Post subject: Issue with Frame Advance: Randomly Pauses/Plays
Active player (440)
Joined: 2/29/2012
Posts: 192
I'm using Dolphin 4.0-8246 to TAS 007: Agent Under Fire and I have frame advance mapped to 0 on the numpad. As I am advancing frames the emulator can randomly enter play mode, then when I hit frame advance again it pauses, hit it again and it plays, hit it again and it pauses and so on instead of advancing frames. I have to sit and wait during a pause for the frame advance key to start working again as it's supposed to, I honestly cannot tell what solves the issue each time it occurs. I have tried mapping frame advance to several keys with no improvement. This has become a moderate nuisance now and I'm hoping there's an easy way to fix it. Thanks!
Pokota
He/Him
Joined: 2/5/2014
Posts: 779
Did you check to make sure that pause isn't mapped to the same key or to Insert?
Adventures in Lua When did I get a vest?
Active player (440)
Joined: 2/29/2012
Posts: 192
Pokota wrote:
Did you check to make sure that pause isn't mapped to the same key or to Insert?
It is not.
JosJuice
She/They
Editor, Emulator Coder
Joined: 7/3/2010
Posts: 193
Location: Sweden
Frame advance randomly unpausing the emulation is a known bug. Currently, the only known fix is to go back to Dolphin 4.0-5400 or older.
JosJuice
She/They
Editor, Emulator Coder
Joined: 7/3/2010
Posts: 193
Location: Sweden
This has finally been fixed as of 4.0-9390.
Dimon12321
He/Him
Editor, Reviewer, Experienced player (596)
Joined: 4/5/2014
Posts: 1222
Location: Romania
Wow! Finally!
TASing is like making a film: only the best takes are shown in the final movie.
Editor, Expert player (2330)
Joined: 5/15/2007
Posts: 3933
Location: Germany
It does not seem to cause desyncs for me. A work-around seems to be to frame advance 3+ times really slowly.