This is the speedrun of Donkey Kong Country in 7:24.68. This is 25.39s(1526F) faster than the previous run (#5074: Tompa's SNES Donkey Kong Country in 07:50.08).

Game objectives

  • BizHawk-2.3.2
  • Uses warps.
  • Aims for fastest time.
  • Takes damage to save time.
  • Uses death to save time.
  • Abuses programming errors in the game.

New Glitch

Instant split-up setup
For split-up, it is nessecary to exit a current level after one Kong releases DK barrel and before it breaks. If Kong with DK barrel stomps on a enemy, he releases DK barrel and it breaks on the ground. But if DK barrel touches the ground when it is released, it doesn't break and rolls. And, Kong usually cannot catch up with released barrel that moves fast. But if he is acceralated by corner boost, he can do. If you use those techiniques, Kong can catch up and pick up rollong DK barrel. This is seen in Tompa's movie (https://www.youtube.com/watch?v=48KGrI59pM8). This is used in 1-1.
Split-up Warp
After split-up setup, Kong enters a bonus barrel with throwing a DK barrel. If this glitch succeeds, current stage is over. (not complete because pause+select exit isn't enable) This is used in 6-5. (Split-up setup is in 6-2.)

Level Summary

Jungle Hijinx:

1+14+276=291F is saved.
1F is saved by avoiding 2F hit stop by not touching Kritters. This is seen in speedruns (https://www.speedrun.com/dkc/full_game)
14F is saved by 2 enemies rollong.
276F is saved by Instant split-up setup. In previous TAS, Start & Select exit is used in stead of Instant split-up setup. As Start & Select exit is doable only in completed level, 1-1 is entered twice in previous TAS. But 1-1 is entered once in this TAS, I can do a split-up without reenter of 1-1.

Ropey Rampage & Orang-utan Gang:

Not improved. Same as the previous TAS.

Manic Mincers:

1F (not lag frame) is saved. If Kong jumps with Expresso just before they reach top speed, they will get to full speed quicker. This saves 18 subpixels. And a corner-boosted jump is made higher. Higher jump extends corner-boosting time. These factors results in 1F saving.

Misty Mine:

Not improved. Same as the previous TAS.

End of Misty Mine to Platform Perils:

1129F is saved thanks to Split-up warp with Tonkotsu route. Two routes is considered about Split-up warp.
1. Tonkotsu route: Split-up setup before Loopy Lights, no SJR in Loopy Lights (The fastest Split-up setup is in Manic Mincers. If the setup in Manic Mincers, SJR can not be used in Loopy Lights because softlock occurs while SJR setup.)
2. Eazinn route: SJR in Loopy Lights, Split-up setup after Loopy Lights
I research two routes, get the result Tonkotsu route is 80F faster than Eazinn route.
(About Platform Perils, Tompa found lag count is changed by holding Down shortly after Donkey started to fall when Diddy entered the bonus. But lag count in this run is increased by holding Down shortly)

Necky's Revenge:

22+10F is saved.
Donkey dance is 22F shorter than Diddy dance. (Diddy was a player character in the previous TAS.)
Donkey can slap at the beginning and avoid DK barrel in Necky's battle. If one Kong after Necky's battle, 10F is saved in moving on world map. So DK barrel is broken in the next last battle. (Necky's battle in the previous TAS.)

Gang-Plank Galleon:

8+12=20F is saved.
If Kong stomps on the boss in the lower position, fake KREDITS starts earlier. This run is 8F faster than the previous TAS.
The last input is earlier thanks to jumping Slap Slide. This run is 12F faster than the previous TAS. (Diddy is a player character in the previous TAS. He isn't able to slap)

Special Thanks

Professor Tompa for checking and improving this TAS.
RainbowSprinklez, ArneTheGreat for the previous TAS and helpful researches.
DKCyaLater, Eazinn for finding and teaching new warp.
Tonkotsu for researching setup routes.
Enryu for the fastest speedrunning.

GoddessMaria: Oook Oook! (Judging!)
Maru: Setting to delayed per the request of Tompa while improvements are being worked on.
Maru: Judging.
Maru: Great improvements. It's faster than the RTA record again! Accepting to Moons tier.
Dacicus: Processing...


TASVideoAgent
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This topic is for the purpose of discussing #6599: hidaigai & Tompa's SNES Donkey Kong Country in 07:24.68
Tompa
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This was a surprise submission! I started my own version of this a couple of days ago. Neat. I thought I had tested that Kritter section to death in my last runs, thinking it was faster to land on the second Kritter because you would land earlier afterwards... I was wrong! I did improve Manic Mincers by three frames. First off, if you jump with Expresso just before you reach top speed, you'll get to full speed quicker, saving 18 subpixels, which is just enough to be a full pixel ahead. Eventually, thanks to this, I could reduce all the lag frames in the end of the level. Though for personal preference, I took an extra lag frame in favor of saving an in game time frame instead. 6-2 was a lazy TAS from me now, as I just wanted to test to see if would be faster or not in the end, it could possibly be improved further. Movie file here: http://tasvideos.org/userfiles/info/60738160273252196 Will look more closely to the end levels as well. EDIT: I also got 6-5 four frames faster so far, thanks to getting more speed towards the left before grabbing the DK barrel. I also saved a lag frame by holding Down shortly after Donkey started to fall when Diddy entered the bonus: http://tasvideos.org/userfiles/info/60738708608140714
Post subject: Great work guys! Yes vote.
Challenger
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What a surprise!
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Active player (281)
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Thanks! I will update this movie about Tompa's improvement. By the way, can I update the movie file of this submission? Or I cancel this submission.
Warepire
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Upload the movie to userfiles and link it here specifying you want to replace the movie. Then the judges will take care of the rest.
Player (82)
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I never knew this can be improvable!!!!! Nice Work Voting Yes!!!
Banned User
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Do a barrel roll! Voting yes because DK commited suicide in a level.
i think i got banned again... I don't know if I can do TASing at the moment. May in summer or something? Soon-ish... Aka. Chuterix, formerly ChutacoackoTAS (did I even address that name?) Check out my RTA's and TASes here: https://www.youtube.com/channel/UCx6JXd3XDSkJqREaLQDYlDg P.S. I have school on weekdays unless break or something. So I will not read messages until the weekends or until further notice.
Player (79)
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Chutacoacko Playz wrote:
Do a barrel roll! Voting yes because DK commited suicide in a level.
A couple of times, actually!
Amaraticando
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Always good to see this game being improved!
Tompa
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As this submission came so sudden, I'll need some time to go through certain levels in more depth for improvements. There is no need for you, Hidaigai, to edit the run just yet. I have limited time this weekend, but should work on it a lot during the upcoming week.
Alyosha
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Wow a new DKC run, this year sure is starting off with a lot of unexpected improvements. Yes vote.
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Thanks everyone. Long time, Amaraticando. >Warepire Thank you for reply. I'll do so. >Tompa I see. I wait for your improvements. (I know your trick, but cannot use. [https://www.youtube.com/watch?v=48KGrI59pM8]) And, sorry for sudden submission. I should have notified in tasvideos forum or so. About 6-2 improvement I don't know 18 subpixels issue. interesting. And you improved action after edge-boosted jump. High jump extended edge-boosting time. About 6-5 improvement I don't think kong can roll without holding, and don't know down input saves lags. I learned a lot. Thank you.
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>Tompa I succeed to use your trick. https://www.youtube.com/watch?v=gdy9Ipph5i0 Do you know the condition of edge boost? Holding Kong could use edge boost if Kong decelerate on an edge. But sometimes he can do without deceleration.
Tompa
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Oh, awesome! I didn't think for one second to use that trick for the run, had forgotten about it! As for barrel boosts: There are two pixels for which you can execute a barrel boosts. In 1-1 where you use the barrel boost in your video, you need to be on pixel 1104 or 1005 for it to work. Though because running is over three pixels of movement every frame, you may move between pixel 1103 to 1106/1107 or 1102 to 1106. There are situations when slowing down a little can be faster because you are getting a corner boost instead. With higher speed, like when running with Expresso, it's harder to hit the correct pixels. There it's less likely to save time by slowing down. Sorry for taking so long for my improvements. One thing I didn't mention is that you can skip breaking the DK barrel during the Master Necky SNR fight by making a slapslide with Donkey at the start of the fight, by pressing down+left+Y. This will save 10 frames on the overworld when walking to KKR because of having only one character. And a note about the lag frame in 6-5: Holding down like that normally doesn't reduce lag. I was just testing random inputs after getting into the bonus and noticed I got different amount of lag frames, and somehow holding down reduced one... No idea how that works really.
Tompa
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Here's a 7 frames faster version of the barrel boost: http://tasvideos.org/userfiles/info/60868234447239027
Active player (281)
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Thanks Tompa. Nice optimization! I notice you improved the position kong puts a barrel. >barrel boosts I could understand barrel boosts depends on pixels. Thank you. >making a slapslide with Donkey at the start of the fight, by pressing down+left+Y Slapslide is useful. The important role of Donkey is quick killing the last boss.
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>Tompa I can improve later part of 1-1. Please check. http://tasvideos.org/userfiles/info/60879279201253149
Tompa
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I'm glad that a new pair of eyes take a look at this TAS to find all this amazing improvements! Beautiful roll!
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I could not use a quick split-up setup in W6. https://youtu.be/Rholq2BkyBA Do you know another edges where Kong can boost in W6? I could not find edges in Misty, Loopy, Perils. Btw, do you finish improving? If you finish, tell me please.
Tompa
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I'm currently trying to save lag frame in Misty Mine. I got it one frame faster so far, but I feel like another frame could be saved as my setup for the SuperJumpRoll wasn't the best. I'm still working on it currently, but here's how the one frame looks like if you want to try to improve: http://tasvideos.org/userfiles/info/60927304006595981 And neither 6-3, 6-4 nor 6-5 have corner boost slopes. You can save one frame when reentering 6-2, by doing an Extendo Roll after hitting the Gnawty, you can keep the speed to go over the hole and grab the barrel a frame earlier. At the end of 6-4, if you delay the roll into the Mankey Kong by one frame, you reduce a frame of lag. For the Master Necky SNR fight. While I haven't tested this fully yet, I believe some lag frames can be reduced from when the nuts land on the ground. This can be done by moving around with Donkey so that the nuts will land on different frames; either close or further away from the bird. I'll test this tomorrow.
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I was laughing so hard at certain portions during the run that it felt like some kind of videogame based standup comedy :') I mean, an ostrich bulldozing its way through a wall? Lmao. Easy yes vote.
fmp
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Vykan12 wrote:
I was laughing so hard at certain portions during the run that it felt like some kind of videogame based standup comedy :') I mean, an ostrich bulldozing its way through a wall? Lmao. Easy yes vote.
Leave Expresso out of this.
Pixiuchu
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For context, this was a joke in Tompa's stream a few weeks ago when he was streaming TASing this game. :) (Also I haven't voted (yet?) lol)
Tompa
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Here's the improvement from not breaking the DK barrel against Master Necky Snr. 13 frames faster at the start of the KRool fight: http://tasvideos.org/userfiles/info/61013249498258384 Those are all the improvements I've got for this. Guess all we need to do now is to put them all together.
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Thanks Tompa! I finished. Please check my bk2. http://tasvideos.org/userfiles/info/61056115860190682 6-3 I made an effort. But I cannot save frames. 6-2 reenter 1F is saved as you said. 6-4 In my bk2, no lag on Mankey without delay. 6-B My bk2 is different from Tompa's about frames where lags occur. I made an effort to reduce lags. But more lags may be reduced. 7-B Frames is saved on the world map as you said.