Emulator used: Dolphin 5.0-cddb83f-dirty (Run made in ubuntu) Aims for fastest in-game time (02:47.84)
For me using dolphin in linux is more stable than windows
This run uses slowdown, frame advance and TASstudio
I can consider this minigames are literally perfect in-game-time:
Jigsaw Jumble
Peak Precision
Chain Event
Ballistic Beach (Maybe)
Upward Mobility
Explatation by minigame Snow Go
The main intention was to not touch the wall for not reduce speed, but the consecuence was to not turn so fast as nedded Jigsaw Jumble
Frame perfect movements, but i had to wait the animations of the pieces and the board (I don't have to wait for all the pieces touch the ground) Peak Precision Not so perfect score Speeding Bullets
The hitbox of the wall in some sections is not so precise with respect to the texture. The level of inclination does not affect the level of rotation Chain event
Really nothing to say Ballistic Beach
The game time of this minigame depends of the first and last shoot Upward Mobility
Literally the game time depends only on the first jump, the first jump should be on the first frame and keep the jump button for 5 frames Pizza Me, Mario
The notice of one more leff stopped the character and i had to wait for the next lap Flinger Painting
I used the shape of the paint stain to paint the corners. 10 Shots Pit or Platter
The idea was to make the inclination as pronounced as possible
IL WRs vs this TAS (for comparison) https://www.cyberscore.me.uk/game/1029
1- Snow & Go
WR : 34.58
This TAS : 35.53 (+0.95)
2- Jigsaw Jumble
Inaccurate since this is full screen and optimally you'd want less space for pieces to fall faster, but this is time trial so we can't do that.
3- Peak Precision
WR : 6.11
This TAS : 5.95 (-0.16) (nice 1 frame improvement vs previous TAS)
4- Speeding Bullet
WR : 26.54
This TAS : 26.54 (-0.00)
5- Chain Event
WR : 20.80
This TAS : 20.81 (+0.01)
6- Ballistic Beach
WR : 10.53
This TAS : 11.15 (+0.62)
7- Upward Mobility
WR : 21.18
This TAS : 21.18 (-0.00)
8- Pizza Me, Mario
WR : 32.56
This TAS : 35.98 (+3.42)
9- Flinger Painting
WR : 12.41
This TAS : 13.28 (+0.87)
10- Pit or Platter
WR : 22.41
This TAS : 16.91 (-5.50)
Full run comparison
WR : 2:56.95
This TAS : 2:47.84 (-9.11)
Optimisation looks overall good, but you lose time on multiple mini-games over their WR.
Also would going in a circle during Pit or Platter save time, if you can manipulate it to go like that (actually nevermind, looks like it's a fixed pattern)?
Voting meh.
Ballistic beach depends of the luck, because every time changes the target positions.
I DON'T KNOW HOW CHAIN EVENT IS POSSIBLE IN 20.80, in my real wii i only reached 20.81 several times.
And i cannot trust on this ranking, those wr don't seems legitimate to me
Currently making a route for Super Bomberman 5 200%
TASes i'm planning: aero fighters, tg3000 (again), gradius 3, bust a move, bust a move plus, gradius rebirth, smg, smg2, mp9, gh3 (wii)
Joined: 11/14/2014
Posts: 933
Location: South Pole, True Land Down Under
jmosx36 ... I've shared your frustration in the past, thinking that cuts aren't possible. I'm sorry to point out, but with 1275 re-records and amount of time for this length movie, it doesn't seem that enough effort was placed into experimentation. With many games, there are a large number of methods to choose from on how to manipulate RNG. I know off one particular game where 1 in 16 frames showed a positive effect to my inputs. It just may require more time to find out how to beat those WR segments.
Normally, to find cuts that blow away WR times, it takes months and years. So don't be discouraged; however, try to spend an extra amount of time. There is nothing more satisfying than finding those hidden frames.
Abstaining from voting.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence.
----
SOYZA: Are you playing a game?
NYMX: I'm not playing a game, I'm TASing.
SOYZA: Oh...so its not a game...Its for real?
----
Anybody got a Quantum computer I can borrow for 20 minutes?
Nevermind...eien's 64 core machine will do. :)
----
BOTing will be the end of all games. --NYMX
Now Lap 1 has the biggest excuse cause it's starting from no speed so that's a wash.
The question is how consistent can you get a lap down to?
Since this mode can be simply just copy + paste inputs as it allows it and how much lower to the WR can you get?
And we do have that consistency between Laps 6 to 9.
The other question is. "Who's the best character" for all of this?
That's probably just a null question, but I want to ask it if it does mean anything.
From what I see thanks to Taechuk the TAS doesn't "beat all existing records" and for this game that is something doable as this TAS fails to beat 5 existing Human Records one just might be due to IGT shenanigans.
My vote's abstained.
Disables Comments and Ratings for the YouTube account.Something better for yourself and also others.
For the reference, the version cddb83f that is mentioned in the submission text is the same as 5.0-9279: https://dolphin-emu.org/download/dev/cddb83fd06cb5436e24ac5de9e578806fd7168a4/
It is unfortunate that the Ubuntu PPA builds are marked "dirty" in the version string. I'm not sure if they are applying some kind of patch to Dolphin when building, but either way, I wouldn't imagine they'd be adding any patches that break sync compatibility.