Former player
Joined: 9/13/2010
Posts: 138
Location: Tallahassee, FL
So... I hit a bump in the road. I am almost threw the pods in stage 7, but I am out of lives and I dont want to resort to killing just yet. So I am exploring ideas on how to either save a life, or gain an extra one (if it is possible) by shooting weapon pods and perhaps picking up different weapons. But I dont think they would give enough points for an extra life...
Player (127)
Joined: 3/23/2012
Posts: 296
Location: In X position=50 y position=20
Jungon wrote:
if I was to have a Tool-Assisted real life ... I'd.. I could abuse death, just to see if it saves time ..
Former player
Joined: 9/13/2010
Posts: 138
Location: Tallahassee, FL
Nice TAS, but It is not a true pacifist TAS...
Former player
Joined: 9/13/2010
Posts: 138
Location: Tallahassee, FL
Ok, with a bit more experimenting, I was able to get threw stage 7 w/o killing anything. Currently working on the boss and then stage 8. I should be good to submit either tonight or tomorrow.
Editor, Skilled player (1440)
Joined: 3/31/2010
Posts: 2109
Heidman wrote:
Ok, with a bit more experimenting, I was able to get threw stage 7 w/o killing anything. Currently working on the boss and then stage 8. I should be good to submit either tonight or tomorrow.
Woo, I'm excited for that! Haven't seen any WIPs yet.
Former player
Joined: 9/13/2010
Posts: 138
Location: Tallahassee, FL
Oh, for stage 7. Ya I wanted to finish it before I post another wip. I should be posting stage 7 wip very soon. Unless you wanna see it before I finish the boss.
Former player
Joined: 9/13/2010
Posts: 138
Location: Tallahassee, FL
Took me longer than I wanted it to, but it is worth it in the end. Here is stage 7. .fm2 http://dehacked.2y.net/microstorage.php/info/58513708/7.fm2 Youtube encode http://youtu.be/o-ZN6R5z-4M
Former player
Joined: 9/13/2010
Posts: 138
Location: Tallahassee, FL
And here is my final WIP Stage 8. .fm2 http://dehacked.2y.net/microstorage.php/info/1055585679/8.fm2 I will edit this with my junk Youtube encode (foes, please teach me how to make them proper like you) Youtube link http://youtu.be/B2874GuREnk Also, if anyone is willing so suggest screen shot frames, I would be grateful. I am going to leave this up and submit on Monday. Give some others a chance to save TAS videos some time in judging it if yall feel it would not get accepted. Please do know that I did do some speed/entertainment trade offs. Some are more noticeable that others, but feel free to ask questions and such.
Site Admin, Skilled player (1254)
Joined: 4/17/2010
Posts: 11479
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Are you familiar with avisynth and virtualdub?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Former player
Joined: 9/13/2010
Posts: 138
Location: Tallahassee, FL
Avisynth no, Vdub yes. I have been using windows movie maker.
Site Admin, Skilled player (1254)
Joined: 4/17/2010
Posts: 11479
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Go to IRC for a faster talk than here.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Skilled player (1410)
Joined: 5/31/2004
Posts: 1821
Isn't it possible to kill the level 7 boss by only shooting his mouth and not the ring below?
Former player
Joined: 9/13/2010
Posts: 138
Location: Tallahassee, FL
I believe the mouth wont open until the center core is destroyed. Ill look into it though. EDIT: Ya, the mouth wont open with out the core being destroyed first. I let it spit balls at me for a bit. Only thing that I did not test is it would time out. But I doubt it as no other boss does that I know of.
Player (127)
Joined: 3/23/2012
Posts: 296
Location: In X position=50 y position=20
I watched it. Its good enough to get publish. Better than the one I posted from youtube.
Jungon wrote:
if I was to have a Tool-Assisted real life ... I'd.. I could abuse death, just to see if it saves time ..
Former player
Joined: 9/13/2010
Posts: 138
Location: Tallahassee, FL
This is a plea for help for a more experienced TASer than I am. Situation: I flew to California and am only here for one more day. Me and Mr. K have done a real time speedrun for Contra and are currently working on Super C. We got the the last stage and found a horrible mechanic in stage 8 with the falling ceiling. It seems that player 2 sticks to it when it is down or falling. This has caused our progress to come to a abrupt hult. The current 2 player TAS is able to move along, but if you jump a frame off then player 2 sticks. Any chance some one could look into this really soon. We are just looking for a way to prevent the screen from stop scrolling. I fly back home in 1 days time. Thanks for any help that is offered.
Player (172)
Joined: 7/1/2016
Posts: 263
I don't know if it useful or not http://tasvideos.org/userfiles/info/32413768386820830 With this you can make level 8 shorter and cause memory corruption and crash the game if you want. edit: I managed to get finale fanfares by messing around, but the game restarts at the level 8 with frame rate like 5 fps in 2 player mode instead of rolling credits ;D
Former player
Joined: 9/13/2010
Posts: 138
Location: Tallahassee, FL
Can a quick video encode be made of this? I am soon to attempt to redo my pacifist tas, would be nice to see this.
Active player (429)
Joined: 9/7/2007
Posts: 329
Hey Heidman, it's been a long time since our paths have crossed. How have you been? Here is an encode. Link to video
Former player
Joined: 9/13/2010
Posts: 138
Location: Tallahassee, FL
This is fantastic. Very unfortunate the boss cant be spawned (yet) to be able to end the game even if it does take longer, it would be great for the pacifist/play around tas. I believe I can make the pacifist tas without damaging an enemy as I did is stage 7 with the purple pillars. I also feel there is not enough goofing around/dancing with the music witch would change the rng spawns... so it all needs to be redone. Koh1fds: How exactly is this set up? Have you timed to see if it is faster than the current ceiling glitch route? Dunnius: yes it has been a long long time... but I am getting that itch again
Player (172)
Joined: 7/1/2016
Posts: 263
Heidman wrote:
Very unfortunate the boss cant be spawned (yet) to be able to end the game even if it does take longer I believe I can make the pacifist tas without damaging an enemy as I did is stage 7 with the purple pillars. I also feel there is not enough goofing around/dancing with the music witch would change the rng spawns... so it all needs to be redone. Koh1fds: How exactly is this set up? Have you timed to see if it is faster than the current ceiling glitch route?
It's done by skipping ceiling triggers by dying at certain moments. If you skip first trigger it moves like one screen further. So to skip it again you have to die more. You can actually do this all the way to the last boss, but when last boss spawns i can't find a way to skip ceiling trigger. So you would fight the last boss nearly without floor. You can kill the last boss and end the game, but it slower. Maybe there are another way to skip those triggers. I think it's possible to end the game without killing the last boss by memory corruption. I actually found this back in January by playing Super C romhack. In that hack you move really fast and can skip that triggers just by running. So I try to recreate this glitch in original Super C and only way i found to do this - by dying. At that time i skip triggers until last boss spawns and was thinking that this was completely boring and useless. I think the memory corruption happens because i triggers the ceiling near that place when you have to go down. So the game scrolls down much further than it supposed to. So the key to memory corruption - scrolling down with ceiling goes down and not to get far right as i think at first. Bad English There is some encoded results: Link to video Link to video
Former player
Joined: 9/13/2010
Posts: 138
Location: Tallahassee, FL
Did you find the trigger points from a ram value or just from when the ceiling falls? (I am sure it is just visual) This is rather interesting, I will tinker with this and see what comes of it. Also, I do know pasky made a hit box lua script, Wonder if a script could be made to show floors and walls, would help with navagating all the glitched out terain
Site Admin, Skilled player (1254)
Joined: 4/17/2010
Posts: 11479
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
BG scripts are probably the hardest. Anyway, the most important part would be fastest crash, and then figuring out if it can be turned into a GEG.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Former player
Joined: 9/13/2010
Posts: 138
Location: Tallahassee, FL
BG? GEG? Side question for feos: what is your avatar from?
Site Admin, Skilled player (1254)
Joined: 4/17/2010
Posts: 11479
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Background, game end glitch, and Zen intergalactic ninja.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Player (172)
Joined: 7/1/2016
Posts: 263
Heidman wrote:
Did you find the trigger points from a ram value or just from when the ceiling falls? (I am sure it is just visual)
Actually I don't know how exactly skip those triggers. I just die near that place where the ceiling goes down and hopes it doesn't go down. You don't have to throw you corpse trough the trigger or something like that. You can send corpse to the left and still skip it. So everything I know - you just die near the trigger and sometimes you can skip it. That's it I try to optimize the ceiling skips and managed to skip one unnecessary death. So now i think it's possible to save noticeable chunk of time if game end glitch exist. There is like 2000 frames to perform the glitch and still save time. I seats for 2 days trying to get it and failed. The best result i got - winning music So i give up. I think this type of work must be done by Lua bot or something like that and not by humans. If someone can setup the bot for me i can launch it 24/7 for very long time.