Story:
Ms. Pac-Man is a 1982 maze arcade game developed by General Computer Corporation and published by Midway. It is the sequel to Pac-Man (1980), and the first entry in the series to not be made by Namco. Controlling the titular character, the player is tasked with eating all of the pellets in an enclosed maze while avoiding four colored ghosts. Eating large flashing “Power Pellets” will cause the ghosts to turn blue and flee, which can be consumed for bonus points.
Gameplay:
The gameplay is very similar to that of Pac-Man. The player earns points by eating pellets and avoiding monsters (contact with one causes Ms. Pac-Man to lose a life). Eating an energizer (or "power pellet") causes the monsters to turn blue, allowing them to be eaten for extra points. Bonus fruits can be eaten for increasing point values, twice per round. As the rounds increase, the speed increases, and energizers generally lessen the duration of the monsters' vulnerability, eventually stopping altogether.
Other Versions
The Genesis, Master System, and NES versions, by Tengen, and the Super NES version, by Williams Electronics, took a few liberties. They featured four different sets of mazes: the original arcade mazes, bigger mazes, smaller mazes, and "strange" mazes. There was also a Pac-Booster option that let players make Ms. Pac-Man move much faster which was only available in the original arcade game from a maintenance menu. These versions also allowed two people to play simultaneously, with player 2 as Pac-Man. The game ends at level 32, with an intermission where Pac-Man and Ms. Pac-Man say good-bye.
Movie Goals:
- Emulator Used: Bizhawk 2.3.2
- Starts from New Game File
- Uses 1 Player In a Multiplayer Game
- Uses Hardest Difficulty (Crazy)
- Maze Selection (Arcade)
- Starting Level (1)
- Aims for Fastest Completion
- Uses Pac-Booster for Faster Movement (always on)
- Reaches "The End" Screen/Credits
Noxxa: Rejecting due to various routing/optimization issues that have been noted in the submission thread.