Post subject: Bonk III: Bonk's Big Adventure
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Bonk III appears to be based off Bonk's Adventure's engine instead of Revenge: Address Table I did a quick test TAS of 1-1: Link to video User movie #52775436476338341 It's probably a bit suboptimal. If you do like any hovering at all and then land on a slope it seems you land on your head like every time. Personally I find this a bit less fun to TAS than both Adventure and Revenge so I probably won't work on this much more right away but I wanted a break from my current project so I took a quick look.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Entirety of round 1: Link to video
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Got done 2-1 fairly quick, was really happy with it though. Link to video
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Actually 2-3 this time with what is likely a TAS-only route: Link to video
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Featuring improved 2-3 and the rest of round 2 including the boss: Link to video
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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I decided to take another look at the second boss and found a trick that could also be applied to the first boss: Link to video So basically there's two parts to your attack when you attack in midair. When you first start to attack in midair it acts like a normal headbutt like while on the ground and attack to your side. Then you flip and attack below you and this does double damage. The trick is to hit with both parts of the attack and deal 3 damage instead of 2. In order to do this you pretty much need to perform the attack at the corner of the bosses hitbox and this results in slightly slower attacking but saves time in the long run. Very precise to do though. EDIT: Thankfully the game is hex friendly so I didn't have to redo any other stages. I will work some more on boss 2 though, that one is really tricky.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero