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Using the fastest way of killing yourself in "Break The Targets", initially, I was planning to submit a 1p mode speedrun but I accidentally deleted it when I was freeing up space on my computer, this is my first time submitting this so I hope you found this enjoyable (not gonna happen lol, in your dreams). Most of these characters can get the same time as NTSC-U, but I'll type it here if you don't know the noticeable differences in this version (not all of the differences, you can find all of them here: https://www.ssbwiki.com/List_of_regional_version_differences_(SSB)
Graphical and Audio differences:
  • In the CSS on Bonus 1/Bonus 2 the announcer sounds slightly quieter and says Break The Target and Board The Plaform this was however changed to "Break The Targets" and "Board The Platforms" to be grammatically correct and the announcer speaks louder and clearer.
Character differences and the strat itself (will not list them all but the notable ones on this TAS)
Mario: Run and perfect land and fastfall to die , poor Mario, will he ever see the light of day? -His size is smaller on J than NTSC-U. making his hitboz, range, ECB (it's a few units smaller but idk), jump heignt (cause he's small) and recovery moves smaller and shorter but his head is slightly larger than NTSC- U.
Luigi: Dash for a few frames and up b fastfall, doing it a frame early then you can't die.
  • Pretty much the same as Mario, but his Fireball goes further and has much better air speed than NTSC-U.
Kirby: It's maxed out I think?
  • Similar to Mario Bros., but the size change doesn't really affect Kirby as much.
C. Falcon: He falls and runs slower, but his initial dash is more or less the same.
  • His gravity is lower making his jumps higher than NTSC-U
  • Fall speed is slower than NTSC-U (prove me wrong here).
Yoshi: Jump and DJ the earliest frame, without letting him landing on the ground, since he dips down when DJ (pretty weird).
  • Lower gravity and his double jump velocity is worse than NTSC-U.
  • Lower air speed than NTSC-U.
Link: Jump and edgecancel up b and fucking dies, how sad :(
  • His up-b covers less distance than NTSC-U.
  • He falls slower than NTSC-U.
  • Gravity is lower on J than NTSC-U affecting his jump height, making J Link jump higher.
Ness: Run and stick jump and fastfall, easy.
Purin/Jiggypuff: Run and fastfall to die
DK/Fox: Jump over that block and die to be a failure, same goes for Fox but you gotta have a certain y value from the stick jump
Most of them are pretty self-explanatory
(Sorry for bad english, not my first language)
Improvements: I think some are capped but some aren't so you have at least some stages to improve at.

GoddessMaria: Claiming for judging.
Samsara: Resetting to New, as there has been no judgement activity on this submission in several months.

ThunderAxe31: Claiming for judging.
ThunderAxe31: Uhm. Not especially impressive, yet not trivial. Not particularly entertaining, yet not meaningless. It doesn't beat the game, quite the opposite actually. So it's not applicable for Standard or Alternative, but it seems to me that it still has some merits, so I'll let it in Playground.
Oh btw, I noticed there are a bunch of blank frames at the end, but it looks to me that those were left intentionally in order to keep the ending time relevant to the real-time completion, kind of like we do for Super Mario Bros. so I felt the movie file unchanged.


TASVideoAgent
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This topic is for the purpose of discussing #7695: AspectCave's N64 Super Smash Bros. "Suicide%" in 01:38.97
Personman
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I am a huge fan of weird categories, but generally they shine when they force you to demonstrate a variety of unusual kinds of gameplay. This does showcase an unusual kind of gameplay, but it's rather straightforward and basically the same over and over, so I don't think this is a category the site is likely to want to publish. I hope you keep thinking up weird ways to play and trying them out, though!
A warb degombs the brangy. Your gitch zanks and leils the warb.
Spikestuff
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Original author name listed was "Just note that if there's mutiple authors on my file, it means I used an old input file with all characters unlocked." So just to provide it. SRAM comes from this Publication specifically the userfile linked in the submission text. Edit: Actually no, the verification movie is the Publication file.
WebNations/Sabih wrote:
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These kinds of goals can be fun to watch in a TAS and even challenging from a technical perspective, but this run comes off as lazy. Failing a stage is already more trivial than completing it and then we don't even get to see the platform stages, so the TAS feels incomplete, considering that the published one for the bonus games does both variants. "Meh" vote from me.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Spikestuff
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So this doesn't really bring much as a category and comes off as one of those misc, category extensions that were done for the hell of it on srcom. In saying that, this pretty much would fit right in Playground as it is literally a misc category (that doesn't exist on srcom) . But to point out the branch, I'd argue this would be "failure, Break the Targets" and not "Suicide%"... However, that means that technically more can be done if you did a failure version of Board the Platforms. Showcase both at once, not one alone. A Light Spike to the userfile has also been made skimming off 230 frames at the end, as well as correcting Header information in relation to the author, and the rerecord count.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
LoganTheTASer
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stupid goal. that would be like getting the fastest game over in smb. no vote.
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