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This is a pacifist run of Aero Fighter on SNES

Game objectives

  • Emulator used: Bizhawk 2.3.1
  • Don't Kill Anything
  • Be a Pacifist Guy

Comments

I take the japanese characters that doesn't change anything except the story ending.
On every single stages i will not kill anything, not even shoot at anything on the screen.
Got a chance that even bosses will kill themselves during the run (maybe because they are so humiliated by my plane skill :D)
I play on hard difficulty means more bullets that come to the screen

Stage by stage comments

The first three stages will be kind of the same paterns.
1-Flying to the boss and dodging bullets around the screen and flying around playing with ennemies hitbox 2-Boss in 1 or 2 phase(s) where i will dodge bullet and try to humiliate the boss who is trying to kill me with a lot of bullet
The Other Stages or a little bit more fun because there are more bullet that appears on the screen and so more to dodge before going to the boss

To Make it even Better

I think you can take some time to manipulate some bullets to make some moments more intense


TASVideoAgent
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This topic is for the purpose of discussing #6278: Maejin's SNES Aero Fighters "Pacifist" in 25:57.34
Spikestuff
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For Context. The non-pacifist route takes about half the time to complete. Tidbit on input. It can end at around 91k without taking damage. With damage and using Player 2 obviously much earlier. The entire point of this TAS is to be a Playaround first and foremost and not a speed oriented one. With that written. Unfortunately I'm voting Meh. Also here is some fixed input to the final input (1445 frames). (If the author doesn't make an encode, I'll have one up.)
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