Submission #4324: Masterjun's Windows VVVVVV "game end glitch" in 00:45.33

Windows
game end glitch
(Submitted: game end glitch)
(Submitted: VVVVVV.exe 2.0)
Hourglass r81
2720
60
984
Unknown
Submitted by Masterjun on 6/1/2014 9:45 PM
Submission Comments
Here at TASVideos we improve movies over and over again, even if the improvements are only 18 frames.

Game objectives

  • Emulator used: Hourglass r81
  • Game version: VVVVVV 2.0
  • Aims for fastest credits
  • Uses death to save time

Comments

As this is actually a 30 FPS game, I really only saved 9 frames.
  • 2 frames were saved by using the V-key for advancing textboxes which for some reason is faster than other keys
  • 1 frame was saved by optimizing the part where you turn around after touching the teleporter (I told you the physics of this game are complicated :D)
  • 6 frames were saved by continuing the game faster after exiting at the terminal
There is an explanation of the text storage glitch in the first submission text.

Special Thanks to:

  • Scepheo and FieryBlizzard for pointing out ways to improve these runs

feos: Accepting as an improvement over the existing run.
Fog: Processing...
Last Edited by adelikat on 10/11/2023 1:14 AM
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