Kaylee
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mr_roberts_z wrote:
Kyman wrote:
mr_roberts_z wrote:
You can use my oft-copied and pasted 70 star list if you want. Most of the stars should be the same.
But was that created with a non blj route in mind?
Yep. I even started a (pretty suboptimal) WIP, along with the route. It's somewhere in this topic...somewhere.
Thanks!
Former player
Joined: 7/21/2006
Posts: 747
Location: Northern Hemisphere
Here it is. Good luck with this run. Should be easy and fun. I'd be glad to help out with anything you need, if you want.
Former player
Joined: 12/1/2007
Posts: 425
There's one thing I like about the idea of a 70 star run; the stars that are 100 coins stars partners in 120 stars runs will be done separately. Stomp on the Thwomp and TTM Red Coins are good examples of this. Ask if you need any help.
Joined: 12/1/2005
Posts: 107
This is a video I recorded long ago to check how solid are some walls. It shows that you can pass through some walls with high-speed. It may be interesting for a TAS. http://www.youtube.com/watch?v=L02iexMZGBk
Player (80)
Joined: 7/7/2008
Posts: 873
Location: Utah
This is exactly what happened to me on Super Mario Sunshine.
Post subject: 70 Star WIP
Kaylee
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Mitjitsu
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Does this improve R_z's WIP? If so how much by? One thing, try not to overdo the camera changes, I don't mind much if the camera zooms out or rotates, but the constant switching from Lakitu >> Mario and vice versa is a little overdone.
Kaylee
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Mitjitsu wrote:
Does this improve R_z's WIP? If so how much by? One thing, try not to overdo the camera changes, I don't mind much if the camera zooms out or rotates, but the constant switching from Lakitu >> Mario and vice versa is a little overdone.
Of course it beat's his WIP (assuming you're referring to his old 70 star WIP) Yeah i'll stop the frequent camera changing.
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Joined: 7/21/2006
Posts: 747
Location: Northern Hemisphere
Mitjitsu wrote:
Does this improve R_z's WIP? If so how much by
At least 5 to 10 seconds, by the looks of it.
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
Looks really nice to me. I look forward to seeing how this turns out.
Has never colored a dinosaur.
Joined: 11/24/2005
Posts: 87
Kyman wrote:
Mitjitsu wrote:
Does this improve R_z's WIP? If so how much by? One thing, try not to overdo the camera changes, I don't mind much if the camera zooms out or rotates, but the constant switching from Lakitu >> Mario and vice versa is a little overdone.
Of course it beat's his WIP (assuming you're referring to his old 70 star WIP) Yeah i'll stop the frequent camera changing.
That's funny, because I actually prefer the frequent camera changing. Huh.
Player (210)
Joined: 7/7/2006
Posts: 798
Location: US
My thought has always been it's interesting to demonstrate tricks such as quick camera changing and switching stars very quickly, but they should not become the standard of the run. If you find an interesting spot to do it, feel free to do so. Don't use it wherever you're looking for something to do. On that note, I fully support the creation of a 70 star BLJless run especially since the upcoming 120 star run will shatter most of the natural gameplay (which is equally good and bad.) The quality of gameplay in the WIP is also very good. I look forward to seeing future progress.
Experienced player (534)
Joined: 1/12/2007
Posts: 682
That was pretty good, but I think your Bob-omb King battle is improvable (pretty sure RZ found a faster way to grab him later on). Also, you should try using the first cannon you unlock to reach the second cannon. I'm not sure if that's faster, but it seems like it might be.
Post subject: Re: 70 Star WIP
Chamale
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Joined: 10/20/2006
Posts: 1355
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Kyman wrote:
http://www.youtube.com/watch?v=Je4562hLDLI Work-in-progress.
I like this WIP a lot. I'm trying not to watch the 120-star until it's completed, but this run looks quite promising so far. Will you be doing Mario Wings to the Sky without a cap somehow, or shall you come back to BOB after getting the wing cap?
Post subject: Re: 70 Star WIP
Joined: 1/17/2008
Posts: 133
Chamale wrote:
Kyman wrote:
http://www.youtube.com/watch?v=Je4562hLDLI Work-in-progress.
I like this WIP a lot. I'm trying not to watch the 120-star until it's completed, but this run looks quite promising so far. Will you be doing Mario Wings to the Sky without a cap somehow, or shall you come back to BOB after getting the wing cap?
Now that's a close one. You can get Mario Wings To The Sky without a cap and just with the cannon, but it takes multiple passes. However, with the C^ BLJ, one could get back to the island in the sky quickly, which might be faster than returning with the cap. Unfortunately this is a BLJless run, so coming back is the only option (if he decides to get that star)
Kaylee
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I'm not even getting anymore stars in BOB :P I'm using robz's route. Also I'm redoing everything with less gay camera spazzes and more optimization. :)
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That's more like, but I wouldn't reveal anything too deep until it's published.
Joined: 11/24/2005
Posts: 87
Kyman wrote:
I'm not even getting anymore stars in BOB :P I'm using robz's route. Also I'm redoing everything with less gay camera spazzes and more optimization. :)
Personally I'd say adjust the camera on every frame if you want to. I wouldn't worry about an arbitrary limit on how often you change the camera. Just focus on an overall artistic effect of your musing and do what is necessary to achieve it. Obviously reducing lag is good, if that's possible, but otherwise, just do what you want with the camera. This is your work, we'll enjoy the end result regardless.
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Joined: 12/1/2007
Posts: 425
Jammer01 wrote:
Kyman wrote:
I'm not even getting anymore stars in BOB :P I'm using robz's route. Also I'm redoing everything with less gay camera spazzes and more optimization. :)
Personally I'd say adjust the camera on every frame if you want to. I wouldn't worry about an arbitrary limit on how often you change the camera. Just focus on an overall artistic effect of your musing and do what is necessary to achieve it. Obviously reducing lag is good, if that's possible, but otherwise, just do what you want with the camera. This is your work, we'll enjoy the end result regardless.
No, we won't enjoy the end results if he taps R through the entire run.
Joined: 11/24/2005
Posts: 87
Johannes wrote:
Jammer01 wrote:
Kyman wrote:
I'm not even getting anymore stars in BOB :P I'm using robz's route. Also I'm redoing everything with less gay camera spazzes and more optimization. :)
Personally I'd say adjust the camera on every frame if you want to. I wouldn't worry about an arbitrary limit on how often you change the camera. Just focus on an overall artistic effect of your musing and do what is necessary to achieve it. Obviously reducing lag is good, if that's possible, but otherwise, just do what you want with the camera. This is your work, we'll enjoy the end result regardless.
No, we won't enjoy the end results if he taps R through the entire run.
I don't know, seems a bit closed minded. What if the timing of the tapping produces a visual effect that is actually interesting? Not saying tapping R is a good idea, but it wouldn't be impossible to make it work. I was thinking more along the lines of using the c buttons in combination with R to make a smoothly varying camera style that a human player couldn't possibly reproduce. Think rapid, but subtle.
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Joined: 12/27/2006
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Location: Göteborg, Sweden
Jammer01 wrote:
Johannes wrote:
Jammer01 wrote:
Kyman wrote:
I'm not even getting anymore stars in BOB :P I'm using robz's route. Also I'm redoing everything with less gay camera spazzes and more optimization. :)
Personally I'd say adjust the camera on every frame if you want to. I wouldn't worry about an arbitrary limit on how often you change the camera. Just focus on an overall artistic effect of your musing and do what is necessary to achieve it. Obviously reducing lag is good, if that's possible, but otherwise, just do what you want with the camera. This is your work, we'll enjoy the end result regardless.
No, we won't enjoy the end results if he taps R through the entire run.
I don't know, seems a bit closed minded. What if the timing of the tapping produces a visual effect that is actually interesting? Not saying tapping R is a good idea, but it wouldn't be impossible to make it work. I was thinking more along the lines of using the c buttons in combination with R to make a smoothly varying camera style that a human player couldn't possibly reproduce. Think rapid, but subtle.
Frankly I'd rather see where he's going rather than being exposed to a bunch of nasty angles.
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
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I don't see the problem with the quick camera changes, to be honest. Without them, the video would need to be flagged as "contains speed/entertainment tradeoffs" or even rejected because a known optimisation isn't applied. Just my 2¢
Gone.
Kaylee
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Location: Canada
Soulrivers wrote:
Jammer01 wrote:
Johannes wrote:
Jammer01 wrote:
Kyman wrote:
I'm not even getting anymore stars in BOB :P I'm using robz's route. Also I'm redoing everything with less gay camera spazzes and more optimization. :)
Personally I'd say adjust the camera on every frame if you want to. I wouldn't worry about an arbitrary limit on how often you change the camera. Just focus on an overall artistic effect of your musing and do what is necessary to achieve it. Obviously reducing lag is good, if that's possible, but otherwise, just do what you want with the camera. This is your work, we'll enjoy the end result regardless.
No, we won't enjoy the end results if he taps R through the entire run.
I don't know, seems a bit closed minded. What if the timing of the tapping produces a visual effect that is actually interesting? Not saying tapping R is a good idea, but it wouldn't be impossible to make it work. I was thinking more along the lines of using the c buttons in combination with R to make a smoothly varying camera style that a human player couldn't possibly reproduce. Think rapid, but subtle.
Frankly I'd rather see where he's going rather than being exposed to a bunch of nasty angles.
Just to let everyone know I have redone everything up to the king bob-omb fight with good angles.
Joined: 10/20/2006
Posts: 1248
Thank you Kyman. It's cool to have different angles from previous runs, but it's also important that it doesn't distract from the overall action.
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Joined: 11/30/2008
Posts: 650
Location: a little city in the middle of nowhere
Hey Kyman, before you do anything else, I've got an improved route from MrRobertZ's. It's based on the times on www.sm64.com . Most TAS tricks are used in these runs, they are insane anyways here's the list of stars in order of time. JRB, BBH VCUtM and COtMC are skipped:
In The Deep Freeze 
Shining Atop The Pyramid 
Blast Away The Wall 
Get A Hand 
Snowman's Land Snowman's Big Head 
Mysterious Mountainside 
Shoot Into The Wild Blue 
Tick Tock Clock Roll Into The Cage 
Wall Kicks Will Work 
Blast To The Lonely Mushroom 
A-Maze-ing Emergency Exit 
Red-Hot Log Rolling 
Wet-Dry World Shocking Arrow Lifts! 
Chill With The Bully 
Fall Onto The Caged Island 
Swingin' In The Breeze 
Tricky Triangles! 
Behind Chain Chomp's Gate 
The Pit And The Pendulums 
Whirl From The Freezing Pond 
The Manta Ray's Reward 
Stop Time For Red Coins 
8-Coin Puzzle With 15 Pieces 
To The Top Of The Fortress 
Top O' The Town 
Watch For Rolling Rocks 
Breathtaking View From Bridge 
Hazy Maze Cave Swimming Beast In The Cavern 
Shifting Sand Land In The Talons Of The Big Bird 
Timed Jumps On Moving Bars 
Li'l Penguin Lost 
Lethal Lava Land Boil The Big Bully 
Tall, Tall Mountain Scale The Mountain 
Castle Secret Stars Tower Of The Wing Cap 
Rainbow Ride Cruiser Crossing The Rainbow 
The Princess's Secret Slide Under 21"0 
Shoot To The Island In The Sky 
Five Itty Bitty Secrets 
Elevator Tour In The Volcano 
Cavern Of The Metal Cap 
The Tip Top Of The Huge Island 
Express Elevator--Hurry Up! 
Hot-Foot-It Into The Volcano 
Tiny-Huge Island Pluck The Piranha Flower 
Coins Amassed In A Maze 
Bowser In The Dark World 
Bully The Bullies 
The Princess's Secret Slide 
Metal-Head Mario Can Move! 
Cool, Cool Mountain Slip Slidin' Away 
Scary 'Shrooms, Red Coins 
Stomp On The Thwomp 
Navigating The Toxic Maze 
Inside The Ancient Pyramid 
Whomp's Fortress Chip Off Whomp's Block 
Wiggler's Red Coins 
Chests In The Current 
Snowman's lost his head
Somewhere Over The Rainbow 
Shell Shreddin' For Red Coins 
Bowser In The Fire Sea 
Cool, Cool Mountain 100 Coins and Big penguin race
Whomp's Fortress 100 Coins and red coins on the floating isle
Dire, Dire Docks Board Bowser's Sub 
Toad
Toad
Toad
MIPS
All stars are under 35 seconds. EDIT: whoops, got mario wings to the sky in there, and somewhere over the rainbow, which may be plausible, but you need to activate the cannon, so maybe not, actually I'll leave it in there. Replaced mario wings to the sky with snowman's lost his head. pity, now all stars aren't under 35 seconds :(
Measure once. Cut twice.