Post subject: How avoid desync when you use save states ?
Eszik
He/Him
Joined: 2/9/2014
Posts: 163
I'm new here and I wanted to try to make a testrun of Pokémon Mystery Dungeon. I'm using VBA and I used the movie recording tool to record my input. But I loaded a state during the movie recording, so when I read the movie, the game played input I made after saving state and input I made after loading the state. So the movie was totally desynced. I don't know if that was really clear, my English is quite bad x)
I problably made mistakes, sorry for my bad English, I'm French :v
Post subject: Re: How avoid desync when you use save states ?
Emulator Coder, Skilled player (1114)
Joined: 5/1/2010
Posts: 1217
Eszik wrote:
I'm new here and I wanted to try to make a testrun of Pokémon Mystery Dungeon. I'm using VBA and I used the movie recording tool to record my input. But I loaded a state during the movie recording, so when I read the movie, the game played input I made after saving state and input I made after loading the state. So the movie was totally desynced.
Visual Boy Advance or Visual Boy Advance rr? The first doesn't support re-recording (usually with consequences just like you describe if you try to mix movies and savestates)...
Eszik
He/Him
Joined: 2/9/2014
Posts: 163
I was using Visual Boy Advance , I didn't know it didn't support rerecording. It will be easier with VBA-rr, thank you !
I problably made mistakes, sorry for my bad English, I'm French :v