Arthur! Ready to Race is a collection of minigames. The primary theme is the games are timed.
I made this when I was feeling a bit under the weather, so I don't have a lot to say about it... I usually write lots of detail, with tricks and level commentary, and time-table comparisons to existing runs... but honestly, this is a vault game. I don't have any particular insight into the RNG or anything else to add that will make it seem sexy.
Submitting to the vault just for the heck of it.
Firmware used
psone-45a.bin
DCFFE16BD90A723499AD46C641424981338D8378
feos: Running looks really bad in this game, but I tried it out myself and it seems to require a ton of effort to test everything, because you can only turn at 90 degrees. But the car levels do resemble sensible controls, because how much you turn depends on how much you hold the direction.
So since the racing levels also looked really questionable to me when watching at regular speed, I tested it myself as well. The main technique for 3D racing seems to work quite well: hug the turns and shorten the traveled distance. By doing that for a few minutes, I improved the first car level by
89 frames, and the second one - by
288 frames.
I can't help but call this movie sloppy. Rejecting.