<Now using the mGBA core, and more optimized than before. Re-record count is "unknown" because I experimented with using the rewind feature in BizHawk instead of the usual save states. Frame advace was also used.>
Game objectives
- Emulator used: BizHawk 1.13.0
In this TAS I saved more frames by not having unnecessary frames after defeating bowser, and on the menus, though those could be improved a bit further.
<Yoshi's Island 2>
Nothing to say here, other than now I am using the hopping glitch.
<Yoshi's Island 3>
Saved time by running from the start.
<Yoshi's Island 4>
Nothing to say other than the P-Switch dropping might've interferred with the speed although I am unsure.
<Iggy's Castle>
Used frame advance on the fence. Could've been slightly more frame perfect.
<Donut Plains 1>
Good overall, but could maybe use some polish at the very end.
<Donut Secret 1>
Better than my previous TAS, but still needs improvement.
<Donut Ghost House>
Boo spinjumping could maybe take less time... or not?
<Donut Plains 3>
A few frames saved.
<Donut Plains 4>
This one could have quite a few seconds saved, but... I just couldn't resist doing a full 1up combo just by stomping... well, uh, TASes are meant to be entertaining....... right?
<Morton's Castle>
Better springboard throwing? Not much to say here. I believe the boss fight was also improved a bit.
<Vanilla Dome 1>
A second (maybe more) saved.
<Vanilla Secret 1>
Entered pipe at 280! One second saved. But I still think it could be improved more.
<Star World 2>
Just normal. The end part could be better, with going up while holding blue baby yoshi.
<Star World 3>
This could maybe be improved by just a few frames but it is good overall.
<Star World 4>
Better & quicker Green Koopa strat. Though if the "faster" SNES strat CAN be achieved in here, as Luigi, then that should be used instead. This is the current strat for normal speedruns, however.
<Bowser's Castle>
Not much to be said here. Again, maybe just a few frames could be saved in this level as a whole (counting the boss).
I made this shortly after discovering how to -actually- do the hopping glitch to go faster.
I think it's a solid run, though it's one that still can be improved upon. Again, rewinds were used, other than save states, but if you counted every rewind press as a re-record then you would probably get a re-record count of between 200-500... or more... or less... I don't know lmao
Masterjun: <While this run might look optimized, it is not. As the author already noted, a lot of levels can be improved (and easily at that). My personal tip: When doing hopping glitch, you have to lock the highest speed value, otherwise you lose a significant amount of time. Use
userfiles and ask for feedback in the game thread.>
Rejected.