I suggested the idea for a longer Warpless Maxim run, and some people have been receptive to it... I was curious if we could lay out what can and can not happen in such a run that consciously prevents going into the walls so as to avoid such a quick ending.
The goal for the run is to play through the castles without warping/wall sinking (because it's pointless to use it; why not just do it at the start like the short run? so no going into the walls to warp to far away places), defeat the bosses that drop those red orbs so that Maxim can open the door to Dracula and fight him as the game intended.
There's 4 possible glitches that could go in a HoD movie:
-door warping
-whip launch glitch
-shuriken glitch
-wall sinking
In my Opinion:
Door warping* should be allowed, as that does not go into the walls and is a handy time saver. Resetting the game should be allowed, if nescessary to avoid backtracking. Whip launch glitching* should be allowed, it's freakin' fast and you can consciously not go into the walls with it. Shuriken glitch should be allowed, for incredibly fast boss fights.
(*As you'll read below, some problems I've encountered with allowing these.)
My initial proposal was to have a "does not enter the walls to warp" restriction, by solely excluding wall sinking, because the whip launch glitch can still be used without getting into the walls. However, I almost immediately ran into a problem with that definition, wherein to reach the closest boss, Living Armor, I needed to door warp into a wall, the same way the Juste runs attain the Lizard's Tail. I also came across a dilemma where the whip launch glitch is a tool that can be used to accomplish wall sinking, but should be allowed for much faster whip launches off of candles, platforms and enemies. However, the high speeds it achieves can create problems with objects that are offscreen. Right at the start I did a whip launch glitch and went through the door to the room where the Lizard's Tail would be. I do not want to restrict such a fast form of movement, but on the other hand I may be inadvertently breaking the rules I had just suggested.
Here (now with first boss fight test) is what I have done so far, stopping just as I enter the Living Armor room. Fast as intended, but potentially breaking the rules, especially by passing through the door and using the door warp to lodge myself in the wall. By the way, my door warp sequence is different from the published run, because of what my whip launch glitch did to make me go through the door. Weird things happened, and I was forced to go into the room, drop down, and have to jump up again, it was slower to wait for the screen to catch up to me and enter the door the correct way. It's not so bad since I technically didn't do any wall sinking that would allow warping to distant parts of the castle, but I just wanted to be sure.
I'm open to suggestions and feedback, especially what the rules definitions should be. I am also in badly need of a route to follow, but at least I have
this
Edit:
WIP up to first save point room. I don't know if I am going to use the save rooms or not, based on whether save/resetting after beating bosses will help in backtracking. Again, I don't have a complete route yet, which is why I'm uncertain.