Hello. This is DJ Incendration. This beats Adelikat's TAS by 3:28.36, and the current TAS on YouTube (as of the day this was finished, April 16, 2021) by 8.47 seconds, in a few unexpected ways. The times are now as follows:
- Ken Barryhill 1: 07.25
- Lisa Hick: 16.97 (was 17.61)
So, it turns out that getting your star right away is a bad idea because it's slower. Since you have to throw a normal punch in phase 3 anyway, it's faster to get your star then.
- Jeko Knight 1: 32.48 (was 33.25)
Phase 3 uses a max-damage uppercut to slightly speed up the fight from Adelikat's TAS.
- Disco Kid: 42.00 (was 1:00.99)
It's funny that the fastest time on this fight is a couple frames away from the fastest time for the fight this one was based on. You can land stars every time, by holding Up and Start at the right time. These stars also deal more damage.
- Doc Louis: 53.48 (was 57.82)
By getting knocked down, we are able to gain two free stars each time. There is no other way to do so, except waiting for the round to end.
- Zelda: 57.48 (was 1:42.82)
Unlike Mike Tyson's Punch-Out!! (NTSC and PAL) and Punch-Out!! (NTSC), you can land jabs without having one blocked. This saves a lot of time, since we don't have to worry about the number of hearts we have.
- Rick bruiser 1: 46.48 (was 1:01.00)
I improved this fight twice. The first time, I just improved a few things in phase 2. On March 20, however, I found a faster strategy for the whole fight. After his guard speeds up at 30 seconds into the fight, it is possible to land unstunned jabs, even when they don't counter one of his punches. This is used to reduce the time between punches in phases 2 and 3. This strat also saves some frames real time, compared to the old submission.
- Jeko Knight 2: 31.48 (was 58.82)
Like Honda 2 in Mike Tyson's Punch-Out!!, you can throw max damage uppercuts. These saved a ton of time through the fight. My improvement (from the 9:37 TAS) is thanks to a re-ordering in phase 2, resulting in having a star for phase 3.
- SW7 Destroyer: 42.25 (was 53.82)
As stated by Adelikat in his submission, stars into his dance deal more damage than stars while he is doing nothing. With lots of luck manipulation, SW7 throws these dance jabs almost immediately.
- Rick Bruiser 2: 58.61 (was 1:07.00)
Unlike NTSC MTPO, you can land star punches into rolling jabs. This is frame perfect, but saves a few seconds.
- Ken Barryhill 2: 55.25 (was 55.82)
At first, I thought that swapping the order in phase 2 from the original TAS saved time. However, I was wrong.
- Nick Bruiser: 44.25 (was 1:05.61)
Like Sandman in Punch-Out!! featuring Mr. Dream (PAL only), you can land unstunned jabs for a free 5 damage. Also, star punches deal less damage after the first punch of a stun, so I have to either not stun him at all, or do an extra punch.
- SW7 Destroyer 2: 32.97 (was 38.48)
Well... I stumbled on this 1-second improvement (over the current TAS) by accident. I lost some real time, but saved about a second in-game.
- F.A.S: 45.61 (was 1:37.25)
F.A.S has an instant knockdown, but it requires you to get knocked down. When Mac gets up, I do a few things to trigger the instant knockdown as fast as possible (while getting hit to set up for phase 2.) In phase 2, I intentionally get up on 9 so that he'll get up on 1.
- Total time (in-game): 9:26.56
- total real-time improvement from Adelikat: 3339 frames
Special Thanks:
Thanks go to McHazard, Zallard1 and mPap for showing me what to do and making this improvement possible. Also, thanks to
Adelikat,
Phil, and Summoningsalt for their TASes, speedruns and tutorials that helped me get into this series. Enjoy!
The Punch-Out!! fanbase has grown throughout the past 11 years, and strats have been improved a ton. I made a bunch of improvements since I first said I don't see any more, but with this Rick and SW7 improvement (3/20/22) I really don't think any more can be made. In the discussion thread, I asked if I should TAS the game in the Pal mode of FCEUX. However, I found out that the game is called Turbo because of faster music and Mac. Punch-Out!! (featuring Mr. Dream) (PAL) was used to make this hack, but the NTSC version of MTPO is used to patch this game. While playing Pal games on NTSC is not allowed, playing the game in PAL mode takes the whole "turbo" idea away. For these reasons, I am starting to think I should leave the TAS the way it is. Enjoy the run! Also, I have tested more thoroughly to confirm that this is as low as it will go. New userfile here:
UserFiles/Info/637834326088739094
feos: I know nothing about the original game or its hacks, but let's just jump right into it. Judging...
DJ Incendration: I've decided to cancel this submission. I wanted to see where it would go, but it's not looking that great. While I couldn't find any more improvements, I found that people didn't think it was different enough compared to the original MTPO. I was hoping the community had enough fans of the game who thought this hack was different, and that this TAS could be published. I am sad to say it doesn't seem like it. Canceling.
DJ Incendration: Uncanceling due to the fact that this submission's verdict could help improve site rules, as pointed out by Adelikat in the discussion.
feos: Setting to Delayed until we figure out if we want to improve the rules and how.
feos: We finally agreed on the
new rules for hacks, the gist is that it should just be a decent quality hack and not a clone of an official game on the same platform (or rather its tiny tweak). Being present in well-known databases helps to make sure there's a community that cares about preserving that hack, because we can't publicly preserve them.