I improved level 45 with a new strategy.
A couple lag frames were lost on level 47 though, that level has a lot of really random lag.
Also I made it GBA mode for potential console verification.

ThunderAxe31: Judging...
ThunderAxe31: I want to note that this movie desyncs on BizHawk 2.5.2, but that's just because of file format incompatibilities. I was able to make it sync on 2.5.2 after fixing some info in the header of this movie file. So, for this movie, both 2.4.2 and 2.5.2 are perfectly accurate to the real console, as it was confirmed thanks to CasualPokePlayer.
I also want to note that this movie uses the GBCinGBA mode, which results in a shorter BIOS screen than the current publication, which used GB mode. In cases like these, the difference in length of the BIOS screen is not accounted when comparing the two movies; only actual gameplay differences are used for comparison, and since this submission features a gameplay improvement, it's considered a proper improvement.
Movie contents are almost the same, so this should inherit the same tier as the current publication.
feos: Pub.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15628
Location: 127.0.0.1
Editor, Player (175)
Joined: 4/7/2015
Posts: 331
Location: Porto Alegre, RS, Brazil
Encode: Link to video I'm very glad that you could find improvement on level 45, i never liked that ending where the ball missed the heart. Also colours look much better with GBC mode, thanks. I'm excited to see the console verification.
Games are basically math with a visual representation of this math, that's why I make the scripts, to re-see games as math. My things: YouTube, GitHub, Pastebin, Twitter
Editor, Active player (268)
Joined: 3/29/2020
Posts: 51
Location: Europe
Uh hell yeah! It was always so close, but would never work out. Great job! :D
nymx
He/Him
Editor, Judge, Expert player (2255)
Joined: 11/14/2014
Posts: 933
Location: South Pole, True Land Down Under
Ah nice. I remember your submission before and its amazing to see this in a frame war. You always put extreme effort into your TASes and that makes it easy for me to vote Yes!
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
Editor, Player (175)
Joined: 4/7/2015
Posts: 331
Location: Porto Alegre, RS, Brazil
Encode with Lua display: Link to video
Games are basically math with a visual representation of this math, that's why I make the scripts, to re-see games as math. My things: YouTube, GitHub, Pastebin, Twitter
Emulator Coder, Judge, Experienced player (732)
Joined: 2/26/2020
Posts: 791
Location: California
Console verified: Link to video
Alyosha
He/Him
Editor, Emulator Coder, Expert player (3827)
Joined: 11/30/2014
Posts: 2834
Location: US
Cool! Thanks for the verification.
Amaraticando
It/Its
Editor, Player (162)
Joined: 1/10/2012
Posts: 673
Location: Brazil
At first, it seemed to be a linear game and trivial to TAS, but after a few levels it showed more complexity. Nice run and yes vote.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15628
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [4346] GB The Bouncing Ball by KiwiCracker, brunovalads & Alyosha in 08:20.91