Editor, Skilled player (1824)
Joined: 8/25/2013
Posts: 1200
Good luck on this you guys. Super hyped :3
effort on the first draft means less effort on any draft thereafter - some loser
Joined: 3/17/2009
Posts: 496
MrGrunz wrote:
MTA wrote:
So when's the TAS starting? so hyped for it :D
Yeah me too! We should work on this in a team like we did for the 100% TAS. You should start the run as soon as possible and get this amazing shit finally going! I will definitely join as well after I've finished all of my exams in 2 weeks. Good luck with the rupee manipulation, I'll pray to god that you get it done before I join so I don't have to bother with it ;P
Is there a 100% TAS in existance that I don't know about? Also: I will contribute with moral support and funny remarks
MTA
Joined: 4/3/2012
Posts: 68
Synx wrote:
Is there a 100% TAS in existance that I don't know about? Also: I will contribute with moral support and funny remarks
There was over a year ago but it was never finished https://www.youtube.com/watch?v=qMs0pFiIGw8 ^This is just part of it
Experienced player (589)
Joined: 2/5/2011
Posts: 1417
Location: France
I join! Joking, I never done OoT any% Kappa but hyped
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Editor, Experienced player (860)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
Good luck guys! Looking forward to this new any% TAS! Hopefully I'll be the one to judge it.
Joined: 8/3/2009
Posts: 24
A little while back, Skater found a clip up onto the bank on zora's river which skips climbing up. I managed to recreate it and have the movie files as I was doing it in mupen. Link to video However, this may not be doable for us in the TAS... I'm having trouble recreating it from the exit warp. Both skater and I enter the water with a sidehop, making our height when we surface from the water consistent. Due to link's position in the water being different when we surface from the lost wood's exit, he likely surfaces at a different height and this may make it not possible from the lost woods exit. My angle when I targeted the wall and clipped out the water: -23654 (short) I'll leave my movie file stuff here in case anyone wants to try it out (It's like 26000 frames until I actually do it, sorry!). If possible, it will save over a second, possibly 2. The Movie Files
Joined: 12/6/2008
Posts: 1193
Do you think you might still have a little bit of anti-grav going on from sidehopping against the sloped wall? Because it kinda looks like it.
Joined: 3/17/2009
Posts: 496
MTA wrote:
Synx wrote:
Is there a 100% TAS in existance that I don't know about? Also: I will contribute with moral support and funny remarks
There was over a year ago but it was never finished https://www.youtube.com/watch?v=qMs0pFiIGw8 ^This is just part of it
I am guessing you will delay any potential progress until any% is complete? Everybody seems hyped for the new any%. Personally I am hyped as fuck.
Player (49)
Joined: 9/18/2014
Posts: 79
Location: Hyrule
I'm posting this in case people forgot it :) http://www.twitch.tv/themakaron/c/4773958
"Lol as far as I'm aware no distinguished TASer gives a f*ck what's accepted. I certainly don't like Bizhawk but I'm glad to hear at least some TASers are picking up the better emulator" a distinguished TASer Working on: -OoT No RBA/WW -Zapper 100% _______________________________________ Follow me on http://www.twitch.tv/amateseru :)
Joined: 7/26/2006
Posts: 1215
RachelB
She/Her
Player (130)
Joined: 12/3/2011
Posts: 1579
bkDJ wrote:
Amateseru wrote:
http://www.twitch.tv/themakaron/c/4773958
Isn't that fairly common?
Check the video again. It gave him the bottle while one cucco was standing on the fence.
Player (49)
Joined: 9/18/2014
Posts: 79
Location: Hyrule
bkDJ wrote:
Isn't that fairly common?
Makaron did it with the LAST cucco :p
"Lol as far as I'm aware no distinguished TASer gives a f*ck what's accepted. I certainly don't like Bizhawk but I'm glad to hear at least some TASers are picking up the better emulator" a distinguished TASer Working on: -OoT No RBA/WW -Zapper 100% _______________________________________ Follow me on http://www.twitch.tv/amateseru :)
Post subject: Deku Tree cs skip
Joined: 2/16/2014
Posts: 59
I don't know if somebody noticed but as far as I know, we're not able to wrong warp, when we skip the deku tree CS. When I skipped the Cutscene and 2-3-1, I froze the warp value on 101 but I couldn't warp.I also tried to freeze the value a bit earlier/later, but that didn't work. I don't know if I did something wrong or not. I also have a video, if you want to see it
Post subject: Re: Deku Tree cs skip
Joined: 8/3/2009
Posts: 24
MoronicTAS wrote:
I don't know if somebody noticed but as far as I know, we're not able to wrong warp, when we skip the deku tree CS. When I skipped the Cutscene and 2-3-1, I froze the warp value on 101 but I couldn't warp.I also tried to freeze the value a bit earlier/later, but that didn't work. I don't know if I did something wrong or not. I also have a video, if you want to see it
Simply going through the door with the timer at 101 won't cause the wrong warp to happen, the timer needs to be increasing while going through the door. If the wrong warp is broken due to a bad cutscene setup then you get warped to a black screen with the castle escape sounds, so you can still tell if it would've worked with a good cutscene. As it happens, the cutscene that needs to be watched before the wrong warp works is *not* the 'talking to deku tree' cutscene that we skip, it's the dungeon entry cutscene where the camera pans around the dungeon, so the wrong warp should still be fine. If you show us the video we could tell you for sure that it isn't bad cutscene setup that's the problem
Joined: 12/6/2008
Posts: 1193
This. Also getting the WW with the slab down is extremely difficult. You need to manipulate the blue warp closer to the door than it normally would be and then do some fancy camera stuff. That's what we talked about the last few pages. You can't expect to get it like you normally would, MoronicTAS.
Joined: 2/16/2014
Posts: 59
ohh I wasn't thinking about that, thanks ! the video is on my phone, but I can do one with a better quality and upload it on youtube tomorrow.
Player (49)
Joined: 9/18/2014
Posts: 79
Location: Hyrule
http://www.twitch.tv/linkxie/c/4252298 I just found this on linkxie's channel, that could also be really interesting
"Lol as far as I'm aware no distinguished TASer gives a f*ck what's accepted. I certainly don't like Bizhawk but I'm glad to hear at least some TASers are picking up the better emulator" a distinguished TASer Working on: -OoT No RBA/WW -Zapper 100% _______________________________________ Follow me on http://www.twitch.tv/amateseru :)
Joined: 6/18/2014
Posts: 12
Amateseru wrote:
http://www.twitch.tv/linkxie/c/4252298 I just found this on linkxie's channel, that could also be really interesting
This is pretty old I think. You pick up a cucco at the same time it starts to run away, and the "run away" timer continues to count down while in Link's hands. You can actually see the cucco's animation look weird while it's in his hands.
Joined: 8/3/2009
Posts: 24
Just found this, we can now skip climbing up that ladder: Link to video
Active player (466)
Joined: 3/30/2012
Posts: 405
GlitchesAndStuff wrote:
Just found this, we can now skip climbing up that ladder: https://www.youtube.com/watch?v=Wn36C9CiTHg
I'm surprised nobody thought of that before! It's crazy how many small optimizations are being found lately. I'm gonna ask this question before anyone else does: How much time does this save?
Experienced player (603)
Joined: 2/8/2009
Posts: 656
I think nuts will allow for massiv improvements for the cuccos. You can hit many cuccos from the distance at the same time, which should speed everything up a lot. It will be really tough to optimize, but the final product will be ridiculously fast I'm sure. I'm actually convinced that Cuccos with Nuts is so much faster than Cuccos without Nuts, that even before the new 2-3-1 Skip was discovered, the Bombchu route had a good chance of being quicker just thanks to the fact that you have Nuts to speed up the gathering a lot. The Bombchu route is approximated to be quicker by 20-25 seconds than the Swordless route. The Swordless route was 10-14 seconds faster than the old route, so alltogether I guess we will save at least 30 seconds over the old run ;)
Joined: 8/3/2009
Posts: 24
Ok, for nuts: We start with 5 nuts. -1 used for blank A -1 used for gohma means we have 3 to play around with during the rest of the TAS. One nut can be used at the ganon fight to save a second (by getting broken deku stick) but cucco timesavers could maybe be quicker. So potentially at cuccos we could have 3 nuts. Also note that we have that fast running cucco thing that was posted earlier which we can do on any cucco we throw and then pick up again (and then throw again). -You can use 1 nut to knock the cucco next to the house of skulltula down which makes him quicker to grab later -You can use 1 nut and then wait like 10 seconds for the cucco on the cliff next to the windmill to come down. -You can use 2 nuts to get the cucco next to the windmill down straight away (with lots of manipulation). You do have to wait a few seconds for him to stop running around before you can pick him up though. -You can use nuts (in general) to move groups of cuccos at the same time as done previously using the sword. -We can also use nuts to anger cuccos Also a couple of ideas from me (Though I am well aware that neither of these are likely to be faster): 1. Knock down the windmill cucco onto the ledge with the windmill entrance and use him to fly across to the cucco next to the grotto. 2. (More silly) We can throw a nut into the cucco pen to anger the cuccos at the same time as talking to the cucco lady. This makes the cucco angry cutscene 5 seconds long. With the angry cuccos, we can damage boost over to the area behind the fences. These would both mean that we only have to move 2 cuccos back to the pen afterwards which in turn would mean we could use the quick-running cucco glitch on one and backwalk with the other. This would make getting back to the pen with both cuccos a lot quicker since we don't have to wait for any cuccos. Again, these last two ideas are silly and probably slow, this post was more about discussing our cucco options and explaining how the windmill cucco works a little.
Skilled player (1742)
Joined: 9/17/2009
Posts: 4986
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Joined: 12/6/2008
Posts: 1193
Not if they want to use resets and publish it on tasvideos. Since the reset recording mupen is banned.
Joined: 3/17/2009
Posts: 496
It sucks that it can't be submitted here, but I guess it can't be helped. Maybe someone could explain the situation to the admins here so it gets published anyways