keylie
He/Him
Editor, Emulator Coder, Expert player (2841)
Joined: 3/17/2013
Posts: 392
A new TAS was published of the any% category, using Devil Squirrel tool Link to video
Joined: 8/1/2006
Posts: 428
I see you managed to get knocked back on one hit of the boss fight by using speed to clip most of the way through the boss. Do you know what determines that? Can you do the same thing on, say, the second screen by tagging the boss farther to the right?
Trying 127.0.0.1... telnet: connect to address 127.0.0.1: Connection refused telnet: Unable to connect to remote host
keylie
He/Him
Editor, Emulator Coder, Expert player (2841)
Joined: 3/17/2013
Posts: 392
I'm not sure which part you are referring to, could you give a timestamp?
Joined: 8/1/2006
Posts: 428
Wrong way knockback - 19:54, first hit in the room. Potential to hit from wrong side example - 18:22 or 18:25 Hmm, it looks like side doesn't matter, most of the hits always send you the same way regardless. So what happened at 19:54?
Trying 127.0.0.1... telnet: connect to address 127.0.0.1: Connection refused telnet: Unable to connect to remote host
keylie
He/Him
Editor, Emulator Coder, Expert player (2841)
Joined: 3/17/2013
Posts: 392
At 19:54 it is actually not a hit, there is only one hit in this room, at the right side. All knockbacks are totally scripted, the trajectory cannot be manipulated.
Joined: 10/18/2011
Posts: 64
1A full clear - https://www.twitch.tv/videos/996751130 2A full clear - https://www.twitch.tv/videos/998490905 5A full clear - https://www.twitch.tv/videos/1008626990 6A full clear - https://www.twitch.tv/videos/1002822911 1A 1UP - https://www.twitch.tv/videos/1010319367 Commands are being fed via TwitchChat to a virtual XInput device. Commands are timed on a faux-60fps timer, at 16 ms per frame, with no reading of game state to compensate for lag or the inherent inaccuracy of assuming 60fps frames happen at exactly 16 ms intervals. The dashless link clearly shows the frustrations of working with this sort of setup but I feel it's a valid challenge to try and build a string of commands that can handle a bit of jankiness and still succeed. You'll notice occasional running into corners or otherwise extending inputs to points where they're ignored to ensure that the commands are still lining up with expected character position. The game's still going on currently at https://www.twitch.tv/wulf2k if anybody wants to swing by and take a poke at it. Edit: Moved this down here because it's not great TASing. 1A dashless - https://www.twitch.tv/videos/999684050 (Full of death and sadness though) Edit 2: 2021-05-02, added 5A full clear. Edit 3: 2021-05-03, added 1A 1UP.