Post subject: RAM/SRAM corruption during NewGame+ setups
Fortranm
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[1208] SNES Chrono Trigger "newgame+" by inichi in 06:42.77 This Chrono Trigger movie from 2008 has the "corrupts save data" label. As a New Game+ run, its setup utilizes save corruption, but from what I understand, no actual SRAM corruption is done during the movie itself. A similar case I can think of is Castlevania: Dawn of Sorrow. Memory corruption can grant the player access to some "souls", the moves used by characters in Julius mode, that are not accessible in normal gameplay. Starting a New Game+ session from a save file with those will keep them, allowing the player to utilize them without performing any glitches in the new game at all. New Game+ is a common feature in games. Should a NG+ movie be considered as corrupting RAM/SRAM if the preparation requires it, or should it only be considered as such when the movie itself does it?
TiKevin83
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I would say the label should also be appropriate when a game accesses corrupted SRAM in addition to doing the corruption itself
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It would be weird to have ACE in the verification movie that gives you ridiculous advantages, and then starting NG+ from there saying "no there are absolutely no glitches in this movie, only in the verification setup, so we don't need the tag". Now assigning it tags that are only relevant to the setup feels weird too. But IMO "hiding" things that directly affect gameplay of NG+, but are set up in advance, is more misleading.
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