It has been in all 0 Star's since the 5:02 I believe, so it is old. The 2nd star was improved by not needing to double jump off the elevator by having more speed/better positioning.
I am currently working on a lobby castle movement comparison video, I believe that the current 70 TAS lobby order is slow.
Now that Sonicpacker has posted the results of his competition, in which he wanted me in. I made a run of it, not with mupen64 for some reasons already mentioned, but with BizHawk's TAS Studio, which worked perfectly, a bit tricky to use but that will change. For greater joy, I ended up being 0.133 seconds faster than Sonicpacker :D, I converted his m64 file into a bk2 file and ended timing on first visual frame Mario is on ground, I also converted MKDasher's file (winner of the competition).
For those who are interessted, here a quick encode of my run: https://www.youtube.com/watch?v=2RjRsOK3vck
Joined: 9/21/2009
Posts: 1047
Location: California
You "beat me" with route, not optimization, just like everyone else that beat me (except MK who had a sick run in all aspects). Had I thought to collect the stars with the smart route instead of individually (btw I killed everyone else who used this route by SECONDS), I would've creamed you (as your Mario move choices/optimization were terrible). I don't understand what your issue with me is XD It's cute though <3
Edit: Btw, I only didn't think of it because I assumed the stars disappeared if offscreen. Feel free to join task 6 ;)
Edit 2: And that's a weird place to post this anyway, not really on topic. Have you considered an sm64.org forum account where there's a thread for discussion? But no worries, I understand your desire to be seen doing something "important" in front of your silly friends
The route was more or less trivial. I had several route ideas, including abusing death. So I find it a bit weird that you chose a obviously slower route.
My lack of optimizations come from limited knowledge of the mechanics, which means I could've saved some more time too, if I know more of the game. The usage of TAS Studio helped me a lot trying different stuff out, it makes seemingly difficult games easy, even if one hasn't TASed the game at all.
Where did I say I had problems with you? That's just a wrong interpretation of yours.
Edit: Editing the post, instead of replying.
To me it was trivial. I don't know the mental capability of these guys or why else they would failed that hard.
It's a quick realtime test to see if they disappear. Would like to join, but drawing analog input isn't done yet.
Friends? I don't have friends. Also not joining your sm-club.
TASing any game is NP-hard, what's so hard about it. I didn't talked specifically about that hack. The point with my statement was: it doesn't matter how complex the game gets, including number of players to control at the same time, non-linear TASing makes it a lot easier. But you don't even know what that is.
Joined: 9/21/2009
Posts: 1047
Location: California
wrong. look at results of task
cool.
addressed above.
this was seemingly difficult? the Y axis wasn't even enabled, it's just as easy as any of the cookie-cutter 2D platforming runs on this site.
You don't need to say it. And it's more of a right interpretation based on past experience/your wording of things.
But yeah, I'm out of this convo before I get wrongly blamed for everything again and end up in Grue bahahaha. hi mothrayas, i know you're watching <3
Kyman, it's strange that the 2012 TAS jumped so directly into the wall. It makes sense that yours is faster but is there a reason the 2012 TAS didn't take a more direct path?
I wanted to watch the current 0 star WR TAS again, but I can't find it. I remember someone posting it here earlier I think, but I've gone back like 20 pages now and I can't find it. Anyone able to help?
Joined: 8/14/2009
Posts: 4089
Location: The Netherlands
I have had to split off this thread twice now recently due to incessant shitposting (especially involving the sonicpacker-TASeditor dialogue). If I see even more shitposting or flamebait spawn out of this conversation, then I will hand out bans to repeat offenders.
Now let's all go back to our regularly scheduled Super Mario 64 topic.
http://www.youtube.com/Noxxa
<dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects.
<Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits
<adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.