames saved.
Since I was starting so close to the beginning again I figured I'd go ahead and get this to sync in BizHawk 2.3.2 (mGBA 0.7.2) As a result, I've lost about
30 frames100 frames of time due to lag. I can expect that over the whole run I'll be losing about
100 frames 200 frames total.
Here's the new file that syncs up to the beginning of Muscle Tower.
mGBA 0.8 was just released this past week. If it gets implemented into a newer bizhawk I will make sure that it syncs again.
EDIT - I'm syncing up the whole original improvement up to the Tao Pai Pai fight. It's far too useful of a tool for comparison to just drop. It turns out I'm losing quite a bit more time to lag than I thought.