WIP2, randomly placed halfway through level 2.
Now 72 frames faster than the recently published full-run was up until this point, so 6 frames gained in this level this far, 3 due to changed strategies when getting the second gem-chest (By opening it later, Kuros held higher speed for a longer time. Kinda) and 3 frames after getting the Potion Of Levitation due to the faster-falling trick which was not used in this level in the previous run.
Edit: This game sucks so much that I am surprised that the Angry Video Game Nerd has not yet attacked it.
Well the reason for my rage is the fact that I just discovered a 31 frame window between "entering door after killing boss" and "key countdown". This sucks on so many levels, and even though I entered the door after the boss in level 2 76 frames faster, I leave the level itself only 62 or 64 or whatever frames faster.
Boooo.
As for level 1, 18 frames would have to be gained for the frame window to change to my advantage, and I doubt that a bit right now. I do not know if this applies for the entire _level_ or just the boss fight that depends on this, but anyway... bleh.
Right now, I need to gain 18-isch frames on the fight (or perhaps the entire level, iono at the moment) to actually gain frames on this level.
Oh well. I will be back with more news later on.
Edit XIV (No, not really): I made a slitght route change and beat the frame rule. Yay for me, so 95 ahead of the old full run at this point etc. Two more levels before the level breaking. Yay.
WIPs for president!
Edit again:
New WIP. 192 frames ahead of the published full run at this point, so almost 100 frames gained in the level alone, due to new potion-use and a new way of abusing the wall glitch. The boss fight is also faster (13 something frames), despite having more HP. Nice frame window this time.
Edit no. 1986:
WIP of level 4.
Like some might know, I suspected that level 4 could gain quite a nice amount of frames, and so it did, I went from 192 frames ahead to 511. You do the math. Most of the gain come from more abuse of Potions, probably.
Also, the skipped gem in the last bonus room would have been pretty useless to pick up due to the not so popular double gem glitch.
I had some bad luck with the enemies overall in this level, probably due to the improvements in the level. This is also the last level where I can compare to my old full run, just so you know. No more "xx frames ahead of the old run which I am not intending to obsolete just yet".