Submission Text Full Submission Page
Have you ever been annoyed by how much exuberant Mario acts? Did you ever disliked how much he walks with his head up and chest out? Then this movie is perfect for you! Mario will finally understand the meaning of humility, while still saving princess Toadstool (and mercilessy throwing Bowser in a lava well).

Movie objectives

  • Never stand up (almost)
  • Uses flagpole glitch!
  • But it triggers fireworks in order to not stand out too much.
  • That's it.

Suggested screenshot: 12930

Hitting a winged Koopa from below!... somehow.

Nach: This concept seems interesting, but I don't think there's much support for it. Also, if we do publish this, I think the run can be optimized a bit better. Rejecting.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15576
Location: 127.0.0.1
This topic is for the purpose of discussing #5895: ThunderAxe31's NES Super Mario Bros. "standless%" in 05:13.95
WST
She/Her
Active player (489)
Joined: 10/6/2011
Posts: 1697
Location: RU · ID · AM
So you beat the entire game ducking, but you stay in front of the princess? No :(
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
I spotted standing many times in the movie. The movie fails its own rules. “Almost” is not good enough on TASVideos. EDIT: Especially because the first one is totally avoidable even if you do pick up the mushroom. In a number of ways, I might add. On a more serious note, I would have liked to see more variety in the run. There are other ways to enter pipes without standing besides ducking, for instance. In any case, I don’t think this movie is a good idea.
Spikestuff
They/Them
Editor, Publisher, Expert player (2642)
Joined: 10/12/2011
Posts: 6438
Location: The land down under.
Bisqwit wrote:
I spotted standing many times in the movie. The movie fails its own rules. “Almost” is not good enough on TASVideos.
Exactly this. I don't think we can take this TAS seriously at all when it ignores its own set rules.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
I thought this was interesting. Oh the humility, it really got to me. I don't think I agree with standless% as the branch name, we need something more appropriate and Englishy. I think some parts could be more entertaining than they were, and where was the standless while swimming? Overall though this was interesting and I hope HappyLee beats you into the dirt like the peon you are. Accep... er... sorry this is not a judging message, just a regular comment.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Joined: 2/28/2012
Posts: 160
Location: Philadelphia
Nach wrote:
I think some parts could be more entertaining than they were, and where was the standless while swimming?
#5862: MrWint's NES Super Mario Bros. "warpless" in 18:37.46's submission comments actually answer this:
MrWint wrote:
2-2 You can swim while ducking just like duck-jumping, which doesn't change Mario's sprite but does change his hitbox. This is shown off on the initial Blooper, Mario appears to be both inside the Blooper and the wall.
MESHUGGAH
Other
Skilled player (1918)
Joined: 11/14/2009
Posts: 1353
Location: 𝔐𝔞𝔤𝑦𝔞𝔯
There was more standing parts than educational.
PhD in TASing 🎓 speedrun enthusiast ❤🚷🔥 white hat hacker ▓ black box tester ░ censorships and rules...
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Enterim wrote:
Nach wrote:
I think some parts could be more entertaining than they were, and where was the standless while swimming?
#5862: MrWint's NES Super Mario Bros. "warpless" in 18:37.46's submission comments actually answer this:
MrWint wrote:
2-2 You can swim while ducking just like duck-jumping, which doesn't change Mario's sprite but does change his hitbox. This is shown off on the initial Blooper, Mario appears to be both inside the Blooper and the wall.
I don't see how that answers why Mario wasn't standless while swimming in this run.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
TASVideosGrue
They/Them
Joined: 10/1/2008
Posts: 2785
Location: The dark corners of the TASVideos server
om, nom, nom... *burp*!