Editor, Experienced player (860)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
Plush wrote:
ayy was about to post that too What does OTAS mean btw? And anybody has an idea on how much it saves?
OTAS = 0 stars TAS And probably saves something like 1-2 frames who knows.
jlun2 wrote:
I wonder was snark/ToT's 5:00:36 TAS done in Mupen or BizHawk, since Mupen would end up reporting a faster time due to general inaccuracy (noticeable when played back on console). How close is sub 5 not counting mupen timing?
It was done in mupen64, for sure. So on bizhawk it'd be slightly longer and even longer than that on a real N64.
Active player (466)
Joined: 3/30/2012
Posts: 405
It's a shame that sub 5 probably won't happen..unless something crazy gets found.
ALAKTORN
He/Him
Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
Stevmay09 wrote:
It's a shame that sub 5 probably won't happen..unless something crazy gets found.
Getting to the moat door would easily give sub 5′. I think snark saved more than 1-2 frames. I think 3-4.
Former player
Joined: 6/30/2010
Posts: 1107
Location: Zurich, Switzerland
I think I will never understand how someone could ever prefer Mupen. Also, how can Bizhawk be slower than an actual N64?
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Plush
Other
Player (157)
Joined: 9/1/2014
Posts: 235
Location: Italy
ALAKTORN wrote:
Getting to the moat door would easily give sub 5′.
So some guy called Kaze (You may have heard about him, he's a cool guy that creates Mario 64 hacks) figured out that object MAY act weirdely (aka moat door possibility) after 1657 days of staying in the same loaded map. Sadly it's not enough fast for sub 5 :v We need to find more glitches before fast moat door (slow moat door could probably happen with either Hyperspeed Walking or the 1657 days object property.) Oh and yeah Snark122 uses Mupen64 AFAIK. What's the problem anyway? He does it because it's more comfortable for TASing Mario 64. Once he publishes the .m64 there won't be any problem converting it into the more accurate .bkm file. (srry if I talk like 2009 Dennis) Snark deleted his vid btw.
Skilled player (1741)
Joined: 9/17/2009
Posts: 4981
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Plush wrote:
Oh and yeah Snark122 uses Mupen64 AFAIK. What's the problem anyway? He does it because it's more comfortable for TASing Mario 64. Once he publishes the .m64 there won't be any problem converting it into the more accurate .bkm file. (srry if I talk like 2009 Dennis) Snark deleted his vid btw.
In this case, nothing, just that it's going to be rather misleading (for the TASer at least) regarding how close to sub 5. :P
Plush
Other
Player (157)
Joined: 9/1/2014
Posts: 235
Location: Italy
Oh btw, I heard a perfectly RNG'd Bowser1 saves 3 frames: 0.1 seconds. To be perfect Bowser must be in dance animation ASAP. I don't know how that RNG works...
ALAKTORN
He/Him
Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
What’s that about 1657 days? Is there a vid about it?
Joined: 6/6/2004
Posts: 223
1657 days would cross the 4,294,967,296-frame barrier at 30fps, giving rise to potential overflow vectors based on the memory location of the frame counter. It probably isn't nearly so friendly, but this is the land of far-off imagination, after all. If you try it on a real system, the most likely outcome is that the power supply burns itself out after 10-20 days of continuous use.
Former player
Joined: 6/30/2010
Posts: 1107
Location: Zurich, Switzerland
Plush wrote:
Oh and yeah Snark122 uses Mupen64 AFAIK. What's the problem anyway? He does it because it's more comfortable for TASing Mario 64. Once he publishes the .m64 there won't be any problem converting it into the more accurate .bkm file. (srry if I talk like 2009 Dennis)
What exactly makes Mupen more comfortable with this game? I'm hearing that a lot. If it's just about memory addresses, well, go find them again in Bizhawk. If the timing would be the same, there would be no problem with using Mupen if you like it, but it's known to be less accurate. So every time needs to be converted (also, it will eventually allow someone to claim a fake sub 5).
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
ALAKTORN
He/Him
Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
Mr. Pwnage: Thought it would’ve been that but didn’t have the mathematical prowess to calculate it. Can’t you just edit the RAM to test it? Frame timers are a thing present in pretty much every single game, I don’t really think they can cause damage with overflows…
Plush
Other
Player (157)
Joined: 9/1/2014
Posts: 235
Location: Italy
ALAKTORN wrote:
Mr. Pwnage: Thought it would’ve been that but didn’t have the mathematical prowess to calculate it. Can’t you just edit the RAM to test it? Frame timers are a thing present in pretty much every single game, I don’t really think they can cause damage with overflows…
I will answer this one by quoting what Kaze said (I forgot about this):
Kaze wrote:
i tested 1657 days on the 2 poles and the platforms in bitfs, nothing happened sadly though
Veeeery disappointing (And yeah he edited RAM of course)
Samsara
She/They
Senior Judge, Site Admin, Expert player (2238)
Joined: 11/13/2006
Posts: 2822
Location: Northern California
Plush wrote:
Once he publishes the .m64
Ha, good one! You should hit the comedy club circuit with that zinger!
TASvideos Admin and acting Senior Judge 💙 Currently unable to dedicate a lot of time to the site, taking care of family. Now infrequently posting on Bluesky
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Plush
Other
Player (157)
Joined: 9/1/2014
Posts: 235
Location: Italy
Samsara wrote:
Plush wrote:
Once he publishes the .m64
Ha, good one! You should hit the comedy club circuit with that zinger!
He will, he will. They just wants to optimize it a little more I guess.
Editor, Experienced player (860)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
andypanther wrote:
What exactly makes Mupen more comfortable with this game? I'm hearing that a lot. If it's just about memory addresses, well, go find them again in Bizhawk.
Mupen just has a better/faster savestate system, the analog input is easier to use and it just feels more comfortable when you've been TASing on it for 8+ years. I also prefer using MHS for addresses rather than bizhawk's RAM watch. Also, regarding snark publishing the .m64, don't count on it. If you really want to see the most recent run published on TASvideos, one would have to do it himself.
Plush
Other
Player (157)
Joined: 9/1/2014
Posts: 235
Location: Italy
Nahoc wrote:
Also, regarding snark publishing the .m64, don't count on it. If you really want to see the most recent run published on TASvideos, one would have to do it himself.
He does hate TASVideos community, doesn't he? lmao Well I don't really care either if that gets published on TASVideos, he can do whatever he wants to do with it. I'd just love to see his work on Mupen64 instead of watching an encode.
Tompa
Any
Editor, Expert player (2215)
Joined: 8/15/2005
Posts: 1941
Location: Mullsjö, Sweden
A TAS doesn't really mean anything unless the input file is provided though.
Active player (426)
Joined: 9/21/2009
Posts: 1047
Location: California
This is completely serious: Who would enter a TAS competition run by me for this game? I'm thinking 7 tasks, come 2015, in the vein of the old SM64.org comps. I have zero interest if there will be low turnouts in terms of participants. Do not say you're interested if you don't plan on submitting, say, at least 5 out of 7 tasks. Every recent competition has a strong task 1, then a huge drop off for the 2nd. I want none of that this time around. This is the best comparison for what I want: https://www.youtube.com/playlist?list=PL13EA1448B8B022C2
Plush
Other
Player (157)
Joined: 9/1/2014
Posts: 235
Location: Italy
sonicpacker wrote:
This is completely serious: Who would enter a TAS competition run by me for this game? I'm thinking 7 tasks, come 2015, in the vein of the old SM64.org comps. I have zero interest if there will be low turnouts in terms of participants. Do not say you're interested if you don't plan on submitting, say, at least 5 out of 7 tasks. Every recent competition has a strong task 1, then a huge drop off for the 2nd. I want none of that this time around. This is the best comparison for what I want: https://www.youtube.com/playlist?list=PL13EA1448B8B022C2
How about MEEEEEEEEEEEE
Editor, Experienced player (860)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
I'll enter!
Kaylee
She/Her
Editor, Active player (434)
Joined: 9/29/2008
Posts: 706
Location: Canada
I would enter depending on the amount of time we have to make our entries. @previous posts: I don't think Snark "hates" the community, just there has been some communication issues in the past and I would guess that he feels that publishing to YouTube is good enough for him to show off his work.
Experienced player (658)
Joined: 5/16/2009
Posts: 235
I will if I'm able to fix my PC. Right now my emulators crashes after about 1 min because there's something wrong with it. That's why I haven't been too active with TASing lately.
GoddessMaria
She/Her
Reviewer, Experienced player (867)
Joined: 5/29/2009
Posts: 518
Location: Hell...
I might not be skilled in the SM64 department, but I'll give this a shot!
Current projects: failing at life
Experienced player (588)
Joined: 2/5/2011
Posts: 1417
Location: France
I'll give a try about it, although I won't be prob able to make one optimised mostly on SM64 :P
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
z1mb0bw4y
She/Her
Joined: 11/26/2012
Posts: 70
Would this competition allow people new to TASing? I've not yet messed around with TAS tools for n64 but this could potentially be a fun way to get started.