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<The date is Tuesday, September 13th, 1921. It's a stormy night, and the luxury ocean liner "Lady Crithania" is about to be capsized by an enormous wave. Many of its crew and its 2300 passengers will be killed outright in the initial overturning; in the transfigured catastrophic ship environment, most of the remainder will be unable to locate, reach and secure a safe exit from the sinking ship before it floods entirely.>

Any% Bad Ending

  • Emulator used: <Snes9X v1.55>
  • <save your life>
  • <Another objective>
  • <And so on>

Comments

<Put here a longer explanation of your submission>

Stage by stage comments

<Put the name of the first stage here>

<Explain the first stage here>

<Put the name of the second stage here>

<Explain the second stage here>
<And so on>

Other comments

<Explain here things the audience would probably like to see> <Explain also things that could be improved in your movie> <You may also suggest screenshots.>

feos: I checked and confirmed that this submission, while beating an existing record, is still quite sloppily executed. Actions aren't done on the first possible frame, even where precision is not hard to figure out and where nothing complicated happens. But I was unable to get the first ship rotation sooner than in this movie, so it virtually remained unbeaten for a little bit.
Then Spikestuff implemented the route from the RTA world record and combined it with the res of the current publication. That ended up being about 170 frames faster than this movie (which actually ends a few frames after the last necessary input).
In Vault we only care about completed records. And even though this movie is shorter than the published run, it's still rather sub-optimal, as shown by another completed record, than now belongs to Spikestuff, ruadath & DwainiumB. That record is still sub-optimal as noted by Spikestuff. So we'd expect any new submission of this game to beat this movie.
Rejecting.


TASVideoAgent
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This topic is for the purpose of discussing #6563: Glink_TeamPocket's SNES SOS in 04:40.75
EZGames69
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Why did you use snes9x as opposed to Bizhawk?
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
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You might want to update your submission comments
Spikestuff
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For the need to be informed. The improvement in the death abuse to make the ship turn over faster. However, what stands out to me in the input... besides the fact that it's snes9x (which is allowed) is the fact that the input itself contains RTA input in it. Link to video I did attempt at making it to BizHawk but gave up and truncated input back to where I think it's best for whoever to pick up from. That usefile can be found here: 59899626961255060
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g0goTBC
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I personally didn't find the TAS entertaining, but I can see it being added to vault if the TAS description gets updated. I'd love to read on what makes this TAS optimised, if it is.
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Spikestuff
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Spikestuff wrote:
Is the fact that the input itself contains RTA input in it.
And this is the part where I call it out. Now excuse the numbers for not being accurate cause this is snes9x vs BizHawk. The very first input after regaining control after the ship up and Poseidon's itself is 2/3 frames slower than it should be. Using the classic TAS Movie Editor at 6109 onwards for that little segment of mashing B and removing 2 frames I was able to get in the door obviously 2 frames earlier with your input. This leads to everything can be adjusted in TAS Movie Editor. But here's the thing, time is valuable so we're just going to compare to the BizHawk movie I provided even though there isn't any major differences that'll be in play besides probably a frame that separates the two. The next sequence after getting out of that room is another 2 jumps, your timing of the jumps leaves you about 15 frames behind that userfile, is this because of your mashing you left behind again? I don't have any comments on the death abuse, cause I did it slower so eh on that one. (take notes whoever is actually using my file to fix that) You can skip the "Lose 5 Minutes" screen. You fail to do this. You have me beat on the respawn and climb there (again notes), however you lose to my input in the second half of that climb. That's where my input ends, so after that it's up in the air. However, for a relatively short movie this does leave behind quite a few mistakes especially against my now joke of a userfile after comparing to your input. The biggest stand out is you not skipping the "Lose 5 Minutes" screen and instead letting it go through.
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Ship damage is random. I'm reaching this place on frame 8558. The ship starts rotating at frame 9700. And in this submission it's 8990. And it's random which direction it will rotate. http://tasvideos.org/userfiles/info/60431167774439216
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Spikestuff
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And with a movie done in 16700 frames we are here with another sloppy TAS of SOS. ---- Character Choice: Redwin Gardner (2nd Character) Emulator: BizHawk 2.2.2 (Syncs on 2.3.2) First Half: Sloppy RTA input. Second Half: ruadath & DwainiumB
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