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Pac-Man 2: The New Adventures is a side scroller point-and-click like game and a self-proclaimed "interactive cartoon".
In this game you guide Pac-Man through caves, mountains and cities by telling him to look around and shooting at objects and Pac-Man himself.
Your goal is to beat the Ghost Witch of Nector who has stolen all the bubble gum from the kids in Pac-City.
Emulator used: BizHawk 2.3.1
The objective of this movie is to complete the game as fast as possible.
This game depends a lot on Pac-Man's mood. If he is sad or angry he may not want to do certain actions which becomes troublesome if you want him to do as expected.
In this run we manipulate Pac-Man's mood by having him interact with different objects or by shooting directly at him. Some moods will cause him to ignore objects, saving a lot of time as these animations can get quite long.
To complete the game you need to find 3 ID cards hidden around the game. There are also bonus cartridges that contains the original Pac-Man games but those are not collected in this run.
Chapter one: Get the milk.
In the first chapter of Pac-Man 2, Pac-Man has to go out and find milk for Pac-Baby.
This is the shortest chapter of the game, only requiring to move one screen to collect the milk from the cow.
Chapter 2: Get the flower.
In the second chapter, it's Pac-Man's friend, Lucy's birthday and she loves fresh mountain flowers, so Pac-Man has to go pick one at the top of the mountain.
This is the hardest chapter of the game as it contains a difficult minecart section as well as a hangglider section. These sections are usually "run-enders" when playing the game in real time.
Chapter 3: Get the guitar.
In the third chapter, the ghosts has stolen Pac-JR's guitar and ran off to the city.
This chapter uses the "Cola skip", one of the few major animation skips still used in the Pac-Man 2 run.
By shooting Pac-Man as he passes the Cola machine, the almost 20 second animation is cancelled and Pac-Man continues on his way.
Chapter 4: The Gum Monster.
In the final Chapter of Pac-Man 2, the ghosts are terrorizing the city and are stealing all the chewing gum and the Ghost Witch is calling out Pac-Man.
There is not much to say about the final chapter. In the SNES version of Pac-Man 2, it is possible to beat the Gum Monster in "once cycle" where the Genesis version can do it in two. We count one cycle each time Pac-Man reaches the end of the screen.
This TAS completes the game in 21 minutes and 27 seconds, beating the current world record by 19 seconds.
This time should be doable by a human as there are very few 2-5 frame tricks used.
The strategies and tricks used are a mix of optimizations found during the making of this TAS, the SDA 2007 speedrun and all the current speedrunners of this game.

ThunderAxe31: File replaced with a 1121 frames spiked version.
slamo: New improvements were found while this run was being judged, and a new run is already being planned. Canceling.


Spikestuff
They/Them
Editor, Publisher, Expert player (2643)
Joined: 10/12/2011
Posts: 6439
Location: The land down under.
As a note. If all that's being done to the movie is omitting the final inputs you just need to upload it to the userfiles and ask for a replacement to be done to the file. You don't have to resubmit. http://tasvideos.org/userfiles/my#uploadfile
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Reviewer, Expert player (2435)
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Posts: 414
SelfDestructor wrote:
What's considered a long time on this site? I have some new ideas for RNG manipulations I want to try out as well when I got some spare time so I would guess maybe 2-3 months before I submit an improved run.
There are really no guidelines on this, but I'd say since you already know the improvements and have plans to implement them within a few months, then it doesn't make much sense to publish this run. If you change your mind at some point or don't find any improvements, we can un-cancel it.
Joined: 10/23/2009
Posts: 545
Location: Where?
Will watch the improved run definitively. :) Can the delayed statut be used here?
Memory
She/Her
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Posts: 1765
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if the movie would be sufficiently different from this one, it would be recommended to cancel instead.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Joined: 3/11/2019
Posts: 7
Location: Norway
slamo wrote:
There are really no guidelines on this, but I'd say since you already know the improvements and have plans to implement them within a few months, then it doesn't make much sense to publish this run. If you change your mind at some point or don't find any improvements, we can un-cancel it.
Memory wrote:
if the movie would be sufficiently different from this one, it would be recommended to cancel instead.
The movie won't be too different I believe. Most of the actions in the game will stay the same except for the few improvements found on the SNES version by the speedrunner Goodguy3 I hope works on Genesis and the RNG manipulation will hopefully improve the ghost placement for the ID cards. I expect to save between 30 and 80 seconds with improved ghost placement and the animation skips found so far. You may cancel the submission for now. I know I can improve the run by at least 10 seconds by changing one of the interactions so an improved run will come whenever I manage to figure out RNG manipulation or not. :)
TASVideosGrue
They/Them
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om, nom, nom... want more!