Post subject: Pressed buttons
Skilled player (1410)
Joined: 5/31/2004
Posts: 1821
Is it possible to see what butons you pressed in a fcm? In a test version of a run, I did something that skipped a sequence I normally had to wait for, and I can't figure out how to do it again... If I open an fmv in a bit editor I can clearly see my input, I was wondering if anything like this is possible for an fmc.
Former player
Joined: 5/3/2004
Posts: 366
It's possible. Here's the specs for the FCM format: http://tasvideos.org/FCM.html The major difficulty is that it compresses the information by saying how long a key was pressed (or rather the number of frames between updates). I must admit that I've been unsuccessful in properly "simulating" a run in such a way that I could see the button presses. I did find a way to hex edit, though (although it's annoying at best).
Skilled player (1410)
Joined: 5/31/2004
Posts: 1821
Thx, although I think it's a little too hard for me. I'll just forget what happened in the test version...
Player (206)
Joined: 5/29/2004
Posts: 5712
Hmm, what game is that in? Are you still working on Adventures of Lolo 3? Because I got tired and stopped working on it a while ago, sorry.
put yourself in my rocketpack if that poochie is one outrageous dude
Skilled player (1410)
Joined: 5/31/2004
Posts: 1821
I also stopped working on it... I think I know the fastest route of the first five levels, but I haven't completed those... A while ago I made a complete walkthrough with all 17 the levels pretty fast cleared, but not giving any thought of how to complete them as fast as possible... At the moment I'm working on something that takes a lot of time. I've been working on this for quite a while, and I've only completed the first five minutes now. I'm not telling what game this is yet, because the run may never be finished, if I have the motivation to work on it a bit every week, it might be finished around July. If a speedrun takes too long I wander of to other games... The game I was talking in this topic was Adventure Island II. After each level you'll run in some sort of cave, a music plays, the stripes you get from the fruit are counted, and you enter a room where you can choose an egg. While trying what route was fastest I finished a level and didn't need to listen to the music before the stripes were counted, it started counting right away... (never managed to do this again) (I am doing a run with level warps. I found level warps in level 1, level 3 and level 5... does anyone know if there are any other levels where you can find a secret egg that allows you to skip the level?)