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EDIT: Wait, shouldn't it be 3 A button presses? Bowser in the Dark World has a 2x A video ( https://www.youtube.com/watch?v=cE2_0g7qbdQ&list=PLmvvhlevqC2d6vis077yFHuLJHYtTtqe_&index=126 ) but is listed in the spreadsheet as 0x A presses...
Hum I'm pretty sure the 1st can be skipped with the "new" dive glitch but indeed for the second one I couldn't find an improvement....
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But why 0.5 aren't counted at A? maybe I just understand the thing, If I'm correct 0.5 means A holding?
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Really_Tall
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Here are the two new improvements which make BitDW 0x A Presses: http://www.youtube.com/watch?v=6eI8D85WG7w http://www.youtube.com/watch?v=dQ8pm83Dzfo
QuizmasterBos
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got4n wrote:
But why 0.5 aren't counted at A? maybe I just understand the thing, If I'm correct 0.5 means A holding?
If I remember correctly, A presses are counted as 0.5 if you enter the stage with the A button already held down. So though you are technically not pressing A in the stage itself, holding it will have an effect on the game and it is therefore counted as 0.5. That is, if I remember it right.
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Patashu wrote:
He's unstoppable! More A presses removed.
This isn't just pan's work, Tyler Kehne deserves just as much credit. Plush is helping quite a bit too :)
Joined: 12/29/2007
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How does the BitDW Crystal Strat work? Mario needs to dive recover onto a rising surface, but the crystal isn't moving... Also, how does the Google Doc state that BitS requires 0 A presses? The most recent video I can find still shows 2, which would make an any% run 3 A presses currently at the minimum.
Patashu
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Well that settles that. Link to video Link to video
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Joined: 3/1/2009
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Zowayix wrote:
Also, how does the Google Doc state that BitS requires 0 A presses? The most recent video I can find still shows 2
I might very well be wrong, but I suspect that he is keeping this as the final reveal of when a 70 stars video is made :)
ALAKTORN
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Pretty certain the 0 presses BitS was found a while ago and is already on pannenkoek’s channel… it requires loads of goomba cloning.
Patashu
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It's 2 presses. https://www.youtube.com/watch?v=cdznMRHbc8s&index=131&list=PLmvvhlevqC2d6vis077yFHuLJHYtTtqe_ Pannenkoek claims to have improved it and not made a video yet, so let's wait...
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Tyler got through that in 0 presses using 207 DR and manipulating Chukya to fall down. He has a vid.
Patashu
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Plush
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Notice that even by managing to do BitFS 0x we still need 2 other 0x stars (Not including BitFS reds) (At first it was 4 but I chopped JRB Plunder in the Sunken Ship which also gave access to the eel star, Pannenkoek will upload the video when he will manage to get the trick I guess). The most likely ones to happen are these ones: *VCutM reds (Which means also pressing the Invisible Cap Switch) which also brings to SL Into the Igloo 0x with Invisible Cap *DDD: Chests in the Current We have many ideas in mind but they don't seem to be realizable for now. I would like to bring the attention to this: Link to video This is the list of useful glitches in ABC (done by pannenkoek2012), they all can be very useful. ► cloning objects (goombas, pokeys, bob-ombs, coins, stars, shell, fire) ► cloning techniques (transport, premature, interference) ► holding things hands free ► hat in hand displacement ► star dance clip ► vertical speed conservation ► 207 dive recover ► glitchy ledge grab ► shell hyper speed ► wind hyper speed ► hyper speed water sliding ► hyper speed walking ► frame walking ► edge grinding/diving to gain speed fast/do DRs/climb steep slopes ► horizontal speed conservation ► C^ trick ► overflow water level (in WDW) ► manipulating enemies to where you want them ► chuckya/exploding bob-ombs to clip through walls ► having chuckya throw you ► chuckya out of body experience ► bob-omb momentum ► handsfree bob-omb teleport (momentum, goomba pushing) ► amp clip ► midair fire bounce ► throwing a cork box into yourself
Patashu wrote:
From this post on, no one has to fret about 22 hours of water overflow in ABC any% - we're back to all the long stars being duping, swooper manipulation, etc that we're here to see.
I'm very sorry to announce that the overflow water glitch will probably be necessary unless we find not 2 but 4 new stars to get improved to 0x (Not including BitFS reds).
ALAKTORN
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Can’t you make a goomba tower to go up the BitFS pole in 0×A?
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How long would the any% ABC be without water overflow?
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Cloning goombas requires a bob-omb (by re-grabbing it right as it explodes), and there are none of those until after the pole, which is the big problem. WDW water overflow would be a lot faster by reaching the crossover point in the downward direction, because then Mario doesn't have to make all those sidetracks to resurface for air, and can just wobble around in place between the wet and dry halves of the tunnel.
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ALAKTORN wrote:
Can’t you make a goomba tower to go up the BitFS pole in 0×A?
When bob-ombs are too far away from you they just run in circle, so we can't RNG him.
Patashu
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And here's 0x A press start of BitS since no one posted it yet Link to video
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Mr. Pwnage wrote:
Cloning goombas requires a bob-omb (by re-grabbing it right as it explodes), and there are none of those until after the pole, which is the big problem. WDW water overflow would be a lot faster by reaching the crossover point in the downward direction, because then Mario doesn't have to make all those sidetracks to resurface for air, and can just wobble around in place between the wet and dry halves of the tunnel.
Is that theoretical or an actual 11 hour timesaver? :o
Joined: 6/6/2004
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It's definitely possible, but pannenkoek said he went with the 11-hour version because it was easier to develop a movement pattern that ensured Mario's coordinates were exactly the same each time through the loop, so he could copy-paste the input in the m64 file. Draining the water down will probably still take about 1 hour, but at least that's more in line with some of the long cloning stars.
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I managed to improve WDW: Express Elevator-- Hurry Up! from 0.5x to 0x using negative VSC. Link to video Just another 0x and BitFS pole 0x...
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Mr. Pwnage wrote:
It's definitely possible, but pannenkoek said he went with the 11-hour version because it was easier to develop a movement pattern that ensured Mario's coordinates were exactly the same each time through the loop, so he could copy-paste the input in the m64 file. Draining the water down will probably still take about 1 hour, but at least that's more in line with some of the long cloning stars.
Well, if it saves 10 hours, imo its worth a bit more trouble finding a movement pattern for this than grind half a day. Ideally not using this star (or even not needing 70 stars without BLJ) would be nice though. @Plush What's negative VSC? What was stopping 0 presses from this before?
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It looks like the thing where you dive recover and land while ascending, except you dive recover and land while descending, and the next time you fall off you start falling faster.
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VSC stands for Vertical Speed Conservation. You might know it as an useful tecnique to ascend heights greater than 158, but you can also use it to keep negative speed from when you fall. Basically I dive recover, precisely land on the edge of the platform with -58, punch (standing still or punching keeps your Vertical Speed) and when I leave the platform I quickly get to -75 (Which is max) The problem was that there was not enough time to do this. Notice: Link to video I'm sorry if I'm not clear. English is not my native language.
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