Ok, so I'm currently working on a special video. It's about a series I'm making since 2011, featuring Kirby and Club Penguin characters, I'm on the 10th episode, and it's a special one since it's for celebrating 10 years of Club Penguin and 5 years since my first video was released on YT.
I have some issues regarding the editing program I'm using, which is Sony Vegas Pro 9.
I basically want to make a fight scene, similar to those flash poops (a genre of YTP) you see on youtube, but I don't have enough sources of pretty much great skills at editing.
Basically it's about Kirby and a blue puffle fighting a giant robot made by King Dedede and Herbert (similar to that giant robot in kirby's return to dreamland...), and I don't know where to start.
I also have a deadline, which is october 24th, since that was the date I promised. And also I was hoping to upload it in 720p 60fps (which is going to kill my crappy BizHawkless PC).
Yeah, im in a bit of a rush here by just having over 22 days to work on this... any tips, tricks or tutorials are well appreciated, thanks for taking your time to read this.
First, you want to start by getting the images for the characters you want to display. Then you continue by animating each of them to get your fight scene going.
(I don't know genres of YTPs, so I don't know exactly what you want to do. Try giving an example or more details about it)
Warning: Might glitch to creditsI will finish this ACE soon as possible
(or will I?)
I want to do a fight scene with a Super Mario Bros. Z feel into it.
You can also search on google people like chincherrinas, MoBrosStudios and Achille12345 who made pretty good flash poops in the past.
Like Masterjun said, you can animate the images in Vegas by keyframing them, setting their position/rotation/scale at certain points and letting the computer fill in the rest. It's a lot like animating objects in a 3D modeling program like 3DS Max or Maya, except in 2D. You can keyframe anything you want: text, images, even videos I believe.
A good example of what you can do with this method is the Game Grumps intro. The heads, text, and blue circle behind the text are all keyframed. Obviously your video will be a lot longer, but you might find all the little animations fun to make, especially when you get to send objects spinning wildly off the screen or instantly shrinking.
See also this editing tutorial by the Grumps' (former) editor. It goes at a casual pace and demonstrates visually how to keyframe with a Vegas-like video editor.
Also, when you're ready to save your video, try to encode it with something like the XVID codec to save disk space and uploading time. Or you could compress your video file with the program HandBrake.
So I'm halfway done and I know what to do now, thanks for everyone that posted here.
Where I can get that codec? Is it faster than let's say, .wmv rendering? Is it lighter as well?
https://www.youtube.com/watch?v=lWFFCusRp7g
x264 is probably the best there is.. not many are using x265 yet so x264 is way way better than xvid and wmv probably like half the size with more quality
x264 is probably the best there is.. not many are using x265 yet so x264 is way way better than xvid and wmv probably like half the size with more quality
h.264 is the video coding format, x264 is a program that creates videos encoded in h.264. It's a command-line program, so you open a console window in the directory where your source files are and write something like
x264 input.avi -o output.mkv --crf 20 --preset fast --tune animation
This would encode "input.avi" into "output.mkv" with a "constant rate factor" quality setting, a "fast" speed setting, and tuned for animation.
x264vfw is the x264 frontend for programs that use the (relatively old) Video for Windows codec interface. It exposes the most important encoding settings of the program in GUI form, but not all.
Kurabupengin wrote:
Is it faster than let's say, .wmv rendering?
As you can see above you can choose a speed preset, which selects a trade-off between quality, encoding speed and file size.
With a fixed bitrate (i.e. file size), faster presets will result in worse quality (and vice versa).
With a fixed quality, faster presets will result in larger files (and vice versa).
Kurabupengin wrote:
Is it lighter as well?
x264 is in constant development, and usually the fastest encoder when comparing other encoders with similar workloads.
solarplex wrote:
"The faster it renders, the less compression it's going to use, but it should always come out around the same quality" - This is only true for fixed quality mode - which he doesn't use.
Zero latency is for encoding video on-the-fly, for example a webcam stream that has to go in realtime over the internet; it shouldn't be used for encoding files because it basically uses a faster preset.
Single-pass bitrate is designed for strict file size or data transfer limits. Today we have DSL, USB sticks and terabyte HDDs, so it's usually better to encode at a set quality, of which CRF is the best.
The AVI file format isn't really designed for h.264 content; it's often better to use MKV.
"The faster it renders, the less compression it's going to use, but it should always come out around the same quality" - This is only true for fixed quality mode - which he doesn't use.
Zero latency is for encoding video on-the-fly, for example a webcam stream that has to go in realtime over the internet; it shouldn't be used for encoding files because it basically uses a faster preset.
Single-pass bitrate is designed for strict file size or data transfer limits. Today we have DSL, USB sticks and terabyte HDDs, so it's usually better to encode at a set quality, of which CRF is the best.
The AVI file format isn't really designed for h.264 content; it's often better to use MKV.
Are this settings the best for rendering FAST? Also, is the .mkv format compatible for use in Sony Vegas 9 to use as a source for video projects?
Can my regular video players such as the Windows Media Player, QuickTime and VLC play them!? Well... play them properly without any bugs I mean.
Again: You can choose how fast you want to encode with the "preset" setting.
Kurabupengin wrote:
Also, is the .mkv format compatible for use in Sony Vegas 9 to use as a source for video projects?
Never used any Vegas in my life.
Can my regular video players such as the Windows Media Player, QuickTime and VLC play them?
VLC should be able to play anything you create without problems, but I don't really know; I don't use it. No idea about MP and QT.
I use the k-lite codec pack which automates the installation of MPCHC and lav filters, among others. It has a lot of options, so maybe KCP is better for you.
Again: You can choose how fast you want to encode with the "preset" setting.
Umm... ok. So the slower it renders the better quality will get?
creaothceann wrote:
Never used any Vegas in my life.
...No comment.
creaothceann wrote:
VLC should be able to play anything you create without problems, but I don't really know; I don't use it. No idea about MP and QT.
I use the k-lite codec pack which automates the installation of MPCHC and lav filters, among others. It has a lot of options, so maybe KCP is better for you.
I have a couple of issues with playing the .avi files on both MP and VLC, for example, the image will freeze or show desynced video. However it plays fine when uploaded to YouTube, so that's kinda weird.
Thanks for the new codec anyway, will try it soon.
Spikestuff wrote:
Kurabupengin wrote:
Also, is the .mkv format compatible for use in Sony Vegas 9 to use as a source for video projects?
No.
That's too bad. I wonder if .mkv is better than .avi formats?
So the slower it renders the better quality will get?
Yes, unless you select a quality instead of a bitrate - then a slower speed preset will create smaller files.
Kurabupengin wrote:
I have a couple of issues with playing the .avi files
The file format (AVI/MKV) is just a container. Think of it like 7z/RAR/ZIP archives: there are some extra features you get with newer formats (for example "solid" archives with RAR), but this doesn't change the data they contain.
You can put a BMP file into a ZIP archive and a PNG file into a RAR archive (both with minimal compression settings), but that doesn't mean that displaying the picture in the RAR archive is slower because it's a RAR file. No, it's slower because the data stream inside is compressed much more.
Likewise you can put a h.264 stream into an AVI file or into a MKV file, the playback speed will be exactly the same. The overhead of parsing the AVI/MKV file format is a very low fraction of the CPU power spent on decoding the h.264 stream.
Kurabupengin wrote:
However it plays fine when uploaded to YouTube, so that's kinda weird.
Youtube re-encodes the videos you upload, so they're not comparable to the ones on your harddrive. Use taskmanager or Process Explorer to see if your CPU or your harddrive is maxed out during playback.