This submission for Boxing is a 2 frame improvement over the published run, found here: https://tasvideos.org/5966S
Relevant details about the run are in the above link. I am submitting this with ViGadeomes as co-author since they did the initial run that I built off of.
Basically you can stun lock the opponent by throwing a punch every 15 frames to optimize hitting them right as their i-frames wear off and being in position to get the 2 point punch for being close enough when you land the hit. I was able to save 2 frames by throwing the first punch sooner and from a different location to get into that stun lock cadence more quickly.

slamo: Claiming for judging.
slamo: Save every frame! Accepting as an improvement to the published run.

despoa: Processing...


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15628
Location: 127.0.0.1
This topic is for the purpose of discussing #7531: ShesChardcore & ViGadeomes's A2600 Boxing in 00:12.77
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3576)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
2 frames is 2 frames! I find this improvement oddly interesting.
It's hard to look this good. My TAS projects
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15628
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [4736] A2600 Boxing by ShesChardcore & ViGadeomes in 00:12.77
eien86
He/Him
Judge, Skilled player (1881)
Joined: 3/21/2021
Posts: 262
Location: Switzerland
After running this game on JaffarPlus, I cannot confirm but strongly suggest that this is, indeed, the optimal solution. Great job ShesChardcore and ViGadeomes
ShesChardcore
She/Her
Skilled player (1594)
Joined: 2/23/2022
Posts: 132
Location: MN
eien86 wrote:
After running this game on JaffarPlus, I cannot confirm but strongly suggest that this is, indeed, the optimal solution. Great job ShesChardcore and ViGadeomes
Thanks! I wish I had the knowledge (and beastly rig) to do this. I'd run it through the entire Atari library.