Game objectives

  • Emulator used: lsnes rr2-β15
  • Demonstration
  • Heavy glitch abuse
  • Heavy luck manipulation

Comments

My first submission of 2014 is a Total Control TAS. I would suggest watching the movie before reading this submission text. Since this run was (just) streamed at AGDQ 2014, you can say that this was console verified :D. As you might notice, this TAS doesn't aim for speed and the reason why it doesn't end on last input is because I wanted the last picture as a suggested picture.

How did you do this?

If you really want to know then I suggest reading the submission text of the glitched SMW TAS, as the first around 100 seconds (until the game-breaking glitch) are the same.
In short: I manipulate where the moving objects (sprites) are located or where they despawn, then I swap the item in Yoshi's mouth with a flying ?-block (thus the yellow glitched shell) and using a glitch (stunning) to spawn a sprite which isn't used by SMW and since it tries to jump to the sprite routine location, it indexes everything wrong and jumps to a place I manipulated earlier with the sprites (OAM) and because of the P-Switch it jumps to controller registers and from there the arbitrary code execution is started.
Even shorter: Magic.

This run and the TASBot

So this TAS was designed to sync on the TASBot by true and dwangoAC. For example, I was limited by using only 3 multitap frames while I'm able to do 30. Though the bot can use all 8 controllers (2 multitaps) and since every controller has 16 buttons, that means 16 bits or 2 bytes for each controller, which are 2*8=16 bytes per multitap frame and 16*3=48 bytes per frame.

Suggested Screenshots

Thanks to

  • p4plus2 for helping me with more experienced ASM stuff
  • everyone that gave me weird ideas what to include in this run :D
  • AGDQ 2014 for creating a huge time pressure for me (that wasn't actually good)
  • true and dwangoAC for the console verification of this
  • YI2 for being the perfect level for Total Control

feos: Judging...
feos: Added AGDQ TASBot stream.
feos: This TAS is definitely TEH GREATEST MOVIE EVAH. Which somehow didn't prevent flamewars about it. First, I'll say about the similarities of this and the current any% run.
They use the same input to setup total control. It is known to be optimal, the fastest. Which means there is no copyright on it - in some cases only certain combination of button presses can be used to achieve the best result, and no matter how you alter it, it's basically the same.
None of these movies is a playaround within that setup time, so artistic choices would not matter. The way it is done is, again, the fastest. And therefore it was directly picked to be used in this submission (by the same author).
So what is the actual difference, after total control is gained? The any% run completes the game as fast as possible. It jumps right to the ending sequence. It is a world record in SMW. This submission does not complete the game. It does not jump to real ending. And it does not aim for speed (shortest input). Its goal is to demonstrate a concept: what can be done within SMW when total control is gained.
Second, due to heavy time pressure (AGDQ 2014), what we see here is what Masterjun came up with overall. It may be not perfect for everybody, so there is a room for obsoletion - if better stuff is programmed within total control. But for now it is the best payload existing. And posts and votes on this submission prove that.
Since this movie's goal is in no way speed, it can not be obsoleted by reaching the total control point faster, or by making input during total control shorter. Only by providing a better payload. Which will be judged by the audience response. If people like the new movie more (as happened with Pokemon total control), this one will be obsoleted by it.
Sum: accepting as a new branch.


1 2
8 9
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15628
Location: 127.0.0.1
RachelB
She/Her
Player (132)
Joined: 12/3/2011
Posts: 1579
Tas of the year.
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Tas of the year, Taser of the year and we are in january!
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Editor
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
AGDQ caught fire when this came out. I NEVER expected something this good.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Noxxa
They/Them
Moderator, Expert player (4128)
Joined: 8/14/2009
Posts: 4090
Location: The Netherlands
That was so much better than I ever would dare expect. Definite TAS of the year 2014 material.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Absolutely found it entertaining!
Skilled player (1652)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
AngerFist wrote:
Tas of the year, Taser of the year and we are in january!
More like TAS of the entire history of the site. The best introduction to a TAS ever, live at AGDQ2014. I lost my shit, watching that live.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Player (146)
Joined: 7/16/2009
Posts: 686
And console verified within ten minutes of submission. Awesome stuff.
Spikestuff
They/Them
Editor, Publisher, Expert player (2656)
Joined: 10/12/2011
Posts: 6449
Location: The land down under.
No vote. This run was boring and not entertaining at all and did not create Super Mario Bros 1 within this run.
Kappa
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Joined: 1/6/2014
Posts: 1
Highlight of the marathon, entertaining as all heck
RachelB
She/Her
Player (132)
Joined: 12/3/2011
Posts: 1579
Scepheo wrote:
And console verified within ten minutes of submission. Awesome stuff.
Console verified, with 65,000 people watching, before submission!
Spacecow
He/Him
Joined: 6/21/2004
Posts: 247
Location: New Hampshire
Absolutely monumental. Congrats on shocking the world at AGDQ, I lost my mind watching live.
Joined: 7/12/2010
Posts: 4
I saw the AGDQ verification (awesome). I didn't catch the exact details of how it worked, though. Did the TASbot have 8 controller outputs connected to two physical multitaps, or did it have two outputs that simulated a multitap connection?
Emulator Coder, Skilled player (1114)
Joined: 5/1/2010
Posts: 1217
Matt_S wrote:
I saw the AGDQ verification (awesome). I didn't catch the exact details of how it worked, though. Did the TASbot have 8 controller outputs connected to two physical multitaps, or did it have two outputs that simulated a multitap connection?
Simulated a multitap connection.
Joined: 12/6/2008
Posts: 1193
Just saw this live. Amazing TAS. Yes vote!
Tompa
Any
Editor, Expert player (2224)
Joined: 8/15/2005
Posts: 1943
Location: Mullsjö, Sweden
I had fun playing Snake during AGDQ thanks to this :D. Great TAS! Not expected that at all, glorious.
NESAtlas
He/Him
Player (57)
Joined: 7/4/2010
Posts: 115
Location: Gales Ferry, CT
Great job guys! It was awesome watching this unveiled live.
Player (12)
Joined: 11/23/2012
Posts: 94
Holy crap, now I feel sad that I didn't watch AGDQ. Most of the games don't interest me, and I have a lot of stuff on my mind. I absolutely have to see the "console verification" of this TAS, though. Yes vote.
Joined: 6/25/2011
Posts: 15
Even as a frequent lurker of this site, knowing about the previous SMW TASes, I did not expect that ending that unfolded, at all. Best unveiling of a TAS ever, and excellent work. The famous Pokémon "total control" run really started a mini-revolution in TASing after all !
Spikestuff
They/Them
Editor, Publisher, Expert player (2656)
Joined: 10/12/2011
Posts: 6449
Location: The land down under.
Shoutouts to Nathan Stinson for capturing both chats and the livestream, to show epic reactions: Link to video VGCWclem recorded the full thing with twitch chat only: Link to video
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Joined: 7/2/2007
Posts: 3960
For those of us who missed the AGDQ demonstration, is there a copy of the stream somewhere we can watch? I stopped watching after Gradius desynced twice. :(
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Joined: 10/21/2012
Posts: 16
I about jumped out of my bed when I watched this TAS... arbitrary code execution at it's finest. A++
Player (12)
Joined: 11/23/2012
Posts: 94
Derakon wrote:
For those of us who missed the AGDQ demonstration, is there a copy of the stream somewhere we can watch? I stopped watching after Gradius desynced twice. :(
The guy before you on the previous page posted exactly such a video. I guess you didn't see it because it was the previous page.
Spikestuff wrote:
Shoutouts to Nathan Stinson for capturing both chats and the livestream, to show epic reactions: Link to video
Holy moly, those were epic reactions, and I loved watching the human players actually play the games you programmed in just to further prove that it's legit. I'm just filled with awe right now at Masterjun's work. It is literally magic.
Player (25)
Joined: 9/20/2010
Posts: 80
This might be the most incredible run I have ever seen. This is insane.
Current Projects: SPW3 any% (World 1 Finished 8/29), SMW 100% Glitched (Making a Path), SMW any% (Glitched?) (Testing)
Editor, Expert player (2080)
Joined: 6/15/2005
Posts: 3284
I expected a rickroll. But this is awesome enough. For one thing, it programs well-known games that are simple and interactive.
1 2
8 9