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I'll just paste from the forums.. *lazy*
Cybernator is a platfor shooter from the allmighty Konami. You control a mecha and scoot through stages destroying stuff in the process. There's some flying autoscrolling action in there aswell. And a bundle of different weapons you can use.
I just did time attack with Napalm.. 18mins 4secs
If you guys wanna see I could post this.. Bosses are killed in fastest as possible but there's some improvement in the stages.
in Stage 1 just dash all the way and as much as possible. Boss is destroyed with MG.
Stage2, I try to dodge all the bullets in the autoscrolling stage then just fly to boss and kill it in 3 hits.
Stage3, dash away and shoot the obstacles. I kill the midboss (the laser turrets) before they can change places. At the boss I destroy the Mecha without losing any time destroying the engines. The engines can only be harmed if they are on screen.
Stage4, I try to levelup weapons as I go. nothing more. I try to get Genmark to highest altitude possible when I finally "destroy" the boss.
Stage5, I skip the Laser because I don't really have time firing it... so.. Midboss is destroyed as fast you can shoot the Napalm at it. The Shuttle was pain in the ***. First u must destroy the side-engine-thingies and then cockpit. I also destroy 3 of those flying mechas and one turret without losing any time.
Stage6, First I destroy the "bunny-mechs" as they appear. The "worm" was just laughable. 3 hits and it's over. Then navigate through the tunnels (I think the way is fastest what I'm using). The "bosses" are destroyed as fast as possible, due the slow recharge rate of Napalm. Changing weapons is useless because they are just weaker than slow firing Napalm.
Stage7, I hated this stage. I just tried to dash around until health gave up and then dodge and destroy mechas as I go. The midboss was weird. if you killed it too fast the General wouldn't evacuate from the mech and then the game woulnd't progress. The mecha at the "speedway" took damage only when the scrolling stopped. The final battle was easy. I destroyed all the "parts" before going for the head.
I think I could improve this somewhat but I don't have any freespace in the net so I must upload my WIP time attacks here :T This time attack is 6mins faster than my previous attempt without Napalm so.. it's a good start at least.
I used Snes9x 1.43 WIP1 No warps or passwords No program errors were abused making of this time attack I take hits to save time (dodging everything would take a lot of time) I use the secret weapon (Napalm Gun) I make some aesthetic movements in autoscrolling phases

Truncated: Rejected due to apathy...
  • of the people voting meh
  • of the judges not judging it
  • of the author not caring enough to make a better version.
Better luck next time.


TASVideoAgent
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This topic is for the purpose of discussing #519: mazzeneko's SNES Cybernator in 18:04.42
Former player
Joined: 11/5/2004
Posts: 43
Hi . why don't you kill the enemis in stage 2. I mean, watching them moving around is boring. I also dont think you use efficiently all your weapons like the vulcan which may have been useful in stage 3. I think you were able to kill a lot of enemis without losing time. I also have some desync. problems :(
Former player
Joined: 6/26/2004
Posts: 139
Location: Kuopio, Finland
I just wanted to dodge their bullets in stage 2. To make an aesthetic feeling to it. And to use vulcan needs to be aimed more carefully making moving around more difficult. I wanted the primary thing to be just to make through the stages fastest as possible.
- mazzeneko
Former player
Joined: 11/5/2004
Posts: 43
I see. Well I last played that game 10 yeaurs ago so I forgot some details. Can you dash with your shield ? And about the desynch prob. are you sure you used the cybernator (U) rom and snes wip1 ??
Former player
Joined: 6/26/2004
Posts: 139
Location: Kuopio, Finland
gather wrote:
Well I last played that game 10 yeaurs ago so I forgot some details. Can you dash with your shield ? And about the desynch prob. are you sure you used the cybernator (U) rom and snes wip1 ??
You cannot dash with a shield. :( And yes, I used Cybernator (U) and WIP1. But my friend also complained about this game desynching with the previous version of the movie also. (the 6min slower one) Both work perfectly for me, tho.
- mazzeneko
Former player
Joined: 11/5/2004
Posts: 43
thank you for that answer (about the shield). I dont know how to solve that desynch prob : I use the rom cybernator(U).smc with Snes9X v1.43-dev but noway ;__; it just desynch at the same moment in the mission 5 after you land on earth... edit : it may be the infamous snes sound desynch problem. can you tell us what are your emu settings, in particular your sound settings please ?
Former player
Joined: 6/26/2004
Posts: 139
Location: Kuopio, Finland
gather wrote:
edit : it may be the infamous snes sound desynch problem. can you tell us what are your emu settings, in particular your sound settings please ?
hmm.. Snes9x soundchip, 32Khz, mix 20ms and buffer 40ms other confs: resolution 1600x1200x16 output image procession: kreed'sSuper2xSal Auto Frame skip Everything else on except bilinear mode 7
- mazzeneko
Former player
Joined: 11/5/2004
Posts: 43
yes it works ! I just set the same sounds settings. btw, why didnt you shoot the enemy in the 5-6 first stages ? I think you could do it without losing time. I also think that you were be able to play more skillfully regarding the damages you took, didn't you?
Former player
Joined: 6/26/2004
Posts: 139
Location: Kuopio, Finland
gather wrote:
btw, why didnt you shoot the enemy in the 5-6 first stages ? I think you could do it without losing time. I also think that you were be able to play more skillfully regarding the damages you took, didn't you?
Just like I said. I was just aiming for fastest time. I didn't really care about enemies. If it wasn't neccesary to shoot em (like in the last stage...keeping me alive) I didn't do so.
- mazzeneko
Former player
Joined: 11/5/2004
Posts: 43
yeah I got it, but I do think that you were able to kill some of them without losing time, just to improve the "fun factor". I meant it's quite frustrating to see all these enemies getting away with it. If they are in front of you, shoot them, it's free it doesnt take time and much spectacular IMO. Watching you dashing like this is a little boring, that's my point.
Joined: 6/11/2004
Posts: 35
Location: Quebec, Canada
I'm also having desync problems in the level with the huge worm. Your character just keeps running towards the wall and ends up dying. I'm using mazzeneko's sound config.
Former player
Joined: 6/26/2004
Posts: 139
Location: Kuopio, Finland
gather wrote:
yeah I got it, but I do think that you were able to kill some of them without losing time, just to improve the "fun factor". I meant it's quite frustrating to see all these enemies getting away with it. If they are in front of you, shoot them, it's free it doesnt take time and much spectacular IMO. Watching you dashing like this is a little boring, that's my point.
If I'm up to it perhaps I'll make a more aggressive movie ...but now I'm fixated to make Skyblazer time attack work properly. damn thing just keeps on desynching and desynching and des...
- mazzeneko
Former player
Joined: 11/5/2004
Posts: 43
I see. there are some desynch prob on some games which cause tool-assisted-movies making impossible. may be skyblazer is one of them.
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
Voted no. I stopped watching about halfway through the asteroid belt. When you reached the first boss, you hesitated before you started shooting. Also, you blocked the first cannon salvo instead of dodging or taking the hit, which took out an unecessary amount of time from your movie. If you have such obvious flaws so early on, that means that your movie isn't anywhere near perfection = not worth publishing.
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Former player
Joined: 6/26/2004
Posts: 139
Location: Kuopio, Finland
Yeah. I did make some errors at first boss. I should've turned the gun barrel down earlier and I missed one shot X.x. And the blocking: well.. the machine gun was LOADING at the time I was blocking so it doesn't really make a difference there. :) I just emptied my clip and then blocked the shots and continued shooting when clip was full again. The arm already pointing downwards would have given me few frames or so. Because you cannot hit bosses when they are OUT OF SCREEN. :) And the missed shot was about 0.02 secs loss of time.
- mazzeneko
Emulator Coder, Skilled player (1310)
Joined: 12/21/2004
Posts: 2687
I kind of like this game, and this movie's not bad, but like you said you can improve it, so... I'd like to see an improved version that is faster and also tries to show off more instead of just aiming for fastest time.
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Lots of action, and I don't really understand what happens at all times. I didn't spot you stopping unnecessarily at any point (though I admit I fastforwarded most of the movie). I'm awaiting for a better analysis before deciding anything about this submission.
adelikat
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If its improvable then do so! :) I will vote YES on the game. It is fast paced and doesn't get boring (though I don't really know whats going on) I will vote meh, since this is a good run but improvable. I would certainly vote yes on an improved version.
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Sir_VG
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Player (40)
Joined: 10/9/2004
Posts: 1913
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I personally enjoyed it. I don't understand much about the game, though I'm wondering why you didn't powerup Napalm, but send everything to Vulcan. Is it just not possible to power it up?
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Former player
Joined: 6/26/2004
Posts: 139
Location: Kuopio, Finland
Napalm has only one level. :T
- mazzeneko
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