And don't forget about short charge, that alone can save a lot of time.
Gravity boost: saves around 5 seconds
https://youtu.be/ZqqzrmgpY1k
Research site/GFS Thoth spark:
https://youtu.be/kkyA2fsF2KY
I tried with the common hourglass but the game somehow doesn't recognize the inputs while recording.
As far as I know, he's going to improve the current tools but I don't know how.
The mod that I use has savestates (up to 3), slowdown (1/2, 1/4), frame advance, god mode, warp feature, presets for the items and 3 debug views:
First, a lot of information about the current speeds and states of Samus.
Second, you can see the collision of the platforms, room transitions, Samus's hitbox, how much damage the current beam does and the health of certain bosses.
Third, displays the event list and which items did you got.
The only issue is that the music doesn't stop, the slowdown doesn't carry over to the next room and there is a softlock at the escape sequence in area 4 (which I'm currently looking for a workaround).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Doesn't seem to work, same as in r81. I tried different threading and sub-process creation settings, but couldn't even get the game executable to load; movie counter remained at 0 frames throughout and the game process didn't get created (according to Windows Task Manager). Any specific settings I should try fiddling with?
Joined: 4/17/2010
Posts: 11486
Location: Lake Chargoggagoggmanchauggagoggchaubunagungamaugg
Nah, this project went through a lot of brainstorming but never left experimental phase, because win10 destroyed all the principles behind it, effectively making hourglass-like approaches useless.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Joined: 4/17/2010
Posts: 11486
Location: Lake Chargoggagoggmanchauggagoggchaubunagungamaugg
It would have worked on win7 if MS didn't decide to kill all the needed features eventually. Warepire didn't feel like developing for a dead platform (win7 isn't officially dead yet, but it's the first candidate).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
A new glitch has been found, allows to travel really fast in water sections:
Link to video
The current any% route had to be revised so I ended up avoiding the Gravity suit and saving a total of 1 minute 7.55 seconds
Link to video
Since the jet zip was a thing, I found that it's possible to do it through Flitts and the lab metroids.
Flitt zip: https://youtu.be/5jJT7Ix_XMY
Metroid zip: https://youtu.be/btBRE8YaCFc
By toying with the Flitts, I found that you can store the zip by performing it and activating the spiderball but it has a time limit of a second.
https://youtu.be/xI8J_bX3SQ4
I couldn't find a way to zip without being underwater but finally I stumbled upon it by accident in a run:
https://www.youtube.com/watch?v=PU_SqBfb4O8
This lead to some time saves but they are pretty much TAS since it's frame perfect, you have to walljump at the first frame of the bomb explosion.
This one can be done twice, when going to get the super and to the pipe room, so it saves 6.2 seconds
Link to videoLink to video
EDIT: I found a new tech for TAS.
Link to video
I did a theory TAS up to the Ancient Guardian: https://youtu.be/J_iEB3BkhbU
I plan to do the entire game but it's taking more time than I thought, I replay each room until I'm satisfied with the time and then stick them together (always respecting the lag). Then I add the general music and it's transitions through Vegas.
Link to video
Runner: Satvara
Uses a glitch called Blink Out that allows him to go out of bounds in practically every room and skipping bosses/metroids due to chaining pauses in order to increase the distance that Samus warps (after each pause/unpause) to avoid contact with the room or event triggers.
The issue is that the timings are really hard and he is the only one capable to do this consistently.
Huge congrats to him, can't wait to watch it now.