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The Hive Any% TAS in 18:24 IGT by kunzd

feos: Claiming for judging.
feos: Clearing the branch since we don't use "any%" as a label.
feos: People in the threads mentioned visible mistakes, so I checked it myself. Only tried the first room while figuring out the jumping mechanics. Couldn't try later levels because the movie desyncs after 6.5 minutes no matter what I try. So here's my movie that enters the house 752 frames sooner than this run does.
This game has incredible TAS potential, as it has elaborate level design which requires heavy resource management and a lot of precise movement execution. And to be of acceptable quality, quite a bit more work needs to be done than we can see here.
kunzd, please read our TASing Guide that has tons of useful and inspiring information on how to make high quality TASes. I admit that Hourglass is kinda hard to use efficiently, because the game crashes regularly, there's no input display, no info about active savestate slots, no memory search, etc. But we're working on making Windows XP TASable through libTAS+PCem (not approved for submissions yet), so hopefully this game will have a full-blown publication some day, and it will look awesome like this game deserves.
Until then, I have to reject this submission for sub-optimality.
Regarding missing audio in Hourglass recordings, if this run was well done and synced, we wouldn't reject it just based on audio problems.


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This topic is for the purpose of discussing #7708: kunzd's Windows The Hive in 22:50.31
Spikestuff
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Input is based on the shorter run, which does half the game. Meaning the author didn't go back and adjust the "please don't fullscreen" but also to repeat CoolKirby.
CoolKirby wrote:
Many sections of the run are quite speedy, though others look a little unoptimized, like when you stop and shoot instead of moving and avoiding the enemies. It also looks like you can take more hits to save time and still hold out until the next health pickup. That's just my take from watching the encode though.
There's repeated issues throughout the TAS and that usually goes hand in hand with a low rerecord count. I suggest that the author to give it another go and take their time with the game when TASing and to use the userfiles until they're confident with a submission that is optimal. And to also figure out the audio troubleshooting.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
kunzd
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Spikestuff wrote:
Input is based on the shorter run, which does half the game. Meaning the author didn't go back and adjust the "please don't fullscreen" but also to repeat CoolKirby.
CoolKirby wrote:
Many sections of the run are quite speedy, though others look a little unoptimized, like when you stop and shoot instead of moving and avoiding the enemies. It also looks like you can take more hits to save time and still hold out until the next health pickup. That's just my take from watching the encode though.
There's repeated issues throughout the TAS and that usually goes hand in hand with a low rerecord count. I suggest that the author to give it another go and take their time with the game when TASing and to use the userfiles until they're confident with a submission that is optimal. And to also figure out the audio troubleshooting.
I'm new to the plattform and didn't see the comments. I'm sorry and appreciate all the comments. In some parts of the game you can skip enemies or even the whole level in others you need to kill the enemies to go to the next level. And to my knowledge of speedrunning the game for like 10 years https://www.speedrun.com/thehive/run/yo97q6jy it is more efficient when you killing the enemies in some parts.
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Can't get this to sync.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Same desync on actual WinXP installation. I suspect different screen resolution, since the game is ran in fullscreen mode and its window is shaking in certain places. kunzd, what screen resolution are you running the game at? EDIT: Tried different resolutions, desyncs at the same spot.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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om, nom, nom... blech, salty!