Here at TASVideos we improve movies over and over again, even if the improvements are only 18 frames.

Game objectives

  • Emulator used: Hourglass r81
  • Game version: VVVVVV 2.0
  • Aims for fastest credits
  • Uses death to save time

Comments

As this is actually a 30 FPS game, I really only saved 9 frames.
  • 2 frames were saved by using the V-key for advancing textboxes which for some reason is faster than other keys
  • 1 frame was saved by optimizing the part where you turn around after touching the teleporter (I told you the physics of this game are complicated :D)
  • 6 frames were saved by continuing the game faster after exiting at the terminal
There is an explanation of the text storage glitch in the first submission text.

Special Thanks to:

  • Scepheo and FieryBlizzard for pointing out ways to improve these runs

feos: Accepting as an improvement over the existing run.
Fog: Processing...


TASVideoAgent
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This topic is for the purpose of discussing #4324: Masterjun's Windows VVVVVV "game end glitch" in 00:45.33
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Smooth as silk. Yesss
Player (146)
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Masterjun wrote:
2 frames were saved by using the V-key for advancing textboxes which for some reason is faster than other keys
Lolwut
Masterjun wrote:
1 frame was saved by optimizing the part where you turn around after touching the teleporter (I told you the physics of this game are complicated :D)
Dammit! I promise I tried, though.
Masterjun wrote:
6 frames were saved by continuing the game faster after exiting at the terminal
I thought it'd be possible to save some frames there - I just couldn't get it to sync. Anyway, nice improvement. Together that's more frames saved than I expected to be possible. Although sub 45 would be nice...
Eszik
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Nice run‚ yes vote. Shouldn't Scepheo be co-author though‚ since he did the current publication?
I problably made mistakes, sorry for my bad English, I'm French :v
Patashu
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Eszik wrote:
Nice run‚ yes vote. Shouldn't Scepheo be co-author though‚ since he did the current publication?
That's not how co-authorship works. If Masterjun did the entire input for this TAS from start to finish, Masterjun is the only author. (You can also nominate co-authors for just helping out enough in the making of the TAS, but that wasn't the case and is optional anyway.)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
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was hoping for some ACE when i saw masterjun,yes vote
I want all good TAS inside TASvideos, it's my motto. TAS i'm interested: Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS? i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.
Eszik
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Patashu wrote:
Eszik wrote:
Nice run‚ yes vote. Shouldn't Scepheo be co-author though‚ since he did the current publication?
That's not how co-authorship works. If Masterjun did the entire input for this TAS from start to finish, Masterjun is the only author. (You can also nominate co-authors for just helping out enough in the making of the TAS, but that wasn't the case and is optional anyway.)
I know, but I thought Masterjun just redid the parts where improvements were found and hex edited the whole thing. But maybe I'm just wrong ?
I problably made mistakes, sorry for my bad English, I'm French :v
Patashu
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grassini wrote:
was hoping for some ACE when i saw masterjun,yes vote
This isn't ACE. In fact, if it was ACE, since Hourglass doesn't run its program in a virtual machine but on the same level of privilege as anything else on the system, it would be the first TAS that was also a Windows virus!!
I know, but I thought Masterjun just redid the parts where improvements were found and hex edited the whole thing. But maybe I'm just wrong ?
It's short enough that you could just redo the whole thing.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
MESHUGGAH
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"2 frames were saved by using the V-key for advancing textboxes which for some reason is faster than other keys" Explain please. Is it because of the developer (VVVVV) or it's a scan code related thing (47/0x2F)?
PhD in TASing 🎓 speedrun enthusiast ❤🚷🔥 white hat hacker ▓ black box tester ░ censorships and rules...
Player (146)
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Eszik wrote:
I know, but I thought Masterjun just redid the parts where improvements were found and hex edited the whole thing. But maybe I'm just wrong ?
Probably not, the game isn't very hex-friendly when it comes to using the menu.
Masterjun
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MESHUGGAH wrote:
"2 frames were saved by using the V-key for advancing textboxes which for some reason is faster than other keys" Explain please. Is it because of the developer (VVVVV) or it's a scan code related thing (47/0x2F)?
I don't know why that is, but I wouldn't think that the developer did this on purpose. Maybe it just has to do with the way hourglass or the computer handles different kinds of keys or something.
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
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Masterjun wrote:
2 frames were saved by using the V-key for advancing textboxes which for some reason is faster than other keys
How'd you find that out? 0_o
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I commented on the Kirby Super Star game thread, but I have to ask. How are people still finding this entertaining? I've seen four or five games that follow the exact pattern. Game is played for at most two minutes, then the ending is forced suddenly do to memory corruption or some other durpy thing. Nothing of the game is shown. Nothing interesting is shown as a glitch. It is just a hard cut to the end. How are people still entertained?
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Cyber_Kun wrote:
I commented on the Kirby Super Star game thread, but I have to ask. How are people still finding this entertaining? I've seen four or five games that follow the exact pattern. Game is played for at most two minutes, then the ending is forced suddenly do to memory corruption or some other durpy thing. Nothing of the game is shown. Nothing interesting is shown as a glitch. It is just a hard cut to the end. How are people still entertained?
To me seeing a game either broken by glitch or just being played not as intended is the most fun in TAS Videos. It shows what a human could possibly not do with a real console (most of the time) because of joystick limitation. Don't get me wrong i love to see full run of games but force feeding the ending of a game due to coding error is just as fun and quick. Edit : The fully broken SMW "executes arbitrary code" is a really good example of how fun code breaking can be. http://tasvideos.org/2513M.html
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But this isn't SMW "Executes arbitrary code". This is SMW End Game Glitch. While they both are very close on what they do to the game, they are vastly different on how they look as a spectator. I mean look at this list. http://tasvideos.org/2609M.html http://tasvideos.org/2601M.html http://tasvideos.org/2604M.html http://tasvideos.org/2406M.html Its the same thing over and over again. The Megaman at least had something that looks interesting. The older stuff like the run found here has some crazy visuals, but this doesn't even have that. http://tasvideos.org/1860M.html http://tasvideos.org/2403M.html
Spikestuff
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Cyber_Kun wrote:
http://tasvideos.org/2406M.html
Woah, woah, woah. Lets not forget it was MESHUGGAH who got that glitch. People say it was Masterjun who broke the game on YouTube. Also, That one was part of the beginning of the "game end glitch" that one is pretty crazy. Which also falls into the same level as this TAS (and the previous Battletoad "geg"). This VVVVVV TAS is obsoleting another VVVVVV TAS which is apparently slower. Oh btw I vote YES, if I discard the previous runs it's still entertaining. "game end glitch" has become more known this year compared to last and year before, because there is more submissions and publishes. It is only because "game end glitch" is more done now which is able to make it more boring in a sense. Since there are more "game end glitch" TASes coming out this year it would have the feeling of being more boring because we don't have any full TASes. Anyways, that's what my theory consists on. TASVideos Tool-assisted game movies When human skills are just not enough
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+fsvgm777 never censoring anything.
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Nice improvement, Masterjun. Another entertaining game-end glitch run. Voting Yes!
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Spikestuff wrote:
Woah, woah, woah. Lets not forget it was MESHUGGAH who got that glitch. People say it was Masterjun who broke the game on YouTube. Stuff I cut to make quote smaller. Since there are more "game end glitch" TASes coming out this year it would have the feeling of being more boring because we don't have any full TASes.
Hey! I didn't say Masterjun made that run, I said that run was the same type as this. Don't confuse me with the people that think Masterjun is god or even worse, the Youtube comments. You are right about it being more noticeable though, but there is an important second part. Masterjun and the like are getting better at breaking the game with less. The first SMW game end glitch was some mysterious fish spitting simulator with all types of nonsense. Then we get into something like the current SMW or this VVVVVVWVVvv run. It is competently destroyed to the point of not being a game, even moreso than before. The issue is that there isn't anything for a viewer to watch.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2611] Windows VVVVVV "game end glitch" by Masterjun in 00:45.33