It has been in all 0 Star's since the 5:02 I believe, so it is old. The 2nd star was improved by not needing to double jump off the elevator by having more speed/better positioning.
I am currently working on a lobby castle movement comparison video, I believe that the current 70 TAS lobby order is slow.
Now that Sonicpacker has posted the results of his competition, in which he wanted me in. I made a run of it, not with mupen64 for some reasons already mentioned, but with BizHawk's TAS Studio, which worked perfectly, a bit tricky to use but that will change. For greater joy, I ended up being 0.133 seconds faster than Sonicpacker :D, I converted his m64 file into a bk2 file and ended timing on first visual frame Mario is on ground, I also converted MKDasher's file (winner of the competition).
For those who are interessted, here a quick encode of my run: https://www.youtube.com/watch?v=2RjRsOK3vck
Joined: 9/21/2009
Posts: 1047
Location: California
You "beat me" with route, not optimization, just like everyone else that beat me (except MK who had a sick run in all aspects). Had I thought to collect the stars with the smart route instead of individually (btw I killed everyone else who used this route by SECONDS), I would've creamed you (as your Mario move choices/optimization were terrible). I don't understand what your issue with me is XD It's cute though <3
Edit: Btw, I only didn't think of it because I assumed the stars disappeared if offscreen. Feel free to join task 6 ;)
Edit 2: And that's a weird place to post this anyway, not really on topic. Have you considered an sm64.org forum account where there's a thread for discussion? But no worries, I understand your desire to be seen doing something "important" in front of your silly friends
The route was more or less trivial. I had several route ideas, including abusing death. So I find it a bit weird that you chose a obviously slower route.
My lack of optimizations come from limited knowledge of the mechanics, which means I could've saved some more time too, if I know more of the game. The usage of TAS Studio helped me a lot trying different stuff out, it makes seemingly difficult games easy, even if one hasn't TASed the game at all.
Where did I say I had problems with you? That's just a wrong interpretation of yours.
Edit: Editing the post, instead of replying.
To me it was trivial. I don't know the mental capability of these guys or why else they would failed that hard.
It's a quick realtime test to see if they disappear. Would like to join, but drawing analog input isn't done yet.
Friends? I don't have friends. Also not joining your sm-club.
TASing any game is NP-hard, what's so hard about it. I didn't talked specifically about that hack. The point with my statement was: it doesn't matter how complex the game gets, including number of players to control at the same time, non-linear TASing makes it a lot easier. But you don't even know what that is.
Joined: 9/21/2009
Posts: 1047
Location: California
wrong. look at results of task
cool.
addressed above.
this was seemingly difficult? the Y axis wasn't even enabled, it's just as easy as any of the cookie-cutter 2D platforming runs on this site.
You don't need to say it. And it's more of a right interpretation based on past experience/your wording of things.
But yeah, I'm out of this convo before I get wrongly blamed for everything again and end up in Grue bahahaha. hi mothrayas, i know you're watching <3
Joined: 11/13/2006
Posts: 2822
Location: Northern California
Lookin' good! I'm really enjoying all the recent improvements being posted here. The next set of runs on the site are going to be wicked sick.
TASvideos Admin and acting Senior Judge 💙 Currently unable to dedicate a lot of time to the site, taking care of family.
Now infrequently posting on Bluesky
Kyman, it's strange that the 2012 TAS jumped so directly into the wall. It makes sense that yours is faster but is there a reason the 2012 TAS didn't take a more direct path?
I wanted to watch the current 0 star WR TAS again, but I can't find it. I remember someone posting it here earlier I think, but I've gone back like 20 pages now and I can't find it. Anyone able to help?
Joined: 8/14/2009
Posts: 4089
Location: The Netherlands
I have had to split off this thread twice now recently due to incessant shitposting (especially involving the sonicpacker-TASeditor dialogue). If I see even more shitposting or flamebait spawn out of this conversation, then I will hand out bans to repeat offenders.
Now let's all go back to our regularly scheduled Super Mario 64 topic.
http://www.youtube.com/Noxxa
<dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects.
<Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits
<adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.