Super Aladdin is a pirated port of the Genesis version of Aladdin to the NES. It's fairly decent, but very short due to the fact that only half the stages were ported over. It's also rather glitchy.
In my quest to perfect my old movies, this.
Glitches and Tricks
Clipping through walls
Due to the nature of Aladdin's falling animation, it can be used in small spaces to clip downwards. This is used to skip some platforming in the Desert.
Wallclimbing
Jumping constantly at certain walls lets Aladdin climb the wall. This is used in the Captain fight to easily murder him with apples.
Sword Tricks
-When jumping at the ropes in the Agrabah Rooftops, slashing while jumping sometimes lets you grab them earlier.
-Using the sword lets you skip any poles, ziplines, and ropes while the animation is playing.
-Using the sword before taking damage lets you skip damage while the animation is playing. (e.g. constant autofire makes you practically invincible to obstacles.)
Agrabah Market
Saved about 5 frames from lag optimization.
Desert
Skipped climbing the trees thanks to the powers of hovering. Saved about 9 seconds.
Agrabah Rooftops
A new route lets you skip most of the ropes, so that's nice. About 35 seconds saved.
Rugrid (That's actually what it's called in-game)
No changes
Tompa: Will judge.
Tompa: Neat run, neat improvement. Accepting for publication.