Submission Text Full Submission Page
Hi there! I noticed that my last submission (which was a TAS of Contra) got rejected. I realized that this is because there are SO MANY SUBMISSIONS OF CONTRA! So, I decided to take a different approach, and TAS a game that nobody's done one of before. I hope you enjoy this bite sized TAS!
Much thanks, fanTAStic.

Memory: I mean it has my name in the branch so I guess I have to do it huh.
Memory: Looking at this, I found 10 frames worth of general menuing mistakes. Here is a cleaned up version. These mistakes went down in frequency as the tas went on, but because the layout is static once the game begins, it isn't difficult to correct earlier mistakes using TAStudio or some other form of input editing.
While I am not 100% sure on how efficient the route taken through this layout is, I do believe it could be improved. The author seems to seek out some matches that are closer to each other, at least early on. This results in multiple frame movements reaching the first of each pair. Optimally, one would always only move one tile after each match. It feels almost like they went for easier matches initially but since the layout is static once the game begins, it is trivial to know the locations of all tiles (I took a screenshot after finishing it personally) and there is no real need for this.
Finally, the layout itself can be different depending on RNG. So far I found that waiting on the title screen can change the RNG value. There is a very low probability that the layout in this TAS is remotely optimal considering this.
I am glad that you took your previous rejection in stride and kept tasing, but for publication content, we demand a bit more optimization and research. As such, I am rejecting this.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15603
Location: 127.0.0.1
xxezrabxxx
He/Him
Joined: 7/15/2017
Posts: 199
Location: Kentucky
720p HD encode Link to video
I like to comment on submissions and look around the site. You have probably seen me before (if you have been around for a while) either on the site, Discord, or any other social media. I recently took up making temporary encodes for new submissions. Also, I never forget to greet Tompa wherever I find him! "when resyncing stuff sucks it's called Resuccing" - EZGames69 “If an emulator stops being accepted to the site it should be called an emuLAMEr” - EZGames69 "oh no discord, everything I say will now be logged forever, sdfsdf, time to hide" - Masterjun "just had to give therapy to a taxi with daddy issues" - psx Current Projects: Mother 3 (75% complete)
Editor, Skilled player (1440)
Joined: 3/31/2010
Posts: 2109
Thanks for the encode, xxezrabxxx! Hm, I wonder if the layout of the board can be manipulated, and/or if the optimal cursor movement can be routed. I guess it'd be an instance of TSP? As it stands, it looks like one of those games where achieving optimal inputs is pretty trivial, but maybe I'm overlooking something. Meh vote.
Player (13)
Joined: 6/17/2006
Posts: 508
No vote. A movie of a solution to a standard travelling salesman problem simply has no entertainment value.
MESHUGGAH
Other
Skilled player (1918)
Joined: 11/14/2009
Posts: 1353
Location: 𝔐𝔞𝔤𝑦𝔞𝔯
Well... this game is way too trivial as in TASing terms. This TAS starts a single game of memory game, finding pairs amongst 72 cards. No vote.
PhD in TASing 🎓 speedrun enthusiast ❤🚷🔥 white hat hacker ▓ black box tester ░ censorships and rules...
TASVideosGrue
They/Them
Joined: 10/1/2008
Posts: 2789
Location: The dark corners of the TASVideos server
om, nom, nom... sweet!