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Golden axe The duel mode using Tyris Flare.

Game objectives

  • Emulator used: Bizhawk 2.2.1 (x64)
  • Objective is to reach the end screen for the duel mode as quickly as possible

Comments

Completed over 20 seconds faster than my current non assisted speed run, using some new strategies and movement too precise to be viable by a human.

Stage by stage comments

Battle 1

Very similar to the non assisted strategy. But turning left just before landing the first down-stab means the Heninger Silver lands to the left instead of going off screen to the right where the player would have to wait a few frames longer after it's invisibility frames wear off for it to walk back on screen.

Battle 2

Ideally the first down-stab would hit both Heningers but their surround pattern AI prevents this. Two back-stab attacks each is enough to kill them but it was one frame quicker to use 3 down stabs. using two attack swings in the air before going into the down stab helps manipulate the AI and prevent the Henigers dodging up or down.

Battle 3

Same strategy as Battle 1, but this Heninger takes 3 down stabs to defeat.

Battle 4

Similar strategy to Battle 2, however the skeletons can be baited into a longer attack combo by sprinting past them which sets up the down-stab on both skeletons.

Battle 5

Same strategy as Battle 2, it's more or less a copy paste. These Heninger Reds take two down-stabs to defeat to back attacks are not optimal.

Battle 6

The Lemanaya take two down-stabs and a jump attack each to defeat. By turning left just before landing the jump attack on the second Lemanaya I can position both ready to down stabs. The un-mounted Red Dragons cause the AI to prioritize mounting, and not dodge down stabs.

Battle 7

Both the Heninger Darks and the Longmoan Dark each take either 2 down-stabs or 3 back attacks to defeat. The fastest strategy I could find was to kick the 2 lower Darks together to setup back attacks.

Battle 8

The Purple Shield Skeletons each take two down-stabs and a back attack to defeat. Because skeletons have a much longer stand up animation it is possible to setup down-stabs after positioning both on the ground together.

Battle 9

The Bad Brothers can be easily baited into their charge attack which sets up easy down-stabs on both.

Battle 10

Lt.Bitter has slow attacks so a well timed down stab can be used during this. Once downed, his stand up animation is extremely slow so down-stabs are easily landed.

Battle 11

Unlike the Bad Brothers, the Gen.Heartlands cannot both be baited into a charge attack at the top of the screen, so instead are baited individually to setup down-stabs on both.

Battle 12

The same trick in Battle 10 is used to land the first down-stabs on each Gen.Bitter and position them ontop of each other for easy down-stabs. Swapped direction every frame during the last down-stab just for style.

Other comments

This run could be improved if a way to group packs of 2 and 3 together for a down-stab is found. In most cases, the theoretically fastest way to complete any stage is to land a down-stab on all enemies on the screen together every time. However the surround pattern AI makes this very difficult to do in a way that is faster than the strategies used in this submission.

Memory: Replacing file with trimmed ending.
Memory: Replacing file again with slightly heavier Spiking of 15 frames.
Memory: Reverting to light Spiking due to desyncs
ThunderAxe31: Judging.
ThunderAxe31: Replacing file with heavier Spiking and corrected header.


TASVideoAgent
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This topic is for the purpose of discussing #6061: garland's Genesis Golden Axe "The Duel" in 03:06.46
Spikestuff
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A Light Spike of 1351 frames. Edit: Heavier Spiking of 15 frames. (Off of the Light Spiking) This corrects: Skipping SEGA and Entering each fight. Rerecord stays as you left it.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
adelikat
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Probably not everyone's cppt of tea, but I happen to love this game, and was entertained. I voted yes.
It's hard to look this good. My TAS projects
Player (19)
Joined: 7/29/2018
Posts: 5
Thanks for trimming the ending. I'm a complete beginner, what is a light spike of frames? Also, I posted the you tube video with timing using the same start/end we use for non assisted runs. Which is why the time is shorter than the total duration of the TAS (timer starts when selecting a character, and ends when the last enemy starts their death animation). I didn't think it would become part of this submission but I can change the video if it's important?
Memory
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Here at TASVideos we want movie files that don't end in a series of blank frames. It's a light Spike because his name is Spike and he often trims movies.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Spikestuff
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The naming is just mainly due to me trimming movies for a long time now of the extra input, it's normally known as input truncation but 'cause no one uses that term it's mainly dubbed as "Spiking". The trimmed encode you have on your YouTube is fine enough, preferably having the TAS time as the time shown in your title would help a bit. I mainly just went to your srcom account to your YouTube found it straight up cause it said "TAS" and provided it for those that would want an encode. For the TAS itself. It's short, it's sweet as well as appearing optimal, but overall I'll be giving it a Meh vote. Great introductory TAS you've created here.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
NhatNM
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after watch preview video, I think it can optimal more than. But when I try load on BizHawk-2.2.1 for try edit, it's desync
A man come from Vietnam My YouTube: https://www.youtube.com/c/NhatNM/playlists
Player (19)
Joined: 7/29/2018
Posts: 5
I re-downloaded the latest heavily spiked bk2 and I also get de-sync when running in emuhawk. I will try and fix it and see if I can re-upload. It would be great to see this game optimised more, let me know if I can help at all.
Player (19)
Joined: 7/29/2018
Posts: 5
I'm not sure how to update the submission file, perhaps I don't have permissions? I was able to run Spike's lightly spiked version without de-sync http://tasvideos.org/userfiles/download/48797251874350810
Memory
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Only judges can update this, I will fix.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Spikestuff
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Joined: 10/12/2011
Posts: 6438
Location: The land down under.
The heavy does sync on Hawk 2.2.1 - 2.3: It was the first thing I did when Memory told me "your heavy spiking of golden axe desyncs". Edit: Solved it. REV00 is what I used REV01 is what you used. (Didn't fix the header information) And here it is with the corrected header to be that of REV00 not REV01 and that it's 15 frames faster for using the original revision.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
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Entertaining, but short enough not to get repetitive. Yes vote.
TASVideosGrue
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om, nom, nom... sweet!