original version:
TEH URN! Here's my New Super Mario Bros. Wii TAS I started 4 months ago (July) This beats Soig old TAS by unknown time, because he used an old dolphin revision where loading times weren't accurate, so his movie is faster, but in most of levels, IG time are faster, so this run is the most up-to-date one!

Games Objectives

  • Emulator Used : Dolphin 4.0-3260
  • Genre: Platform
  • Dual Core : OFF
  • Idle Skipping: OFF
  • Free DSP Dolphin ROMS
Game name is: NEW Super Mario Brothers Wii ISO [NTSC].iso
  MD4: 56cec75305dfd8ac1bf5c15ec858cba6
  MD5: 4dde70f22cfbb7fcfec6b6f57f65bb6c
SHA-1: 7c47e4230896beedd5904ba54ba05a477242b0c4
(now, in new dolphin you can use any Wii ISO, in old, you was needing the exact ISO to play it back, I thanks Soig choosing an iso which was only on a site, which was the only one to sync on old dolphin

Tricks

Faster Propeller

If you shake the wiimote without pressing the running button, you'll use the propeller a bit faster

Moving while ground pound

If you ground pround then press move button, you'll move very very very slightly. Only used in 1-1
To be Completed

Stage per Stage Comment

1-1 : Thanks to Tehseven using a strat which saves a lot of time!
1-2 : Compared myself to the Niconico video Rachel Posted, this level was kinda hard to optimise, mostly on slopes!
1-3 : Using propeller to take the warp to 5-1
5-1 : Nothing to say
5-RNG : yeah, equaled Soig, RNG is not avoidable here :p
5-3 : Taking 5-3 instad of 5-2 because 5-3 is shorter than 5-2. New strat where I ground pound to skip using propeller once, which saves a bit of time
5-Castle : Propeller to get easily on top of level and shortly
5-4 : Skipping autoscroll
5-Boo: I saved a few frames, but nothing else to say. Taking a warp.
8-1 : Slides, slides,slides,slides,slides etc
8-7 : Kinda autoscroll, so I tried to do my best on entairtaining!
8-Doomship: Using the wiimote shaking to open the doors, everything is frame perfect, tried entairtainement on boss lel.
8-Castle : The fucking worst level for me. I'm kinda not proud for this, I lost time between soig, because I tried for several hours, and couldn't manage to get it, I guess it's a dolphin problem, normally Bowser shoots fireball way more faster. !

Informations & Thanks

Desyncs : I'd say about 15 (yes thanks) Thanks to: Soig for his first TAS and some of his good ideas Dolphin to his desyncs Everyone in the topic who contributed (CoolKirby for sync test, and anyone for feedback!) My brain My heart for the desyncs abahbob for his RAM watch tutorial Fog for building my avsyncs

Suggested Screenshot:

leaving community choosing it!

Nach: Judging.

Nach: Replacing movie with a faster one from author: <Got4n> i'm stupid

Nach: This run is a bit slower than its predecessor, but much of that can be chalked up to emulator differences. According to Spikestuff's calculations, this run saves time where it actually counts. Overall, this run looks to have more consistent play than its predecessor, and the audience seems to be a lot more satisfied with it.
This run features a lot more segments which appear to be done very well, and was noticeably improved in quite a few levels. While the amount of noticeable issues (at least to me) are not non-existent, they are fewer in number, and apparently less noticeable than last time going by the audience's comments.
I hope these things will be improved in a future run. The key idea for improvement is to realize the following rule: Sometimes doing something slower or with less force saves time in the end. This can manifest itself in a number of ways:
  • Jumping lower or shorter while doesn't get you as far does allow you to jump again sooner, or perhaps bounce off of enemies.
  • Lowering speed which progresses slower initially can avoid crashing into walls, thus allowing for faster movement later.
  • Instead of looking at the most obvious way to reach some location, track back from that location, mapping backwards the fastest move to reach that point ahead, and see how to adjust the current play for what comes later - even though it looks suboptimal at this point in isolation.
Personally I think even a first run should be a bit more polished, but I'll go with the audience that it's polished enough. Weakly accepting for first run of this game.
fsvgm777: Processing. Note: It's going to take a fair bit of time.
fsvgm777: Dropping, as I keep running into graphical issues. Note to whoever's willing to encode it: You need to edit the DTM to enable EFB copies to RAM (open it in the DTM Editor and set EFB Texture to "RAM") in order for most objects to animate (like ? blocks or floating coins). I can at least confirm that it syncs fine with this setting set in the DTM on 4.0-3601 (you normally won't need the a/v sync hack for this one, since "proper" a/v sync was introduced in 4.0-3595).
RGamma: Publishing...
Fog: Third time's the charm! Processing...


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TASVideoAgent
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This topic is for the purpose of discussing #4453: got4n's Wii New Super Mario Bros. Wii in 25:06.30
negative_seven
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I've been closely following the WIPs and I must say the end product is great. I know how hard this game is to fully optimise and all of the strats here look much cleaner than in Soig's run. Just one thing - is there any input necessary after hitting the final switch? If not, it should be possible to do a spin at the end like Soig did, and therefore end input earlier. Otherwise, very entertaining run - yes vote.
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Thanks teh, ended input earlier: http://tasvideos.org/userfiles/info/17849337567804553 rerecord is a bit lower because I used a random movie :p
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The encode's audio is badly desunc. :( (And yes I know that's not a word)
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Derakon wrote:
The encode's audio is badly desunc. :( (And yes I know that's not a word)
XD, sorry, I'm kinda bad in encoding wii/gc
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
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woo, Wii game submission. Yes vote.
effort on the first draft means less effort on any draft thereafter - some loser
morningpee
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As you say, you definitely made 8-7 the most entertaining. Yes vote.
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yes yes yes but the sound is bad
Sir_VG
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I still find it sad that Wii games are better emulated than N64 games.
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XD, I think BizHawk and Dolphin are equal :p
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Dammit why did this have to be submitted on Yom Kippur? :( When I get back from services I'll give it a watch!
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This TAS should have been made from 4.0.2. a/v sync hack can also be used. The latest version does not have influence in Wii Mario's compatibility. As for Wii Mario, it is right to use "RAM" as a graphic option. The schedule which carries out voice edit of what was dumped by this setup, and it uploads to youtube or Nico Video.
Operation related to TAS of N64/GC/Wii/PS2 emulator is often investigated.
Buddybenj
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Amazing! I've been closely following the WIPs and I'm happy to see this run completed.
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
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OH FUCK YES! I was waiting for this for a very long time! Glad that you finnalley finished it. Big Yes Vote from me!
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Spikestuff
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playing it back in mute Yeah, it's good. Fast. I like it. Oh, I had it muted. unmutes Ah, well rip a/v sync mutes Welp. Yes Vote from me.
WebNations/Sabih wrote:
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Oh shit, it's the new super Mario bro's Wii finally in the TAS submission. I'm sure it's going to be great, will vote when I finish watching it! Edit: The 5 second audio desync does get a bit annoying but the run looks great. Having played it and finished it like 99% myself I'll give this a big YES! I'm only missing like 2 coins if i memory serve me well once more and they're from the bonus stages.
ALAKTORN
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For “5-RNG” (at 6:52 in the YT video), is doing it from left to right faster than doing it from right to left? Looked nice, though I don’t know anything about speedrunning this game.
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Audio fix and the graphics animation fix. However, it was not able to correct completely. Link to video
Operation related to TAS of N64/GC/Wii/PS2 emulator is often investigated.
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Thanks asutoro updated my submission!
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Anyone up for counting the frames or giving a rough estime? Like 1s, 5s, 20s.
Spikestuff
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thommy3 wrote:
Anyone up for counting the frames or giving a rough estime? Like 1s, 5s, 20s.
On it. I'll be editing this post when done. Edit 1: In-Game Time
LEVEL | SOIG | GOT4N | DIF
 1-1  | 454  |  455  |  1
 1-2  | 455  |  456  |  1
 1-3  | 450  |  450  |  0
 5-1  | 446  |  447  |  1
MINIG |  93  |   93  |  0
 5-3  | 443  |  444  |  1
 5-C  | 530  |  530  |  0
 5-4  | 353  |  354  |  1
 5-H  | 571  |  571  |  0
 8-1  | 431  |  431  |  0
 8-2  | 419  |  421  |  2
 8-7  | 341  |  342  |  1
 8-S  | 367  |  369  |  2
 8-B  | 584  |  584  |  0
 END  | 513  |  511  | -2
TOTAL | 5866 |  5874 |  8

Note: Higher is better
KEY: B = Bowser, C = Castle, H = Haunted House, MINIG = Mini Game, S = Ship END refers to no input that's why there are 2 times for the final level. Total time reads all except for 8-B since that and END are the same level. Edit 2: Very rough but good enough to compare. Stage Frame Saved:
LEVEL | AHEAD
 1-1  |  44
 1-2  |  38
 1-3  |  00
 5-1  |  26
MINIG |  -1
 5-3  |  34
 5-C  |  14
 5-4  |  -5
 5-H  |  06
 8-1  |  17
 8-2  |  62
 8-7  |  50
 8-S  |  97
 8-B  |  14
 END  |-109
TOTAL | 287 (396 if ignoring final input)

Note: Using SOIG's loading times.
Note2: Positive values are better.
WebNations/Sabih wrote:
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Plush
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Looks good to me. I would like to know the RAM addresses though. Yes vote by the way, I found it entertaining even though it doesn't seem maxed.
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Thanks, I'll put RAM addresses later :p
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
WST
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Don’t ask me why this music reminds me of My Little Pony :3 Yes vote anyway
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WST wrote:
Don’t ask me why this music reminds me of My Little Pony :3
WHY? (yes, I asked you :) )
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
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