This is a port of an arcade game where you can only move in one direction at a time. Changing direction freezes the character for several frames and leaves it vulnerable to enemy attack. This presents an interesting optimization challenge as you must route the most direct path possible, while either steering around enemies or manipulating luck to get them out of the way.
I made a WIP of the first room before noticing that
Lollorcaust wanted to TAS this. It might not be fully optimized, but I remember having trouble improving it:
User movie #19347860626276044
YouTube encode
The userfile should still sync on recent BizHawks. Also in recent BizHawks, the Coleco BIOS intro is required for accuracy; luckily, this WIP already included it.
In this room, I face a total of 7 different directions. 6 are to progress to the treasure, reach the exit door and avoid obstacles, while the last one is just to shoot an enemy. This makes a total of 6 direction changes. It's possible there may be a more direct route though, perhaps by wasting frames to manipulate enemy positions.
We'll see if Lollorcaust ever picks this up, otherwise I might when I'm done with my other projects.