Submission Text Full Submission Page
Very short run, shorter than short. The game is beaten by simply starting it.

Game objectives

  • Emulator used: BizHawk 1.11.4
  • Win in shortest time on any mode

Comments

On frame 0 I needed to decide between pressing select or not to win. It changes the initial movement of the ball.

Other comments

Sub-frame wars go!

Noxxa: Delaying, pending investigating of accuracy between Atari 2600 emulators.
Noxxa: This run has been proven to be the result of emulation errors, which are being corrected in newer revisions of BizHawk. As such, rejecting this run for being invalid.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15626
Location: 127.0.0.1
This topic is for the purpose of discussing #5011: TASeditor's A2600 FlapPing in 00:00.02
Masterjun
He/Him
Site Developer, Expert player (2047)
Joined: 10/12/2010
Posts: 1185
Location: Germany
im obviously voting no because i dont evn see an encode pls Why can't people simply provide an encode of their movies when submitting, I mean come on how lazy can you get...
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Editor, Skilled player (1537)
Joined: 7/9/2010
Posts: 1319
Masterjun wrote:
im obviously voting no because i dont evn see an encode pls
Vote after watching!
Favorite animal: STOCK Gt(ROSA)26Sortm1.1(rtTA,EGFP)Nagy Grm7Tg(SMN2)89Ahmb Smn1tm1Msd Tg(SMN2*delta7)4299Ahmb Tg(tetO-SMN2,-luc)#aAhmb/J YouTube Twitch
Spikestuff
They/Them
Editor, Publisher, Expert player (2656)
Joined: 10/12/2011
Posts: 6449
Location: The land down under.
looking at calendar "February 8th (7th) 2016" Why, the even, huh? Like the screenshot we provide, huh?
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Editor, Skilled player (1441)
Joined: 3/31/2010
Posts: 2113
Suck it, Chessmaster.
Dashjump
He/Him
Experienced player (579)
Joined: 8/18/2012
Posts: 82
Who needs blast processing.
Post subject: Re: #5011: TASeditor's A2600 FlapPing in 00:00.02
Player (26)
Joined: 8/29/2011
Posts: 1206
Location: Amsterdam
As I understand it, this run contains only a single frame of input. That leads me to wonder how viable this is to do in real time. If you reboot the console and try to press that one button at the right frame, wouldn't you just make it after 10 or 20 tries?
Samtastic
He/Him
Player (154)
Joined: 11/30/2012
Posts: 778
This run should end up in the Gruefood. On nom nom...
Enjoys speedrunning, playing and TASing Oddworld games! Has TASed: Oddworld: Abe's Oddysee in 12.06.13 (with Dooty) Oddworld: Adventures II in 20.03.78 (with Dooty) Oddworld: Abe's Exoddus 100% in 2:08:28.4 (with Dooty) Oddworld: Abe's Oddysee 100% in 1:05:01.65 Oddworld: Abe's Exoddus in 37:18 Oddworld: Abe's Exoddus in 37:15 Oddworld: Abe's Exoddus 100% in 2:!5.44.12 Oddworld: Abe's Oddysee any% in 13:01.3 Oddworld: Abe's Oddysee any% in 12:59.95 Oddworld: Abe's Oddysee 100% in 1:04:16.27 Oddworld: Abe's Oddysee 100% in 1:04:01.07 Currently working on: Waiting for Windows TAS Tools to work so I can TAS PC version of Exoddus.
Banned User
Joined: 3/10/2004
Posts: 7698
Location: Finland
Even though I have no idea what kind of game this is or what the run does, I would like to ask if this conforms to my favorite principle of "end the input where no further input can make the ending be reached faster".
Editor, Skilled player (1441)
Joined: 3/31/2010
Posts: 2113
Warp wrote:
Even though I have no idea what kind of game this is or what the run does
There's several submissions with encodes in Grue and the Workbench already, which you can use to inform yourself. You're also free to download the freeware ROM and acquire an understanding yourself.
Warp wrote:
I would like to ask if this conforms to my favorite principle of "end the input where no further input can make the ending be reached faster".
It probably doesn't.
Editor, Skilled player (1348)
Joined: 12/28/2013
Posts: 396
Location: Rio de Janeiro, Brasil
Warp wrote:
Even though I have no idea what kind of game this is or what the run does, I would like to ask if this conforms to my favorite principle of "end the input where no further input can make the ending be reached faster".
No, the movie that reach the ending as fast as possible is 12 frames long.
My YouTube channel: https://www.youtube.com/channel/UCVoUfT49xN9TU-gDMHv57sw Projects: SMW 96 exit. SDW any%, with Amaraticando. SMA2 SMW small only Kaizo Mario World 3
Alyosha
He/Him
Editor, Emulator Coder, Expert player (3827)
Joined: 11/30/2014
Posts: 2834
Location: US
I have tried reproducing this in other emulators and I always lose. I'm pretty sure I'm getting the correct input, you can tell when the paddles both fall at the same time, but the game plays differently. In particular, pterry starts in a different position on screen. You can see this quite clearly here: The bird starts 1 pixel to the left in Bizhawk. I captured this using the Stella emulator, which has a frame advance feature in it's debug mode. The birds X position is at $61. In BizHawk on the frame the bird appears, the value is 0x4D, in Stella it is 0x4C. Other emulators agree with this position. But you don't need frame advance to see the differences, here is a another screen shot of the countdown, the number '1' is pretty clearly one pixel to the left in Bizhawk: It's not the ball that is positioned wrong either, it is at 0x55 at $5B in both. I suspect there is an emulation issue in Bizhawk.
Editor, Skilled player (1537)
Joined: 7/9/2010
Posts: 1319
You used the right settings? The easy mode sets the ball slightly to the right, and the numbers go dark when it counts down. But yeah it could be possible that there's an issue in AtariHawk. I know of another homebrew game, Halo2600, which cannot been beaten because of an emulator issue.
Favorite animal: STOCK Gt(ROSA)26Sortm1.1(rtTA,EGFP)Nagy Grm7Tg(SMN2)89Ahmb Smn1tm1Msd Tg(SMN2*delta7)4299Ahmb Tg(tetO-SMN2,-luc)#aAhmb/J YouTube Twitch
Pokota
He/Him
Joined: 2/5/2014
Posts: 779
I believe someone asked for a temp encode? Link to video No? Well have one anyway.
Adventures in Lua When did I get a vest?
Alyosha
He/Him
Editor, Emulator Coder, Expert player (3827)
Joined: 11/30/2014
Posts: 2834
Location: US
I'm pretty sure all my settings are correct, I even put in NTSC Top line = 34 so the bottom line would show up correctly. Actually, I was able to recreate the run in Bizhawk in real time after a few tries, it just doesn't work in other emulators.
Site Admin, Skilled player (1255)
Joined: 4/17/2010
Posts: 11495
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
You guys are insane. EDIT: You're aware you've reached the theoretical limit of fastest possible game completion?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Pokota
He/Him
Joined: 2/5/2014
Posts: 779
Well, we have the minimum required inputs to reach the ending. Because the CPU player scores seven times in the movie it's theoretically possible to reach the ending in fewer frames, but that's outside the scope of our community. E: Feos reminded me that longer input but shorter completion generally won't obsolete shorter input, so I amended my post accordingly.
Adventures in Lua When did I get a vest?
Site Admin, Skilled player (1255)
Joined: 4/17/2010
Posts: 11495
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Fewer than one? I meant the minimal movie length, since it basically is game completion to us, as long as it leads to game completion and can't be improved. Yeah, the first ultimately unimprovable run in human history.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Pokota
He/Him
Joined: 2/5/2014
Posts: 779
The W indicator first appears on frame 2442, which is what I was referring to. It's the old "inputs versus completion" debate, I guess. Granted, the playback runs for 3231 frames but there's only one frame of input, on frame zero (reset, select, and button).
Adventures in Lua When did I get a vest?
Site Admin, Skilled player (1255)
Joined: 4/17/2010
Posts: 11495
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
The thing is, you can't submit a vaultable run that has longer input but faster game completion and see it obsolete the one with shorter input, it only happened once I guess and it was a Moons (not Stars) run.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Alyosha
He/Him
Editor, Emulator Coder, Expert player (3827)
Joined: 11/30/2014
Posts: 2834
Location: US
I realized you can put inputs into Stella through the debug screen. I started at frame zero and used the exact same 1 frame input as in Bizhawk in both difficulty settings and I lost both times. So, my guess is that this game cannot actually be beaten in 1 frame on actual hardware.
Banned User
Joined: 3/10/2004
Posts: 7698
Location: Finland
Pokota wrote:
I believe someone asked for a temp encode?
I have no idea what's going on there...
Pokota
He/Him
Joined: 2/5/2014
Posts: 779
Warp wrote:
Pokota wrote:
I believe someone asked for a temp encode?
I have no idea what's going on there...
It's pong, but the paddles are affected by gravity and there's an obstacle in the field of play that changes the direction of the ball somewhat randomly on collision. There's only one frame of input on frame zero, everything else is the ball/obstacle's movement combined with the AI's inability to move precisely enough to require further movement by the player.
Adventures in Lua When did I get a vest?
Joined: 9/13/2014
Posts: 62
Location: Canada
I think this should be published strictly for novelty. Made me laugh, yes vote
Joined: 6/4/2009
Posts: 893
feos wrote:
Fewer than one? I meant the minimal movie length, since it basically is game completion to us, as long as it leads to game completion and can't be improved. Yeah, the first ultimately unimprovable run in human history.
wait for a barney hide & seek "any%" run press start, stop the movie at frame 1 and win the true fastest tas ever ? or even a "no controler%"