Post subject: How should I see a gameplay recorded from a savestate?
Vinix
He/Him
Joined: 6/2/2016
Posts: 14
In emulators like VBA-rr or BizHawk it's easy, I just ask to record from that moment of the game, and when I put to play, it starts to show the Gameplay from that point. But in this case I'm having problems with Dolphin. If I put it open a file recorded from the beginning of the game (GameCube Intro, Start screen and etc ...), It will work normal. BUT, there is a Gameplay that I recorded from a specific point, already inside the game. Considering that the emulator allows me to record from any point, I did not imagine it would have any problem. But if I put this file to play, it will just open a bugged screen with bugged sound. I realized that the files I record from a specific point within the game, create a second ".sav" file. For example... If I record Mega Man Network Transmission from the screen where Lan is in his bedroom, it will normally create the file "Mega Man Network Transmission.dtm" PLUS it will also create the file "Mega Man Network Transmission.dtm.sav ". I think this second file is the key to making these recordings work, right? But I still do not understand how to do this. They were created in the same folder where the ".dtm" files are, but they are there does not make the file work, so I guess they should be somewhere else? Eidt: Oh, I noticed that a topic was created with the same problem not many months ago (but in his case, it's about Wii games). And even after that time, no one helped the person. So... I guess I can't wait for someone to help me. Maybe just no one knows how to solve it?
Fog
Emulator Coder, Experienced player (641)
Joined: 4/5/2014
Posts: 459
For savestates with movie recording/playback, the two files created are foo.dtm and foo.dtm.sav. Both should be shared together if playback is to be achieved, and must be in the same folder.
Emulator Coder
Joined: 5/8/2014
Posts: 125
The bugged screen and bugged sound thing has been fixed. We were initializing HLE audio improperly.
Vinix
He/Him
Joined: 6/2/2016
Posts: 14
Fog wrote:
For savestates with movie recording/playback, the two files created are foo.dtm and foo.dtm.sav. Both should be shared together if playback is to be achieved, and must be in the same folder.
Well... So they're exactly where they should be. But the error remains.
JMC47 wrote:
The bugged screen and bugged sound thing has been fixed. We were initializing HLE audio improperly.
I see... Then there is a newer version. I'll check this immediately. Edit: Ok... Now in the 5.0 it isn't able to load the 4.0 savestate. And this message appears: Warning - There is nothing to undo!
Emulator Coder
Joined: 5/8/2014
Posts: 125
5.0 won't even work. You need th latest development builds to fix it.
Vinix
He/Him
Joined: 6/2/2016
Posts: 14
JMC47 wrote:
5.0 won't even work. You need th latest development builds to fix it.
I think it worked, but I'll test more later. But thanks for the help.