Joined: 12/29/2007
Posts: 489
No. By an extremely rough calculation, the N64 has 14 buttons, so on every frame there are 2^14 = 16,384 possible button press combinations. Super Mario 64 runs at 30 frames per second iirc, so in one second there are 16384^30 possible movie files, which is a number over 100 digits long. Even if we got a supercomputer that could process a quintillion movie files per second, it would still take several googol years to try them all. And that's just 1 second. Brute forcing just isn't possible.
MarbleousDave
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1 frame = 1/30 second. We are 68 frames shy of sub 5 minutes. If only we can get to Bowser in the Fire Sea earlier...
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Wasn't the actual time slower, because people always use the less accurate Mupen? Please correct me if that's wrong.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Joined: 2/15/2009
Posts: 329
Zowayix wrote:
No. By an extremely rough calculation, the N64 has 14 buttons, so on every frame there are 2^14 = 16,384 possible button press combinations. Super Mario 64 runs at 30 frames per second iirc, so in one second there are 16384^30 possible movie files, which is a number over 100 digits long. Even if we got a supercomputer that could process a quadrillion movie files per second, it would still take several googol years to try them all. And that's just 1 second. Brute forcing just isn't possible.
Super Mario 64 uses 9 buttons. The problem is the 65536 positions of the analog stick. (Minus deadzone and possible lower resolution used)
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ALAKTORN
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andypanther wrote:
Wasn't the actual time slower, because people always use the less accurate Mupen? Please correct me if that's wrong.
You’re correct.
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Joined: 7/9/2010
Posts: 1319
Kingdweeb wrote:
Would it be possible to 'bruteforce' a 5 minute run?
You don't need to bruteforce the whole, you can split it into events, basically every 10 frames or so combined with games logic. Like a human would do, but with more efficiency. Such a bot is of course hard to code and would require indepth analysis of the game first.
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Samsara
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Link to video 42 goombas.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
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Wow, he did it! Now there's only that one A press in BitFS left and the game can be completed with 70 stars without pressing the A button at all.
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Posts: 405
Wow. Can you use any tricks like a Goomba ladder to get past BitFS?
THC98
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CoolKirby wrote:
Wow, he did it! Now there's only that one A press in BitFS left and the game can be completed with 70 stars without pressing the A button at all.
Actually that last video wasn't an improvement in the 70 star ABC, because you don't need BitS red coins star to complete the game, as you can't reach BitS with 69 stars.
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THC98 wrote:
CoolKirby wrote:
Wow, he did it! Now there's only that one A press in BitFS left and the game can be completed with 70 stars without pressing the A button at all.
Actually that last video wasn't an improvement in the 70 star ABC, because you don't need BitS red coins star to complete the game, as you can't reach BitS with 69 stars.
Oh yeah, that's a good point. Well, i guess that brings us a little bit closer to a 120 star minimum A press TAS (i don't think 0 would be possible unless some crazy new glitch gets discovered.)
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Joined: 9/21/2009
Posts: 1047
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A whompping 21 TASers submitted for task 1! Here's task 2 for those that are looking to join something fun in their freetime: http://sm64.org/forum/viewtopic.php?pid=21647#p21647
Plush
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sonicpacker wrote:
A whompping
gr8 b8 m8
Plush
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(Sorry for double post) Link to video One of the trickiest stars has been solved!!
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So, am I allowed to post on here too? ;)
Patashu
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pannenkoek2012 wrote:
So, am I allowed to post on here too? ;)
But if you start posting all your own videos who is going to post them for you ;_;
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
negative_seven
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pannenkoek2012 wrote:
So, am I allowed to post on here too? ;)
Nope, you were banned for being too awesome ;)
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pannenkoek2012 wrote:
So, am I allowed to post on here too? ;)
Yes! Welcome! Have you had any luck with my idea in WDW?
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I looked at the level geometry, and Mario would have to be REALLY far over to have the surface of the water not out of bounds. In fact, this position is within the downtown room, and we know you can't activate the load zone from there.
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Joined: 9/17/2009
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Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Hey, with all these (new) tricks, it would be really helpful if this page was updated. :)
Plush
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Here's a curious graph made by pan. He loves to make graphs lol
jlun2 wrote:
Hey, with all these (new) tricks, it would be really helpful if this page was updated. :)
I will be happy to do that, glitch by glitch, step by step. There would be a lot of stuff to include in that page. Oh and read the PM I sent you.
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Posts: 1319
Here are two little scripts for BizHawk I wrote to practice my coding skills. They're a bit messy, but whatever. The first one displays stuff on screen: User movie #20225548630088363. The other one generates input to follow a set angle: User movie #20225968871960280. It's very primitive and shouldn't be used for serious TASing yet. You can still add jumps manually while it tries to generate input. The coding can be improved, of course. I actually wanted to have a form where the user can input the angle before it brute-forces, but the form appears after frame-advance, which is to late. Edit: There's a small glitch in it, trying to fix it. Edit2: Should be fixed, the analog inputs randomly started to over/underflow for some reason.
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Joined: 5/29/2006
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Plush wrote:
(Sorry for double post) Link to video One of the trickiest stars has been solved!!
Could the trick used on the pole be used in BitFS, or is there something I'm not understanding here?
Joined: 12/29/2007
Posts: 489
^I believe the glitched Bob-omb clone's backwards momentum is needed to get off the pole, and there are no Bob-ombs that can be reached at the BitFS pole.
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Posts: 405
So the only A press necessary to beat the game is in BitFS? Dang. That really makes me wanna see you guys find some crazy strat to bypass it.