New tricks, more precision and tricks from the newest Sonic and Tails runs combine to a movie that is 01:50.54 faster than the previous version.
This run uses version 1.1 of Stealth's Knuckles the Echidna in Sonic the Hedgehog hack. This is the version used in the previous movie as well, although it has been mislabeled as using v1.0.

Game objectives

Comments

Here are the improved acts:
ActNew timeOld timeSavings
Green Hill 10:16::310:17::26-55
Green Hill 20:10::060:11::13-67
Green Hill 30:27::450:28::33-48
Marble 10:10::180:15::40-322
Marble 20:10::570:14::32-215
Marble 30:24::080:28::09-241
Spring Yard 10:18::030:20::30-147
Spring Yard 20:20::200:21::52-92
Spring Yard 30:29::490:44::44-895
Labyrinth 10:09::380:23::10-812
Labyrinth 20:16::450:26::29-584
Labyrinth 30:15::490:28::24-755
Star Light 10:13::480:17::42-234
Star Light 20:09::430:14::44-301
Star Light 30:25::080:30::12-304
Scrap Brain 10:21::470:21::59-12
Scrap Brain 20:10::020:29::21-1159
Scrap Brain 30:07::490:13::05-316
Final1:10::201:12::57-157
Total6:10::188:00::42-6624
The times given are the in-game timer values. The value after the final colon pair indicates the in-game frame counter, and is restricted to the 0-59 range. It is updated every frame (except during lag frames), and increments the in-game second when resetting to zero.

Stage by stage comments

Green Hill 1

First improved by Qwerty and WST, Aglar beat them by 10 frames; WST was able to further improve this by 4 frames up to the checkpoint. I then added a new trick involving gliding down into the loop for further speed, which further improved the level by 5 frames.

Green Hill 2

Gliding through the bridge and into the level wrap improves the level quite a bit.

Green Hill 3

New route by WST up until the point where I glide through the bridge and into a brand new level wrap. It is possible to level wrap faster by going straight instead of diagonally, but it loses more time than it gains in the boss fight — which is frame-perfect.

Marble 1

New zip leading to level wrap.

Marble 2 & 3

The new zips from the latest Sonic run. Marble 3 is further improved by gliding through an object instead of being slowly pushed into the ground by the moving platform.

Spring Yard 1

Improved precision throughout the level and a new zip at the end.

Spring Yard 2

Improved precision throughout the level.

Spring Yard 3

In this hack, you can break monitors when on the air and going up, like in S3&K. The implementation is not as well done, though; rolling on the monitor and jumping causes you to break it, but does not reset the 'standing on object' bit flag, giving you slope glitch.
Also important here is a game engine bug present on the original games (Sonic 1, Sonic 2, Sonic 3, Sonic & Knuckles and Sonic CD) in which only full solid tiles register as being “walls” when you are on the ground and with steep enough angle; top-solid tiles just let you go by as if they were not there. As an aside, a similar bug affects walkability at the same games: you can only walk on walls and ceilings if they are full solid. The original developers seemed to be aware of these bugs (as tiles are full solid whenever they would matter) but seemed not to know what was causing it.
These two bugs (one introduced in the hack, one from the original games) combine to allow a level wrap: I get slope glitch, get a steep angle by landing on the appropriate floor (and using glide to gain a speed boost), and walk through the top-solid tiles that are in my way to a level wrap. Note that if I had been able to gather speed before, the collision bug would not have been necessary.
Slope glitch also allows a much better boss fight than Knuckles can do otherwise.

Labyrinth 1

Abusing the trick to fall through floors (“fly-into-walls”) found by Aglar for the S3&K run, a brand new level wrap is used to destroy this level. Kiske proved that Knuckles can use a more efficient version than that used by Tails because of his larger hitbox.

Labyrinth 2

The fly-into-walls glitch is used for a new shortcut, as in the Tails run; this shortcut was actually found in this run first and ported over to that other run. I temporarily gain slope glitch by breaking the monitor above the switch the way I do, but it is fortunately canceled when stepping on the switch. Using the zip from the Sonic and Tails runs then completes the level.

Labyrinth 3

Gliding through the monitor lets Knuckles replicate the level wrap from the Tails run. This was independently found by S3Kglitches a few months ago, but I (marzojr) was unaware of this when I made this level and the Tails run.

Star Light 1 & 2

Using the zip from the Sonic and Tails runs, but faster due to spindash camera lock. Tails can't use this because he gets ejected out of the wall. Star Light 1 was entirely done by WST.

Star Light 3

New route based on the Sonic and Tails runs. Tails can go faster due to stronger jump, flight and smaller hitbox. Also, a better boss fight helps even more.

Scrap Brain 1

The most resilient level in terms of improvements and breaking; there is a level wrap, but you die no matter what you do (at worst, when the bottom boundary gets high enough to kill you); there are zips (including the one from the Sonic run), but they are all either slower or lead to eventual death. So all that remains is slightly better precision.

Scrap Brain 2

Uses the same setup for the zip from the Sonic run. At the end, climbing on a laser and gliding through the floor lets Knuckles skip most of the transition cutscene.

Scrap Brain 3

A new trick to fall through the moving platform by Kiske helps gain quite a bit of time. The improved wall entrance from the Sonic and Tails runs help carry the rest of the improvement.

Final Zone

Using Aglar’s pause trick to exchange real-time for in-game time.

Other Comments

Possible improvements: None that we can find.
Thanks to Kiske for the SBZ2 zip setup and for the SBZ3 trick. Thanks to Tee-N-Tee and Aglar for their respective tricks.

feos: Judgonic...
WST: Referring to S3Kglitches for his LZ3 level-wrap
feos: Updating the movie file (92-frame improvement), accepting to obsolete the existing run, and publishing...


TASVideoAgent
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
marzojr
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Oh, hey, I had forgotten about that one. Good thing I didn't have to look at it to beat all of its times anyway...
Marzo Junior
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Yay! Unfortunately, I'm somewhere without my emulators, so I'll have to check this out later, but thanks for updating this run! I am also amused to see you must have been in progress with this run when I commented on the Tails run. EDIT: Saw it in emulator. The new zips make the run more repetitive, but the run is still quite fun. I didn't like seeing as long of a pause as you guys made in the Final Zone, but I understand your reasoning. Yes vote.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
WST
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Crap, i have so much to tell marzojr right now, but my ADSL has been down for 2 full days, and still not working. And for some reason sendibg private messages became a pain, I loose my session every time i send a message.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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Great! After the network failure, I got an electricity outage as another result of the extremely bad weather conditions during last 3 days. I am signing off to save my mobile's energy, I'll tell more about the current weather here when I get back my network and electricity. Oh, and water, even it is absent -_-
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
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Okay, I've just "visited" the outside. A lot of broken trees, one of which fell just in front of me, and this crap is continuing. Now I realize why I have no electricity (except in batteries lol), the destructions are really impressive.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
marzojr
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Well, as it happened before, so it happens again: Kiske sent me an improvement to LZ1 which I thought was impossible; I further improved his effort by 7 frames, leading to a 92-frame improvement in LZ1. Here is he new movie. It is mighty annoying; the last WIP stands in the movie thread for a full week before I submit, and AFTER I submit it, people come up with improvements...
Marzo Junior
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Okay, 24 hours without water and electricity; 3 full days without network. I have to buy batteries and charge my mobile from them to stay online; and have to use rain water. Never could imagine such a crap could happen... stay tuned, friends %) Upd: 48 hours without the electricity so far. The mobile networks are working very bad, I beleive, because the power outage affected many base stations. Food shops became a bad place because of the smell inside. Same was inside of my fridge, but I already thrown everything out. One good thing to date: water has been recovered. Upd: after 57 hours, the electricity is finally back, now to wait for my ADSL to be recovered… One death has been reported.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
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If anyone is thinking of improvements (besides the authors), please tell.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It's the second run of Knuckes I watch, great improvement. His own abilities provides interesting route. I vote YES. Nice run. I liked the way you beat Eggman at Spring Yard Zone.
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Nice improvement. Spring Yard was the best segment IMO.
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over a week and still no encode? even tintin had a damn encode.
true on twitch - lsnes windows builds 20230425 - the date this site is buried
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True wrote:
over a week and still no encode? even tintin had a damn encode.
To be honest, I’d be really glad to provide a temp encode, but my ADSL is still broken. Uploading it through my 3G may take days. If noone makes a temp encode, I’ll ask feeuzz to make it, when he comes online… (upd) uploading the SD encode, the ETA is 60 minutes (upd2) the quick encode has been appended to the submission text; apologies about the delay
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
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Lots of clever ways to zip! And I liked your stylistic choices for the ends of most levels. One thing I noticed about S1 is that it seems like you don't actually get the points for the end-of-level stamps unless you get them before the score tally begins for the time and ring bonuses. It would be neat to see the run get over 1 million points (especially when it would have barring that odd behavior); I'm not sure if that's common in a Sonic game. (I also will always have a soft spot for the previous run's Final Zone battle which was probably my favorite style-segment result I ever TASed!) Edit: After doing math, the replies below are correct, and the above observation was not.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Post subject: Re: YKK on your zipper
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JXQ wrote:
One thing I noticed about S1 is that it seems like you don't actually get the points for the end-of-level stamps unless you get them before the score tally begins for the time and ring bonuses.
I didn't stare at all of them but SYZ2 certainly got score after tally. btw wanderful.
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JXQ wrote:
One thing I noticed about S1 is that it seems like you don't actually get the points for the end-of-level stamps unless you get them before the score tally begins for the time and ring bonuses. It would be neat to see the run get over 1 million points (especially when it would have barring that odd behavior);
They count, even during and after score tallies (but not too late), always according to Marzojr.
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The hidden bonuses always count when you get them; what really happens is that the 100 point bonuses are bugged and give only 10 points instead (this also happens in the original S1).
Marzo Junior
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2521] Genesis Knuckles in Sonic the Hedgehog by marzojr & WST in 13:05.29
WST
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I beleive the publication is missing the “Heavy glitch abuse” label (upd) thanks
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TASes movies each time more BORING
WST
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Felipe wrote:
TASes movies each time more BORING
Felipe wrote:
List all 9 submissions by this user Number of submissions per fate:Accepted Waiting Gruefood 0 0 9
You had at least 9 chances to „fix” it :) But yeah, need of pure speed results in more and more boring movies…
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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For those of you who want to see what was happening at my place when this run was submitted… http://photo.averkov.net/krasnogvardeyskoe/freezing-rain-2014/
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)