Just a few informations from
http://segaretro.org/BIOS and another sms website:
- SMS has various BIOSes, all other Sega 8-bit home systems (SG-1000, SC-3000, Mark III) has no BIOS.
- Early Game Gear systems has no BIOS, "newer" Majesco Game Gears has a BIOS (that blue screen right at the start of the video
https://www.youtube.com/watch?v=PDuIYTeYOBo)
Note: some other websites claim that this is the same BIOS used on later game gear consoles and incorrectly labelled as "Majesco".
quote from true (few posts above):
"The issue of version will need to be decided. Because bootup times between versions vary, games using the R register in randomness calculations can result in very different outputs."
- I think bootup time difference (caused by using a different BIOS strictly for this) shouldn't be enough reason to beat/obsolete a movie
- Impact of BIOS on a game. My voice would be that if a BIOS has zero impact on the game, it should be skipped. The Genesis one is a true example. According to the first link,
"Once the game is loaded, the TMSS ROM is mapped out of the system address space, making it inaccessible to the game program."
edit: more detailed informations for true's Alex Kidd post, google search for Development AlexKiddInMiracleWorld-SMS
(no linking to copyrighted stuffs)