[quote author=Aceearly1993]
EDIT: Beat the game ... The damage amount of enemies are just
SO unbalanced that I have absolutely no idea about it, I can't believe that it's the damn
normal difficulty... And there's not even a easy mode, so There must be something wrong within it, maybe the damage amount adjustment was wrong (Probably the damage amount of enemies were planned for a hard/expert mode but was goddamn scrapped and the normal mode eventually loaded it; The original enemy damage amount for normal, on the other hand, was probably unused/dummied/scrapped...or there would be a easy mode for plan but was unused/dummied out/scrapped in the final release...) Or perhaps all I said was fake/lie/theory without root and the damage amount things were totally f**ked up FOR THE FIRST TIME/DESIGNED THAT WAY/ON PURPOSE...
And the most questionable thing is the final boss.
The electrical spiked area mentioned before... There're
really no help about it, the design was crazied; Plus the lack of easy mode is sure the pain in the balls when everyone sucked by/suffered from it
Also I think the ending was not written properly (Or the developers were setting further plans for sequels... I can find a little Lords of Shadow 2 in the ending; It seems that the female robot were about to say something but here her dialogue was forced to be dropped by planners)..........
Personally I like her design (the female robot form, after Beck freed her from craziness) but I'm not an in-depth/core fan of her since she was once the goddamn final boss that gave us players all the suffer and torture through the damage unbalanced game.
It's not really a "such bad" game, instead the balance control of enemies' damage was not enough
PS: Playing around No.8 during boss battle was fun and the shots remind me Diamond/Rebounded stone in some Castlevania titles. I like the design of stage and boss though the stage itself was painful and tough. I also like the return of English VA of Sigma but VAT? MMX7? Amazing.
Yes, the game contains lots of X7 parody. Yes, X7.
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[quote author=Aceearly1993]
Ray mode... I can be sure it is the result of damage balance lacking... Bosses have not much chance for you to leap to them and slash them and their touching damage was
PAINFUL. Also the damage of Ray's weapon was too low that I think it was yet another damage balance error of game program that cause all these being amazingly tough and the reason is not necessary. (The lack of easy mode is another) The shock wave of 3rd slash was too short since the drums blast gasoline fire at you from a ridiculous range. Also the setting that Ray constantly takes damage should be like a separate "hyper mode" like Dominus glyph from Order of Ecclesia instead of default. I gave up Ray mode. At least for now.
Besides I have a serious doubt: Does the "M2" in the staff roll have any relationship to the M2 team behind Castlevania The Adventure Rebirth? It blows my mind like another nightmare returns... Is here anybody know about it?
[/quote]
Found my quote on other forum, maybe a little freak-out but pretty much what I wanna say about my 1st experience of the game. "Enemies deal unbalanced damage" sure
exists in the game but I can't even remember where it happened after I recovered from total rage