Post subject: TASVideoAgent Avatar
Editor, Expert player (2479)
Joined: 4/8/2005
Posts: 1573
Location: Gone for a year, just for varietyyyyyyyyy!!
Let's make a new avatar for TASVideoAgent. This has been there a long time. The image is from Star Control III. It is compressed heavily to fit into the avatar slot. I think TASVideoAgent should have a unique avatar, not something directly from a game. Clever edits of existing game sprites might work well, though. Show us your creations!
Spikestuff
They/Them
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Joined: 10/12/2011
Posts: 6439
Location: The land down under.
Aqfaq wrote:
avatar
TASVideoAgent confirmed to have more avatars (moods) than Aqfaq:
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Editor, Expert player (2479)
Joined: 4/8/2005
Posts: 1573
Location: Gone for a year, just for varietyyyyyyyyy!!
Quite funny! Do those moods have a function? Here's something I just made:
Spikestuff
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WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Masterjun
He/Him
Site Developer, Skilled player (1988)
Joined: 10/12/2010
Posts: 1185
Location: Germany
I like the current avatars.
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Spikestuff
They/Them
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Masterjun wrote:
I like the current avatars.
Same. The only reason I put down some was just for fun and because I was bored.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Noxxa
They/Them
Moderator, Expert player (4124)
Joined: 8/14/2009
Posts: 4090
Location: The Netherlands
Masterjun wrote:
I like the current avatars.
I second this statement. I understand Aqfaq's points, but I have not seen a better suggestion than the current avatar set so far. The current avatar set looks good and fits pretty well for TASVideoAgent as it is now.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Editor, Player (54)
Joined: 12/25/2004
Posts: 634
Location: Aguascalientes, Mexico
What better agent than Agent Smith! http://www.deviantart.com/art/Smith-Will-Suffice-6170030
I'm the best in the Universe! Remember that!
Spikestuff
They/Them
Editor, Publisher, Expert player (2643)
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Posts: 6439
Location: The land down under.
samurai goroh wrote:
What better agent than Agent Smith! http://www.deviantart.com/art/Smith-Will-Suffice-6170030
Going through Google You like what I've done with the place? No.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Joined: 7/2/2007
Posts: 3960
I also like the current avatars, though I also wouldn't be surprised if it's now possible to get better image quality at the same filesize. Does anyone have examples of the original animations that the avatars were generated from?
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Post subject: Re: TASVideoAgent Avatar
Joined: 5/14/2007
Posts: 525
Location: Pisces-Cetus filament
Aqfaq wrote:
I think TASVideoAgent should have a unique avatar, not something directly from a game. Clever edits of existing game sprites might work well, though.
I disagree. We should obviously use this as TASVideoAgent's avatar to get with the times and attract fresh (female) blood.
Aqfaq wrote:
I think TASVideoAgent should have a unique avatar, not something directly from a game. Clever edits of existing game sprites might work well, though.
I agree. People are reluctant to change, though, so we are hopeless.
AzumaK wrote: I swear my 1 year old daughter's favorite TASVideo is your R4MI run :3 xxNKxx wrote: ok thanks handsome feos :D Help improving TASVideos!
Skilled player (1741)
Joined: 9/17/2009
Posts: 4981
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Spikestuff wrote:
I support these so we can have more threads dealing with needless drama. 👍 ;)
Banned User
Joined: 3/10/2004
Posts: 7698
Location: Finland
The current avatars are rather nondescript and abstract (at least for somebody who has never played or even seen the game). What is there to like?
ALAKTORN
He/Him
Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
Warp wrote:
What is there to like?
They look like robots. Fits perfectly. You don’t need to know shit about the game to like them.
GoddessMaria
She/Her
Reviewer, Experienced player (867)
Joined: 5/29/2009
Posts: 518
Location: Hell...
While I would be okay with the idea of changing it... Until a solid consensus and a better suggestion for avatars is pitched, it is best to keep as is.
Current projects: failing at life
Editor
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
I like the New Robot Animation. It's fun.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Warepire
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Editor
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Posts: 2178
Location: A little to the left of nowhere (Sweden)
Keep the current avatar set.
Active player (476)
Joined: 2/1/2014
Posts: 928
Agent looks like a floating trashcan more than a robot.
Experienced player (705)
Joined: 2/5/2012
Posts: 1800
Location: Brasil
i dont liek the rtash can
I want all good TAS inside TASvideos, it's my motto. TAS i'm interested: Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS? i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.
Experienced player (690)
Joined: 11/23/2013
Posts: 2233
Location: Guatemala
What if we change Grue Monster's avatar instead?
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Spikestuff
They/Them
Editor, Publisher, Expert player (2643)
Joined: 10/12/2011
Posts: 6439
Location: The land down under.
Kurabupengin wrote:
What if we change Grue Monster's avatar instead?
Meanwhile on IRC a couple of hours ago.
[2015-04-11 01:49:52] <Spikestuff_> Let's be honest
[2015-04-11 01:49:53] <Spikestuff_> http://tasvideos.org/forum/profile.php?mode=viewprofile&u=3788
[2015-04-11 01:50:03] <Spikestuff_> needs an upgrade
Note: It's 11th April and almost 4am my timezone, Kura's message came through at 3:51am The thought process was like a delayed connection (very delayed) between us, thinking of the same thing.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
ALAKTORN
He/Him
Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
^I actually agree with you two.
solarplex wrote:
Agent looks like a floating trashcan more than a robot.
Your trash can must be hella fucking weird.
Samsara
She/They
Senior Judge, Site Admin, Expert player (2238)
Joined: 11/13/2006
Posts: 2822
Location: Northern California
Nothing wrong with the idea, I suppose, but aren't there more important matters to worry about first?
TASvideos Admin and acting Senior Judge 💙 Currently unable to dedicate a lot of time to the site, taking care of family. Now infrequently posting on Bluesky
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Post subject: Explanation of TVA's mood avatars
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Aqfaq wrote:
Quite funny! Do those moods have a function?
Yes, they do. [img_left]https://files.tasvideos.org/common/UserAvatars/tva/TVA1.gif[/img_left] This is his normal mood: Business as usual. The picture is actually an animation. The Chmmr is hovering slowly. [img_left]http://files.tasvideos.org/common/UserAvatars/tva/TVA4.gif[/img_left] This is his relaxed mood. He uses this avatar when posting a notification about a published submission. TASVideoAgent is based on Chmmr indeed. Chmmr is a fictional composite race, made of a crystalline Chenjesu and a mechanical Mmrnmhrm. The Chenjesu feeds on electric energy, manifested by these multicolored lights that the mechanical components are smothering the crystals with. In this state, the Chmmr is letting the audience see his vulnerable side, while he's doing something that deeply soothes him. It is equivalent to a cat stretching and lying on a sunspot on carpet belly exposed. [img_left]http://files.tasvideos.org/common/UserAvatars/tva/TVA3.gif[/img_left] This is his agitated mood. It is used for rejected submissions. [img_left]http://files.tasvideos.org/common/UserAvatars/tva/TVA9.gif[/img_left] This is his deeply troubled mood. You don't often see TVA in this state. In this avatar, the Chmmr is very shielded and protective, with fast and erratic motions indicating an upset mood. TASVideoAgent is not the first robot of mine to be based on the Chmmr. If you check http://bisqbot.stc.cx/ with my IP (88.193.84.194) (because the DNS of stc.cx has been terminated and I haven't bothered to assign a new address to that site yet), you'll see who else uses a Chmmr avatar. (Screenshot here: http://bisqwit.iki.fi/kala/snap/bisqbot_page.png) Obviously I couldn't use the same picture for TASVideoAgent, hence the animation set from Star Control III. I also have animations for transitions to all those moods from the default and back to the default, but I couldn't think of a use for them, so they're not uploaded. The animations have been scaled, quantized, and dithered heavily to make them as small as possible, to at least show an effort to comply with TASVideos avatar size guidelines. Considering that TVA is part of the site's maintenance and internal operation, he can bend a few rules.
Player (36)
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"This page was rewritten in 2003. The previous version from 2001 was way too outdated..." Oh man. Also: to make normal webbrowsers fetch Bisqwit's website you need to add this line to the end of your /etc/hosts file or C:\windows\system32\drivers\etc\hosts file (depending on OS)
88.193.84.194 bisqbot.stc.cx
PS: The link to the UKA page at the bottom is geocities. The archive.org link is: https://web.archive.org/web/20030901185348/http://www.geocities.com/kokoona/
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.