Joined: 2/16/2014
Posts: 59
Maybe you mean all the desyncs.. they are annoying of course but we'll continue using mupen no we didn't , but we don't know if we're gonna publish it here
Active player (466)
Joined: 3/30/2012
Posts: 405
MoronicTAS wrote:
Maybe you mean all the desyncs.. they are annoying of course but we'll continue using mupen no we didn't , but we don't know if we're gonna publish it here
Why wouldn't you?
Samsara
She/They
Senior Judge, Site Admin, Expert player (2239)
Joined: 11/13/2006
Posts: 2822
Location: Northern California
Isn't Mupen ridiculously outdated at this point? Bizhawk's N64 core is an adaptation of Mupen, anyway, so switching over shouldn't be a hassle unless you're either lazy, stubborn, an idiot, or some combination of the three.
TASvideos Admin and acting Senior Judge 💙 Currently unable to dedicate a lot of time to the site, taking care of family. Now infrequently posting on Bluesky
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Site Admin, Skilled player (1254)
Joined: 4/17/2010
Posts: 11479
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
MoronicTAS wrote:
We are using mupen, because we don't even checked bizhawk out.
Doesn't look like a reason.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Joined: 12/6/2008
Posts: 1193
Stevmay09 wrote:
MoronicTAS wrote:
Maybe you mean all the desyncs.. they are annoying of course but we'll continue using mupen no we didn't , but we don't know if we're gonna publish it here
Why wouldn't you?
The any% TAS looks very spliced to me. I doubt a whole m64 exists for it and that probably goes for the 100% TAS, too. Ofcourse here you can't publish without a movie file.
Joined: 2/16/2014
Posts: 59
We don't have to use bizhawk or upload our m64 file.. these insults are totally unnecessary
Samsara
She/They
Senior Judge, Site Admin, Expert player (2239)
Joined: 11/13/2006
Posts: 2822
Location: Northern California
MoronicTAS wrote:
We don't have to use bizhawk or upload our m64 file.. these insults are totally unnecessary
Oh, so you are a combination of the three. Good on you for admitting it! Glad to see you live up to your username so well!
TASvideos Admin and acting Senior Judge 💙 Currently unable to dedicate a lot of time to the site, taking care of family. Now infrequently posting on Bluesky
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Editor, Experienced player (860)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
Samsara wrote:
Isn't Mupen ridiculously outdated at this point? Bizhawk's N64 core is an adaptation of Mupen, anyway, so switching over shouldn't be a hassle unless you're either lazy, stubborn, an idiot, or some combination of the three.
Do you even know why people don't bother to change to bizhawk? TAS input is more clunky, savestates are slower, memory addresses are different and most games aren't more stable than on mupen (glitches still occur on both emulators). So idk why most people would bother. Looks like most people that wishes N64 TASers change to Bizhawk haven't tried using the emulator lol.
Editor, Skilled player (1536)
Joined: 7/9/2010
Posts: 1319
Nahoc wrote:
Do you even know why people don't bother to change to bizhawk? TAS input is more clunky, savestates are slower, memory addresses are different and most games aren't more stable than on mupen (glitches still occur on both emulators).
I don't know about the Virtual Pad since I don't use it, but I can confirm that savestates not slow, even in TAStudio (actual savestates, not greenzone). Maybe you need to set the compression to 0. The memory addresses are different, because MHS uses the memory addresses from the mupen64 process on your computer, while BizHawk uses memory addresses from the emulated game. Not sure how messy the addresses are in the mupen64 process, but if you found an address in BizHawk you could theoretically calcualte all other addresses using the difference between addresses.
Favorite animal: STOCK Gt(ROSA)26Sortm1.1(rtTA,EGFP)Nagy Grm7Tg(SMN2)89Ahmb Smn1tm1Msd Tg(SMN2*delta7)4299Ahmb Tg(tetO-SMN2,-luc)#aAhmb/J YouTube Twitch
Site Admin, Skilled player (1254)
Joined: 4/17/2010
Posts: 11479
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
I dunno, Micro500 was telling how cool N64 on Bizhawk is during some AGDQ.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Joined: 12/6/2008
Posts: 1193
MoronicTAS wrote:
We don't have to use bizhawk or upload our m64 file.. these insults are totally unnecessary
Bizhawk doesn't have m64 files. Also it wasn't an insult, just and observation. The video is spliced, as in not recorded in one go. Now, if there is an uninterrupted m64 I can't say. Even if there wasn't, I don't see that much wrong with it, as stopping and redoing is what a TAS does anyway, but you couldn't submit that here. If there is an uninterrupted m64 of the any%, why not upload it? I'd like to watch it in mupen.
Joined: 12/6/2008
Posts: 1193
Nahoc wrote:
Do you even know why people don't bother to change to bizhawk? TAS input is more clunky
In what way?
savestates are slower
That was fixed ages ago.
memory addresses are different
Considering mupen doesn't have a memory viewer and mhs takes the programs RAM into account that is to be expected. You can however convert the adresses pretty easily using some math.
and most games aren't more stable than on mupen (glitches still occur on both emulators).
A lot of games are actually a lot less prone to desyncing, including OoT and MM.
Looks like most people that wishes N64 TASers change to Bizhawk haven't tried using the emulator lol.
Looks like you have no idea what you are talking about lol.
Active player (466)
Joined: 3/30/2012
Posts: 405
so... am I the only person here that is amazed that a 100% TAS is actually in progress?? Why don't we start talking about that?
Joined: 4/13/2009
Posts: 431
Nope. I seriously don't care what emulator is used, how it's being done, etc, etc. All I care about is that authors is allowed to do as they please and that hopefully I can see an awesome TAS at the end.
Active player (466)
Joined: 3/30/2012
Posts: 405
So you guys are gonna upload it to YouTube? I don't really care if it's on this site. I'm happy as long as i'll be able to watch it.
Joined: 2/16/2014
Posts: 59
yes, we're gonna upload it on youtube. The link will be posted here maybe :)
Joined: 8/14/2014
Posts: 8
Slowking wrote:
Nahoc wrote:
and most games aren't more stable than on mupen (glitches still occur on both emulators).
A lot of games are actually a lot less prone to desyncing, including OoT and MM.
I can vouch for this with MM at least, because with Bizhawk MM is definitely more stable than on mupen.
Pokota
He/Him
Joined: 2/5/2014
Posts: 779
Nahoc wrote:
Samsara wrote:
Isn't Mupen ridiculously outdated at this point? Bizhawk's N64 core is an adaptation of Mupen, anyway, so switching over shouldn't be a hassle unless you're either lazy, stubborn, an idiot, or some combination of the three.
Do you even know why people don't bother to change to bizhawk? TAS input is more clunky, savestates are slower, memory addresses are different and most games aren't more stable than on mupen (glitches still occur on both emulators). So idk why most people would bother. Looks like most people that wishes N64 TASers change to Bizhawk haven't tried using the emulator lol.
I actually use BizHawk for basically anything that's supported. Outside of some graphical glitching that's probably been fixed by now, I haven't had any major problems with BizHawk running N64 games. With all that said, the main reason people aren't bothering to change to bizhawk is because of a combination of how it has the same bad rep as Byuu's things as far as system requirements, and the fact that people are stubborn and the older emulators just have better exposure. Hell, I watched a tas the other day that was made in ZSNES of a SMW level that was made within the last 12 months, and the author of the run admitted it's not optimized.
Adventures in Lua When did I get a vest?
Joined: 3/17/2009
Posts: 496
People who are not involved in the TAS should not be bitching about what emulator the authors choose. Good to hear the authors are keeping the 100% definition consistent with the RTA runners. How far have you gotten Moronic? I wanna see a WIP!
Joined: 2/16/2014
Posts: 59
We reached adult 2 A WIP is coming soon, don't worry
TAG
He/Him
Joined: 2/9/2014
Posts: 407
Location: In Oblivion
Duck me leave the Poor Deutschmann alone. Mothrayas can zou please Delete Dome of These insulting comments towards my aquantance? Please?
I’m sorry. Really I am... I am so sorry for what I did. Forgive me.
Patashu
He/Him
Joined: 10/2/2005
Posts: 4044
By toxicparrot321 Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
TAG
He/Him
Joined: 2/9/2014
Posts: 407
Location: In Oblivion
Holy crap cool
I’m sorry. Really I am... I am so sorry for what I did. Forgive me.
Joined: 2/16/2014
Posts: 59
I don't know if you guys already heared it somewhere, but we managed to finish the 100% TAS! we are gonna upload it in a few days on my youtube channel :) I hope you guys enjoy our 8 months of hard work :)
TAG
He/Him
Joined: 2/9/2014
Posts: 407
Location: In Oblivion
Good job männ. :ß
I’m sorry. Really I am... I am so sorry for what I did. Forgive me.