Hmm tough question
looking at the frame count is a bit tough to compare since I'm using the J ROM (for various reasons) and Tompa used the U ROM and the Japanese text saves quite a bit of time (Tompa said I was 1024 frames ahead at entering the dungeon). One other major thing is that I'm skipping the 20r chest before fighting the boss in favor of getting random 5r drops, first one being from a pot during the lilly pad segment. Also the emulator I'm using is more up to date and doesn't lag, but that won't matter (much) until later in the run when we get the Ocarina.
As far as saving frames goes, there are definitely places where I lose a few frames, one that comes to mind every time I rewatch is talking to Zelda the first time in Castle Town I let a couple of frames slip by, I'll need to play around with a hex editor a little. Other then that, my other big weakness were the lilly pads, that's the second part where I lost the most time and, surprisingly enough, the part I spent the most time optimizing. Still far from happy with how those rooms turned out though.
General movement is a little tougher cause there are some places with definite improvement but there are also places where I lose a few frames due to movement or enemy placement where manipulating the enemy would lose more time then biting the bullet.
Execution-wise, Tompa's run is probably better, but time wise, mine is faster by a long shot.
Anyways, this WIP is far from being the final version
Joined: 11/13/2006
Posts: 2821
Location: Northern California
No it isn't. Faster text doesn't mean a faster run. Better execution does. So if Tompa's run is better executed than yours, then your run is slower by default.
TASvideos Admin and acting Senior Judge 💙 Currently unable to dedicate a lot of time to the site, taking care of family.
Now infrequently posting on Bluesky
So part 2 took way longer to do then expected, mostly for putting it on hold for a while cause of school, but still...
anyways, here's part 2. VBM in the video description
Link to video
just a side note, the VBM video starts a bit after the end of the 1st dungeon, starts at the fist savewarp more specifically. Long story but it involves me messing up my rupee route and having to get an extra 5 earlier and basically everything before the savewarp will need to be redone so didn't add it in. Also don't criticize that part if you watch the actual VBM
Anyways, tell me what you guys think, I promise I've gotten better at not making mistakes and Tompa is also helping out whenever I need an extra hand
Execution-wise, Tompa's run is probably better, but time wise, mine is faster by a long shot.
No it isn't. Faster text doesn't mean a faster run. Better execution does. So if Tompa's run is better executed than yours, then your run is slower by default.
That's... pretty much what I just said
Quo,what Samsara meant is that you won't be able to publish the run here if you're not improving the gameplay in any way even if you're indeed faster because of text and even gameplay differences(a new bug).Where it can be compared,you must at least maintain the same standard of quality.
It's also not a good practice to not watch the original TASes before routing to make your own run.
But everything looks amazing in the video anyway,so it probably won't matter!
TAS i'm interested:
Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS?
i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.
Noted, and actually Tompa pointed out that he managed to save 33 frames before link got out of his bed, so there's definitely a lot of improvements to make. Thankfully though splicing a run together at a savewarp is easy enough since s&q resets the rng the same way every time (which is why I started the video after the save and quit) so start to getting kinstone bag will be redone probably after I finish everything else first.
Execution wise, I have gotten a lot better at optimizing, best example would be at grip ring (~83k frames) I had about 5k rerecords and where I am now (97k frames) I added in 2k rerecords. Doesn't necessarily mean I've gotten better but still
And yeah since wip 1 I've downloaded Tompa's run to compare against
Part 3 is out, at this rate I'll finish sometime before 2018... but progress is progress. If someone wants a peek at the VBM just give me a shout
Link to video
In other news, Tompa is helping me out with this now, improving what I make and helping with route things and the such, definitely way more frames squeezed out thanks to him!
Most conversations take place in the #tmc channel in irc2.speedrunslive.com if someone ever gets bored one day
Pokota wrote:
Is there a 100% run of this in the works?
If so, have we found what governs Picolyte progression?
No idea if someone is working on one, I can't say I'm up to the task myself mainly because it's either going to be a massive RNG grind or a sub optimal run by using picolyte for kinstone pieces and slashing sword for figurines
I've been working on redoing the whole run from scratch the last 1½ months, to fix some of errors and use new strategies. We are now back on track and a total of 1352 frames ahead!
Good to hear! I can't wait!
WIPs:
Shrek 2 (GBA)
On Hold:
Dave Mirra Freestyle BMX 2 (GCN)
LEGO Harry Potter Year 1-4 (Wii)
Wreck-It Ralph (Wii)
Done:
Barney's Hide and Seek Game (Genesis) in 18025 frames
Joined: 8/15/2005
Posts: 1940
Location: Mullsjö, Sweden
"use the bot"? I assume you mean the Gust Jar. And yes, I tested it, the best I could do was roughly 12 frames slower than to grab it. That does not take into account the change in RNG that would be needed for the strategy to work. As the Peahat will hit your most of the time. The 12 frames slower method was tested with a fixed RNG to see how well that strategy would compare.
Edit: Also, here's a WIP that gets the Bow: http://tasvideos.org/userfiles/info/25393192604657831
Joined: 8/15/2005
Posts: 1940
Location: Mullsjö, Sweden
New WIP that gets the first (And only, actually...) key in the third dungeon: http://tasvideos.org/userfiles/info/25657650205514836
From here the route will differ compared to the old TAS! We are just going to get the Mole Mitts and then glitch into the boss room, skipping half the dungeon.
TAS i'm interested:
Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS?
i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.
Joined: 8/15/2005
Posts: 1940
Location: Mullsjö, Sweden
In my last time, there were several places where damage boosts could have saved time, though I didn't have enough health for it, mainly in Palace of Winds. Also to avoid hearing the beeping sound as much I suppose =).
It's not finale that we will keep it like that, I need to do some timing tests and research for possible drop places which won't cost too much time.